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Virtual Reality: Second International Conference, ICVR 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings (Lecture Notes in Computer Science, 4563)

معرفی کتاب «Virtual Reality: Second International Conference, ICVR 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings (Lecture Notes in Computer Science, 4563)» نوشتهٔ Hung-Kuang Chen, Chin-Shyurng Fahn, Ming-Bo Lin (auth.), Randall Shumaker (eds.)، منتشرشده توسط نشر Springer-Verlag Berlin Heidelberg. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

The 12th International Conference on Human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. China, 22-27 July 2007, jointly with the Symposium on Human Interface (Japan) 2007, the 7th International Conference on Engineering Psychology and Cognitive Ergonomics, the 4th International Conference on Universal Access in Human-Computer Interaction, the 2nd International Conf- ence on Virtual Reality, the 2nd International Conference on Usability and Inter- tionalization, the 2nd International Conference on Online Communities and Social Computing, the 3rd International Conference on Augmented Cognition, and the 1st International Conference on Digital Human Modeling. A total of 3403 individuals from academia, research institutes, industry and governmental agencies from 76 countries submitted contributions, and 1681 papers, judged to be of high scientific quality, were included in the program. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation th- oughly cover the entire field of Human-Computer Interaction, addressing major - vances in knowledge and effective use of computers in a variety of application areas. This volume, edited by Randall Shumaker, contains papers in the thematic area of Virtual Reality, addressing the following major topics: • 3D Rendering and Visualization • Interacting and Navigating in Virtual and Augmented Environments • Industrial Applications of Virtual Reality • Health, Cultural, Educational and Entertainment Applications Front Matter....Pages - Front Matter....Pages 1-1 The Storage Independent Polygonal Mesh Simplification System....Pages 3-12 A Wavelet-Based Image Enhancement Algorithm for Real Time Multi-resolution Texture Mapping....Pages 13-21 3D-Image Visualization and Its Performance in Teleoperation....Pages 22-31 Manipulating Objects Behind Obstacles....Pages 32-41 Registration Based on Online Estimation of Trifocal Tensors Using Point and Line Correspondences....Pages 42-51 Non-commercial Object-Base Scene Description....Pages 52-61 Triangle Mesh Optimization for Improving Rendering Quality of 3D Virtual Environments....Pages 62-70 Acceleration of Terrain Rendering Using Cube Mesh....Pages 71-79 A Realistic Illumination Model for Stained Glass Rendering....Pages 80-87 Visual Hull with Silhouette Maps....Pages 88-96 Region-Based Artificial Terrain Texture Generation....Pages 97-103 A Real-Time Color Quantization Scheme for Virtual Environments Navigation System....Pages 104-110 A Distributed Framework for Scalable Large-Scale Crowd Simulation....Pages 111-121 QEM-Based Mesh Simplification with Effective Feature-Preserving....Pages 122-131 Content Adaptive Embedding of Complementary Patterns for Nonintrusive Direct-Projected Augmented Reality....Pages 132-141 Lower Cost Modular Spatially Immersive Visualization....Pages 142-146 Designing Viewpoint Awareness for 3D Collaborative Virtual Environment Focused on Real-Time Manipulation of Multiple Shared Objects....Pages 147-156 Parallel Search Algorithm for Geometric Constraints Solving....Pages 157-164 Scene Depth Reconstruction on the GPU: A Post Processing Technique for Layered Fog....Pages 165-174 Front Matter....Pages 175-175 Independent Component Analysis of Finger Photoplethysmography for Evaluating Effects of Visually-Induced Motion Sickness....Pages 177-184 Front Matter....Pages 175-175 Virtual Gaze. A Pilot Study on the Effects of Computer Simulated Gaze in Avatar-Based Conversations....Pages 185-194 Evaluating the Need for Display-Specific and Device-Specific 3D Interaction Techniques....Pages 195-204 Human Computer Intelligent Interaction Using Augmented Cognition and Emotional Intelligence....Pages 205-214 Interactive Haptic Rendering of High-Resolution Deformable Objects....Pages 215-223 Collaborative Virtual Environments: You Can’t Do It Alone, Can You?....Pages 224-233 Development of Wide-Area Tracking System for Augmented Reality....Pages 234-243 An Efficient Navigation Algorithm of Large Scale Distributed VRML/X3D Environments....Pages 244-252 Development of a Handheld User Interface Framework for Virtual Environments....Pages 253-261 Time-Varying Factors Model with Different Time-Scales for Studying Cybersickness....Pages 262-269 A True Spatial Sound System for CAVE-Like Displays Using Four Loudspeakers....Pages 270-279 Design and Evaluation of a Hybrid Display System for Motion-Following Tasks....Pages 280-289 Orientation Specific and Geometric Determinant of Mental Representation of the Virtual Room....Pages 290-299 Towards Transparent Telepresence....Pages 300-309 Towards an Interaction Model in Collaborative Virtual Environments....Pages 310-319 C-Band: