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دیناستی‌ها و دموگوگ‌ها (پنومبرا دی۲۰)

Dynasties and Demagogues (Penumbra D20)

معرفی کتاب «دیناستی‌ها و دموگوگ‌ها (پنومبرا دی۲۰)» (با عنوان لاتین Dynasties and Demagogues (Penumbra D20)) نوشتهٔ Chris Aylott، منتشرشده توسط نشر Atlas Games در سال 2003. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Rulers make history -- Dynasties and Demagogues helps you make some history of your own with an in-depth look at the hidden rules of political intrigue and power brokering. Players are challenged to unravel the schemes of duplicitous enemies and allies alike as part of their characters' own rise to power. And for GMs, Dynasties and Demagogues affords a close look at the nitty-gritty of political campaigns fraught with plots and counter-plots, assassinations, duels, and changing allegiances, all tied together in an intricate web of power relations. Dynasties and Demagogues is a 160-page toolkit for running and playing in political adventures in any D20 System campaign setting. Designed for both players and GMs, it provides: New spells like scryjack, which lets you take control of a scrying spell and show its caster only what you wish him to see, and absorb information, which transfers written information directly from a book to your mind. Magic items like the tiny surveillance device called the fly on the wall, and the seeking arrow that carries a message up to 6000 miles through the air to land at a named recipient’s feet. Feats like Commanding Voice, Inspire Frenzy, and Information Network. Prestige classes that allow characters to become professional bodyguards, conspiracy leaders, information mages, religious leaders, and even rise to a position of power like that of the true demagogue. Details on maneuvering within eight distinct political settings, from anarchy to empire, with examples of how fantasy elements like magic and demihuman races impact them. Easy-to-use rules for conducting debates and elections. Blueprints for political adventure and campaign construction, plus six sample adventures and two campaigns for GMs to customize. After all, ruling the realm can be even more rewarding than saving it! Dynasties And Demagogues......Page 1 Contents......Page 4 What's In This Book......Page 5 Deception At Villa Zarios......Page 7 Power & The Players......Page 20 Real Governments......Page 22 Anarchy......Page 24 Democracy......Page 28 Dictatorship......Page 34 Feudalism......Page 35 Theocracy......Page 41 Empires......Page 43 Races & Government......Page 47 Dwarves......Page 48 Elves......Page 53 Gnomes......Page 57 Half-Elves & Half-Orcs......Page 58 Orcs......Page 60 Mageocracy......Page 62 Spellcasting......Page 64 New Spells......Page 67 New Magic Items......Page 71 The Company You Keep......Page 75 Rules of Personality......Page 76 New Uses For Old Skills......Page 80 New Feats......Page 82 Bodyguard......Page 87 Chieftain......Page 90 Conspiracy Leader......Page 91 Demagogue......Page 93 Diplomat......Page 96 Discreet Companion......Page 98 Information Mage......Page 100 Politician......Page 102 Religious Leader......Page 105 Class & Politics......Page 107 Make Friends & Influence People......Page 109 Political Debates......Page 110 Election Systems......Page 118 Starting Points......Page 126 Turning An Idea Into A Premise......Page 128 Thesis, Antithesis, & Synthesis......Page 129 Fleshing It Out......Page 131 Adding the Extras......Page 135 Settings & Characters......Page 140 Villains......Page 141 Power Campaign......Page 143 Action Campaign......Page 149 Advanced Campaigns......Page 154 Putting It All Together......Page 155 Political Problem Map......Page 156 Governments & Titles......Page 157 Bibliography......Page 158 Index......Page 160
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