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Virtual storytelling : using virtual reality technologies for storytelling : second international conference, ICVS 2003, Toulouse, France, November 20-21, 2003 : proceedings

معرفی کتاب «Virtual storytelling : using virtual reality technologies for storytelling : second international conference, ICVS 2003, Toulouse, France, November 20-21, 2003 : proceedings» نوشتهٔ Kevin Björke (auth.), Olivier Balet, Gérard Subsol, Patrice Torguet (eds.)، منتشرشده توسط نشر Springer-Verlag Berlin Heidelberg. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

This book constitutes the refereed proceedings of the Second International Conference on Virtual Storytelling, ICVS 2003, held in Toulouse, France in November 2003. The 27 revised full papers presented together with 3 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on real-time technologies, narrativity and authoring, mediation and interface, virtual characters, mixed reality, and applications. Front Matter....Pages - Front Matter....Pages 1-1 Seizing Power: Shaders and Storytellers....Pages 3-11 Real-Time Lighting Design for Interactive Narrative....Pages 12-20 Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform....Pages 21-29 A Cinematography System for Virtual Storytelling....Pages 30-34 Front Matter....Pages 35-35 Authoring Highly Generative Interactive Drama....Pages 37-46 Character-Focused Narrative Generation for Execution in Virtual Worlds....Pages 47-56 Managing Authorship in Plot Conduction....Pages 57-64 Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas....Pages 65-73 From the Necessity of Film Closure to Inherent VR Wideness....Pages 74-77 Virtual StoryTelling: A Methodology for Developing Believable Communication Skills in Virtual Actors....Pages 78-81 Front Matter....Pages 83-83 Stories in Space: The Concept of the Story Map....Pages 85-93 Mediating Action and Background Music....Pages 94-101 The Effects of Mediation in a Storytelling Virtual Environment....Pages 102-111 Context Design and Cinematic Mediation in Cuthbert Hall Virtual Environment....Pages 112-115 Group Interaction and VR Storytelling in Museums....Pages 116-119 Beyond Human, Avatar as Multimedia Expression....Pages 120-123 Front Matter....Pages 125-125 Building Virtual Actors Who Can Really Act....Pages 127-134 The V-Man Project: Toward Autonomous Virtual Characters....Pages 135-145 Tell Me That Bit Again... Bringing Interactivity to a Virtual Storyteller....Pages 146-154 A New Automated Workflow for 3D Character Creation Based on 3D Scanned Data....Pages 155-158 Front Matter....Pages 125-125 Using Motivation-Driven Continuous Planning to Control the Behaviour of Virtual Agents....Pages 159-162 Front Matter....Pages 163-163 The Art of Mixing Realities....Pages 165-178 ”Just Talking about Art” – Creating Virtual Storytelling Experiences in Mixed Reality....Pages 179-188 Users Acting in Mixed Reality Interactive Storytelling....Pages 189-197 Is Seeing Touching? Mixed Reality Interaction and Involvement Modalities....Pages 198-207 Front Matter....Pages 209-209 Using Virtual Reality for ”New Clowns”....Pages 211-219 Storytelling for Recreating Our Selves: ZENetic Computer....Pages 220-226 A Distributed Virtual Storytelling System for Firefighters Training....Pages 227-230 CITYCLUSTER ”From the Renaissance to the Megabyte Networking Age” A Virtual Reality & High Speed Networking Project....Pages 231-234 A Storytelling Concept for Digital Heritage Exchange in Virtual Environments....Pages 235-238 Back Matter....Pages - Seizing Power: Shaders And Storytellers / Kevin Bjorke -- Real-time Lighting Design For Interactive Narrative / Magy Seif El-nasr And Ian Horswill -- Interactive Out-of-core Visualisation Of Very Large Landscapes On Commodity Graphics Platform / Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio And Roberto Scopigno. Olivier Balet, Gérard Subsol, Patrice Torguet (eds.). Chiefly Revisions Of Papers Presented At The Conference. Includes Bibliographical References And Index. Rapid change is typical in the electronics industry, but graphics has proven to be among the most rapid of all fields - the parallelism inherent in modern realtime graphics hardware is better-able to exploit the advantages in manufacturing that drive the famous Moore's Law.
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