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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling: Third International Conference, ICVS 2005, Strasbourg, France, November 30 - December 2, 2005. Proceedings

معرفی کتاب «Virtual Storytelling. Using Virtual Reality Technologies for Storytelling: Third International Conference, ICVS 2005, Strasbourg, France, November 30 - December 2, 2005. Proceedings» نوشتهٔ Michitaka Hirose (auth.), Gérard Subsol (eds.)، منتشرشده توسط نشر Springer-Verlag Berlin Heidelberg. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

The 1st International Conference on Virtual Storytelling took place on September 27–28, 2001, in Avignon (France) in the prestigious Popes’ Palace. Despite the tragic events of September 11 that led to some last-minute cancellations, nearly 100 people from 14 different countries attended the 4 invited lectures given by international experts, the 13 scientific talks and the 6 scientific demonstrations. Virtual Storytelling 2003 was held on November 20–21, 2003, in Toulouse (France) in the Modern and Contemporary Art Museum “Les Abattoirs.” One hundred people from 17 different countries attended the conference composed of 3 invited lectures, 16 scientific talks and 11 posters/demonstrations. Since autumn 2003, there has been strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Storytelling and TIDSE (Technologies for Interactive Digital Storytelling and Entertainment). Thus the conference chairs of TIDSE and Virtual Storytelling decided to establish a 2 year turnover for both conferences and to join the respective organizers in the committees. For the third edition of Virtual Storytelling, the Organization Committee chose to extend the conference to 3 days so that more research work and applications could be be presented, to renew the Scientific and Application Board, to open the conference to new research or artistic communities, and to call for the submission of full papers and no longer only abstracts so as to make a higher-level selection. Virtual Reality Technology And Museum Exhibit / Michitaka Hirose -- A Context-based Storytelling With A Responsive Multimedia System (rms) / Youngho Lee, Sejin Oh And Woontack Woo -- Felix 3d Display : Human-machine Interface For Interactive Real Three-dimensional Imaging / Knut Langhans, Klaas Oltmann, Sebastian Reil, Lars Goldberg And Hannes Hatecke -- Proposing Daily Visual Feedback As An Aide To Reach Personal Goals / Ana C. Andres Del Valle And Agata Opalach -- Sound Navigation In Phase Installation : Producing Music As Performing A Game Using Haptic Feedback / Roland Cahen, Xavier Rodet And Jean-philippe Lambert -- Action Planning For Virtual Human Performances / Markus Lockelt -- An Emotional Architecture For Virtual Characters / Ricardo Imbert And Angelica De Antonio -- Generating Verbal And Nonverbal Utterances For Virtual Characters / Benjamin Kempe, Norbert Pfleger And Markus Lockelt -- Scenejo -- An Interactive Storytelling Platform / Sebastian Weiss, Wolfgang Muller, Ulrike Spierling And Florian Steimle -- Did It Make You Cry? : Creating Dramatic Agency In Immersive Environments / Janet Murray -- Formal Encoding Of Drama Ontology / Rossana Damiano, Vincenzo Lombardo And Antonio Pizzo -- Emotional Spectrum Developed By Virtual Storytelling / Nelson Zagalo, Ana Torres And Vasco Branco -- The Control Of Agents' Expressivity In Interactive Drama / Nicolas Szilas And Maurizio Mancini -- Agency And The Emotion Machine / Josephine Anstey -- Environment Expression : Telling Stories Through Cameras, Lights And Music / Celso De Melo And Ana Paiva -- Toward Interactive Narrative / Ken Perlin -- Managing A Non-linear Scenario -- A Narrative Evolution / Sandy Louchart And Ruth Aylett -- Motif Definition And Classification To Structure Non-linear Plots And To Control The Narrative Flow In Interactive Dramas / Knut Hartmann, Sandra Hartmann And Matthias Feustel -- Inscape : Storymodels For Interactive Storytelling And Edutainment Applications / Stefan Gobel, Felicitas Becker And Axel Feix -- Meta-data For Interactive Storytelling / Norbert Reithinger, Elsa Pecourt And Mina Nikolova -- Embodied Reporting Agents As An Approach To Creating Narratives From Live Virtual Worlds / Ella Tallyn, Boriana Koleva, Brian Logan, Dan Fielding, Steve Benford, Giulia Gelmini And Neil Madden -- Telling Stories Knowing Nothing : Tackling The Lack Of Common Sense