وبلاگ بلیان

Winning Ways for Your Mathematical Plays: Volume 1 (AK Peters/CRC Recreational Mathematics Series)

معرفی کتاب «Winning Ways for Your Mathematical Plays: Volume 1 (AK Peters/CRC Recreational Mathematics Series)» نوشتهٔ Elwyn R. Berlekamp, John Horton Conway, Richard K. Guy، منتشرشده توسط نشر A K Peters/CRC Press در سال 2001. این کتاب در فرمت djvu، زبان انگلیسی ارائه شده است.

Nearly a quarter of a century ago, three mathematicians created the first and definitive book on mathematical games. Now, this classic is being republished in a completely revised edition, broken down into four volumes to accommodate new developments and to reorganize the material in the most accessible way. In Volume 1, the authors present theories and techniques to dissect games of varied structures and formats in order to develop winning strategies. The irreverent yet highly effective style of the book, as reflected in some of the reviews, makes reading a profitable pleasure. The inclusion of many examples helps the reader to put the mathematical analysis to immediate use.

The second edition of this recreational mathematics text, which was originally published in 1982, has been corrected and split into four volumes. This second volume explores strategies for playing combinatorial theory- based games that may continue indefinitely due to infinitely many positions or several consecutive moves, and games in which the last player is declared the loser. Annotation (c)2003 Book News, Inc., Portland, OR

Booknews

In this updated contribution to recreational maththe first of four planned volumes, Berlekamp (mathematics, electrical engineering/computer science, U. of California, Berkeley) and his merry math pranksters share combinatorics theory-based games and strategies to make such brainy games easier. Some color graphics enliven the many examples of such pastimes as Hackenbush, Toad vs. Frog, and Eatcake. Co-author Conway (mathematics, Princeton U.) invented the Game of Life computer simulation. Originally published 25 years ago. Annotation c. Book News, Inc., Portland, OR (booknews.com)

In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors'insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of Contents: - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 2, the authors have a Change of Heart, bending the rules established in Volume 1 to apply them to games such as Cut-cake and Loopy Hackenbush. From the Table of Contents: - If You Can't Beat 'Em, Join 'Em! - Hot Bottles Followed by Cold Wars - Games Infinite and Indefinite - Games Eternal--Games Entailed - Survival in the Lost World In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 4, the authors present a Diamond of a find, covering one-player games such as Solitaire. This classic on games and how to play them intelligently is being re-issued in a new, four volume edition. This book has laid the foundation to a mathematical approach to playing games. The wise authors wield witty words, which wangle wonderfully winning ways. In Volume 1, the authors do the Spade Work, presenting theories and techniques to "dissect" games of varied structures and formats in order to develop winning strategies. This is a text on games and how to play them intelligently. In this volume, the authors examine games played in clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. V. 1. Games In General -- V. 2. Games In Particular -- V. Games In Clubs --v. 4 Solitaire Diamonds! Elwyn R. Berlekamp, John H. Conway, Richard K. Guy. Includes Bibliographical References And Indexes. *Winning Ways for Your Mathematical Plays*: First edition divides the content into two volumes. Second edition is comprised of four volumes. This is the 2nd edition, volume 2. *Winning Ways for Your Mathematical Plays*: First edition divides the content into two volumes. Second edition is comprised of four volumes. This is the 2nd edition, volume 3. *Winning Ways for Your Mathematical Plays*: First edition divides the content into two volumes. Second edition is comprised of four volumes. This is the 2nd edition, volume 1. *Winning Ways for Your Mathematical Plays*: First edition divides the content into two volumes. Second edition is comprised of four volumes. This is the 2nd edition, volume 4. "These games, based on an idea of H.W. Lenstra, are similar in that they all involve turning things over, but we shall see that they call for a variety of strategies." In sums of games it is a move in just one part that counts as a move in the sum. Twinkle, twinkle little star, How I wonder what you are!
دانلود کتاب Winning Ways for Your Mathematical Plays: Volume 1 (AK Peters/CRC Recreational Mathematics Series)