A Flexible Ring Tag System for Camera-Based User Interface....Pages 320-328 A Framework for VR Application Based on Spatial, Temporal and Semantic Relationship....Pages 329-337 How Much Information Do You Remember? -The Effects of Short-Term Memory on Scientific Visualization Tasks....Pages 338-347 Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments....Pages 348-357 Psychophysical Approach to the Measurement of Depth Perception in Stereo Vision....Pages 358-366 Measurement of Suitability of a Haptic Device in a Virtual Reality System....Pages 367-375 Front Matter....Pages 175-175 IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review....Pages 376-385 Comparing Symptoms of Visually Induced Motion Sickness Among Viewers of Four Similar Virtual Environments with Different Color....Pages 386-391 Effects of Global Motion Included in Video Movie Provoking an Incident on Visually Induced Motion Sickness....Pages 392-396 Individualization of Head-Related Transfer Function for Three-Dimensional Virtual Auditory Display: A Review....Pages 397-407 Facial Expression Recognition Based on Hybrid Features and Fusing Discrete HMMs....Pages 408-417 Front Matter....Pages 419-419 Sketch Based Modeling System....Pages 421-430 Ergonomic Interactive Testing in a Mixed-Reality Environment....Pages 431-440 Designer-Centered Haptic Interfaces for Shape Modeling....Pages 441-450 An Egocentric Augmented Reality Interface for Spatial Information Management in Crisis Response Situations....Pages 451-457 A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments....Pages 458-467 VR-Based Virtual Test Technology and Its Application in Instrument Development....Pages 468-477 An Integrated Environment for Testing and Assessing the Usability of Information Appliances Using Digital and Physical Mock-Ups....Pages 478-487 A Virtual Environment for 3D Facial Makeup....Pages 488-496 A Virtual Space Environment Simulation System....Pages 497-503 Collaborative Design Prototyping Tool for Hardware Software Integrated Information Appliances....Pages 504-513 Improving the Mobility Performance of Autonomous Unmanned Ground Vehicles by Adding the Ability to ‘Sense/Feel‘ Their Local Environment....Pages 514-522 A Novel Interface for Simulator Training: Describing and Presenting Manipulation Skill Through VR Annotations....Pages 523-532 Evaluation of Interaction Devices for Projector Based Virtual Reality Aircraft Inspection Training Environments....Pages 533-542 IMPROVE: Collaborative Design Review in Mobile Mixed Reality....Pages 543-553 Developing a Mobile, Service-Based Augmented Reality Tool for Modern Maintenance Work....Pages 554-563 Front Matter....Pages 419-419 Augmented Reality System for Development of Handy Information Device with Tangible Interface....Pages 564-573 Which Prototype to Augment? A Retrospective Case Study on Industrial and User Interface Design....Pages 574-583 Simulators for Driving Safety Study – A Literature Review....Pages 584-593 A Virtual Reality-Based Experiment Environment for Engine Assembly Line Workplace Planning and Ergonomics Evaluation....Pages 594-603 Front Matter....Pages 605-605 Video Game Technologies and Virtual Design: A Study of Virtual Design Teams in a Metaverse....Pages 607-616 Visuo-Haptic Blending Applied to a Tele-Touch-Diagnosis Application....Pages 617-626 Design of Water Transportation Story for Grand Canal Museum Based on Multi-projection Screens....Pages 627-632 VIDEODOPE: Applying Persuasive Technology to Improve Awareness of Drugs Abuse Effects....Pages 633-641 AR Pottery: Experiencing Pottery Making in the Augmented Space....Pages 642-650 An Optical See-Through Augmented Reality System for the Treatment of Phobia to Small Animals....Pages 651-659 Summary of Usability Evaluations of an Educational Augmented Reality Application....Pages 660-669 VR-Based Self Brain Surgery Game System by Deformable Volumetric Image Visualization....Pages 670-672 The Value of Re-used the Historic Building by Virtual Preservation: A Case Study of Former British Consulate in Kaohsiung....Pages 673-679 Cultural Heritage as Digital Experience: A Singaporean Perspective....Pages 680-688 Learning Cooperation in a Tangible Moyangsung....Pages 689-698 An Open-Source Virtual Reality Platform for Clinical and Research Applications....Pages 699-707 Colour Correct Digital Museum on the Internet....Pages 708-717 3D Simulation Technology of Cultural Relics in the Digitalized Yin Ruins....Pages 718-727 Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance....Pages 728-737 User Studies of a Multiplayer First Person Shooting Game with Tangible and Physical Interaction....Pages 738-747 Front Matter....Pages 605-605 Plant Modeling and Its Application in Digital Agriculture Museum....Pages 748-757 Back Matter....Pages - This Book Constitutes The Refereed Proceedings Of The Second International Conference On Virtual Reality, Icvr 2007, Held In Beijing, China. It Covers 3d Rendering And Visualization, Interacting And Navigating In Virtual And Augmented Environments, Industrial Applications Of Virtual Reality, As Well As Health, Cultural, Educational And Entertainment Applications.
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