معرفی کتاب «WoD Tales from the 13th Precinct (World of Darkness (White Wolf Hardcover))» نوشتهٔ Aaron Dembski-Bowden; WORLD OF DARKNESS; Howard Ingham; Charles Wendig; Stewart Wilson; Mark Rein، منتشرشده توسط نشر White Wolf Publishing; Brand: White Wolf Publishing در سال 2006. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
"Ordinary people don't know it, but the world is shrouded in lies. Immerse yourself in them, and you discover that there are lies within lies. There are things in our world, monsters hiding among us, lurking in the shadows, preying upon us. But there also beings who are us and who are not us, people born or "blessed" to move objects with their minds, to read our innermost thoughts, to combine innocuous items to bring about results nothing short of miraculous. Are these people our friends for looking like us, for being like us? Yes. Are they our most dread threat, for looking like us, for being like us? Yes. While some things are monsters without, others are monsters within." —Further excerpt from the notes of the unpublished "Sasquatch," by deceased author David Hicks Mysterious Powers Made Manifest Not every entity with supernatural powers is one of a species of creatures that prowl the night. Solitary psychics, crazed sorcerers and doomsaying cultists all share the World of Darkness. This book explores their unique abilities. A character and setting book for all World of Darkness Games This book includes: • New character types for your Storytelling game: mortal psychics and mystics • Storytelling ideas for introducing cosmic forces and otherworldly beings to your games • A companion to Vampire, Werewolf and Mage, or an opportunity to play a completely new and unique chronicle set in the World of Darkness US Page Count: 160 (hardcover). Authors: Alan Alexander, Conrad Hubbard, John Snead, etc. Developer: Ken Cliffe. CoverArtist: Katie McCaskill. For use with the World of Darkness Rulebook. "Ordinary people don't know it, but the world is shrouded in lies. Immerse yourself in them, and you discover that there are lies within lies. There are things in our world, monsters hiding among us, lurking in the shadows, preying upon us. But there also beings who are us and who are not us, people born or "blessed" to move objects with their minds, to read our innermost thoughts, to combine innocuous items to bring about results nothing short of miraculous. Are these people our friends for looking like us, for being like us? Yes. Are they our most dread threat, for looking like us, for being like us? Yes. While some things are monsters without, others are monsters within." Further excerpt from the notes of the unpublished "Sasquatch," by deceased author David Hicks Mysterious Powers Made Manifest Not every entity with supernatural powers is one of a species of creatures that prowl the night. Solitary psychics, crazed sorcerers and doomsaying cultists all share the World of Darkness. This book explores their unique abilities. A character and setting book for all World of Darknessr Games This book includes: New character types for your Storytelling game: mortal psychics and mystics Storytelling ideas for introducing cosmic forces and otherworldly beings to your games A companion to Vampire, Werewolf and Mage, or an opportunity to play a completely new and unique chronicle set in the World of Darkness US Page Count: 160 (hardcover). Authors: Alan Alexander, Conrad Hubbard, John Snead, etc. Developer: Ken Cliffe. CoverArtist: Katie McCaskill. For use with the World of Darkness Rulebook.
We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.
Abandon Hope All Who Enter
The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character’s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows. Hardcover. Page Count: 224
Last night, right, I dreamed I was drowning in a river of blood. It was slow-moving, like, and full of bones. I just knew it wasn't fresh, neither - it'd been pouring out of a deep gash in the land for millennia. And then I woke up and it was back to the real river of blood, back to this place full of ghosts older'n most countries and spirits what've eaten century after century full of war. Whole country's a boneyard, mate. An' here we are pickin' our way among the bones." - Emmy Longham, Bone Shadow They hunted the moors and forests in the days before Caesar came, and they prowl the towns and cities even now. For millennia, supernatural creatures have walked these islands. From the Scottish Highlands to the London streets, danger waits for the unwary. This book includes: * A look at the United Kingdom of the World of Darkness, from the bloody secrets of its long-ago history to the most current threats lurking in London's shadows * An elaborate treatment of the UK's werewolves, from new lodges, rituals and traditions to the strange entities that they hunt and that hunt them in turn * Information on the concerns and key figures of Britain's vampire and mage population For use with the World of Darkness Rulebook "The storytelling system rulebook is a stand-alone game for the World of darkness, and is meant for use with Vampire: the requiem, Werewolf: the forsaken, and Mage: the awakening"--Page 4 of cover "For use with the World of darkness rulebook"--P. [4] of cover.