Knowledge In Story Generation Systems / Hans-georg Struck -- How Do We Build This Thing? : Imagining Frameworks For Personal Narratives / Armele Adams -- Beneficial Dependencies : Design Principles For Narrative Games / Ido A. Iurgel -- Storytelling For The Small Screen : Authoring And Producing Reconfigurable Cinematic Narrative For Sit-back Enjoyment / Ludvig Lohse And Maureen Thomas -- The Role Of Tangibles In Interactive Storytelling / Ana Paiva -- Enabling Communications-based Interactive Storytelling Through A Tangible Mapping Approach / Norman Lin, Kenji Mase, Yasuyuki Sumi And Tomoji Toriyama -- A Multidimensional Scale Model To Measure The Interactivity Of Virtual Storytelling / Eunkyung Chung And Elizabeth Figa -- The Rapunsel Project / Ken Perlin, Mary Flanagan And Andrea Hollingshead -- Automatic Conversion From E-content Into Virtual Storytelling / Kaoru Sumi And Katsumi Tanaka -- The Lost Cosmonaut : An Interactive Narrative Environment On The Basis Of Digitally Enhanced Paper / Axel Vogelsang And Beat Signer -- Dream Of Mee-luck : Aspiration For A New Dawn / Youngho Lee, Dahee Kim, Youngil Lim, Kyuhyung Kim, Haesun Kim And Woontack Woo -- Interactivity And Digital Environments : Designing A Storymap For Gormenghast Explore / Julia Sussner And Maureen Thomas. Gérard Subsol (ed.). Includes Bibliographical References And Index. Also Issued Online. Front Matter....Pages - Front Matter....Pages 1-1 Virtual Reality Technology and Museum Exhibit....Pages 3-11 A Context-Based Storytelling with a Responsive Multimedia System (RMS)....Pages 12-21 FELIX 3D Display: Human-Machine Interface for Interactive Real Three-Dimensional Imaging....Pages 22-31 Proposing Daily Visual Feedback as an Aide to Reach Personal Goals....Pages 32-40 Sound Navigation in PHASE Installation: Producing Music as Performing a Game Using Haptic Feedback....Pages 41-50 Front Matter....Pages 51-51 Action Planning for Virtual Human Performances....Pages 53-62 An Emotional Architecture for Virtual Characters....Pages 63-72 Generating Verbal and Nonverbal Utterances for Virtual Characters....Pages 73-76 Scenejo – An Interactive Storytelling Platform....Pages 77-80 Front Matter....Pages 81-81 Did It Make You Cry? Creating Dramatic Agency in Immersive Environments....Pages 83-94 Formal Encoding of Drama Ontology....Pages 95-104 Emotional Spectrum Developed by Virtual Storytelling....Pages 105-114 The Control of Agents’ Expressivity in Interactive Drama....Pages 115-124 Agency and the “Emotion Machine”....Pages 125-128 Environment Expression: Telling Stories Through Cameras, Lights and Music....Pages 129-132 Front Matter....Pages 133-133 Toward Interactive Narrative....Pages 135-147 Managing a Non-linear Scenario – A Narrative Evolution....Pages 148-157 Motif Definition and Classification to Structure Non-linear Plots and to Control the Narrative Flow in Interactive Dramas....Pages 158-167 INSCAPE: Storymodels for Interactive Storytelling and Edutainment Applications....Pages 168-171 Meta-Data for Interactive Storytelling....Pages 172-175 Front Matter....Pages 177-177 Embodied Reporting Agents as an Approach to Creating Narratives from Live Virtual Worlds....Pages 179-188 Telling Stories Knowing Nothing: Tackling the Lack of Common Sense Knowledge in Story Generation Systems....Pages 189-198 How Do We Build This Thing?: Imagining Frameworks for Personal Narratives....Pages 199-208 Beneficial Dependencies: Design Principles for Narrative Games....Pages 209-218 Storytelling for the Small Screen: Authoring and Producing Reconfigurable Cinematic Narrative for Sit-Back Enjoyment....Pages 219-222 Front Matter....Pages 223-223 The Role of Tangibles in Interactive Storytelling....Pages 225-228 Enabling Communications-Based Interactive Storytelling Through a Tangible Mapping Approach....Pages 229-238 A Multidimensional Scale Model to Measure the Interactivity of Virtual Storytelling....Pages 239-248 Front Matter....Pages 249-249 The Rapunsel Project....Pages 251-259 Automatic Conversion from E-Content into Virtual Storytelling....Pages 260-269 The Lost Cosmonaut: An Interactive Narrative Environment on the Basis of Digitally Enhanced Paper....Pages 270-279 Dream of Mee-Luck: Aspiration for a New Dawn....Pages 280-283 Interactivity and Digital Environments: Designing a Storymap for Gormenghast Explore ....Pages 284-287 Back Matter....Pages -
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