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Writing for Video Game Genres : From FPS to RPG

جلد کتاب Writing for Video Game Genres : From FPS to RPG

معرفی کتاب «Writing for Video Game Genres : From FPS to RPG» نوشتهٔ Ansel Adams، Robert Hardy Baker و Wendy Despain; A K Peters (Natick)، منتشرشده توسط نشر A K Peters/CRC Press در سال 2009. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

1. Writing for massively multiplayer online games / Steve Danuser and Tracy A. Seamster -- 2. Writing for role-playing games / Daniel Erickson -- 3. Writing for adventure games / Lee Sheldon -- 4. Writing for action-adventure games / John Feil -- 5. Writing for platform games / Andrew S. Walsh -- 6. Writing for first-person shooters / Lucien Soulban and Haris Orkin -- 7. Writing for real-time strategy games / Stephen Dinehart -- 8. Writing for sports games / Maurice Suckling -- 9. Writing for simulator games / David Wessman -- 10. Writing for driving games / Maurice Suckling -- 11. Writing for horror games / Richard Dansky -- 12. Writing for science-fiction and fantasy games / Chris Klug -- 13. Writing for sandbox games / Ahmad Saad -- 14. Writing for alternate reality games / Wendy Despain -- 15. Writing for serious games / Sande Chen and Anne Toole -- 16. Writing for casual games / Chris Pasley -- 17. Writing for handheld games / Evan Skolnick -- 18. Writing for mobile phone games / Graeme Davis -- 19. Writing for interactive fiction / J. Robinson Wheeler. Front Cover......Page 1 Table of Contents......Page 8 Preface......Page 14 Chapter 1......Page 18 Chapter 2......Page 28 Chapter 3......Page 36 Chapter 4......Page 46 Chapter 5......Page 54 Chapter 6......Page 68 Chapter 7......Page 86 Chapter 8......Page 96 Chapter 9......Page 108 Chapter 10......Page 122 Chapter 11......Page 130 Chapter 12......Page 144 Chapter 13......Page 154 Chapter 14......Page 166 Chapter 15......Page 178 Chapter 16......Page 188 Chapter 17......Page 196 Chapter 18......Page 208 Chapter 19......Page 218 Appendix: Chapter 1......Page 236 Appendix: Chapter 7......Page 240 Appendix: Chapter 9......Page 254 Appendix: Chapter 14......Page 282 Appendix: Chapter 16......Page 284 Appendix: Chapter 18......Page 286 Appendix: Chapter 19......Page 290 Author Bios......Page 298 Back Cover......Page 305 "This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and everything in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more. Game writing samples are included with the book, and more are available online."--Publisher's website

this Book, Written And Edited By Members Of The International Game Developers Association (igda) Game Writing Special Interest Group, Follows The Acclaimed Professional Techniques For Video Game Writing To Deliver Practical Advice From Seasoned Veterans On The Special Challenges Of Writing For First-person Shooter Games (fps), Role-playing Games (rpg), And Everything In Between, Including Massively Multiplayer Online Games, Real-time Strategy Games, Sports Games, Horror Games, Serious Games, Casual Games, Handheld Games, And More. Game Writing Samples Are Included With The Book, And More Are Available Online.

Delivers practical advice on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and things in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more.
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