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Virtual Realities Dagstuhl Seminar 2008 ; [during the week of June 1-6, 2008, the Schloss Dagstuhl - Leibniz Center for Informatics held a first-of-its-kind seminar in the area of Virtual Reality

معرفی کتاب «Virtual Realities Dagstuhl Seminar 2008 ; [during the week of June 1-6, 2008, the Schloss Dagstuhl - Leibniz Center for Informatics held a first-of-its-kind seminar in the area of Virtual Reality» نوشتهٔ Anthony Steed (auth.), Guido Brunnett, Sabine Coquillart, Greg Welch (eds.)، منتشرشده توسط نشر Springer-Verlag Wien در سال 2011. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

This book comprises articles by some of the well-known international experts presented at the 2008 Dagstuhl seminar on Virtual Reality (VR). The articles include position statements, subjects discussed during the seminar, and relevant research covering the following topics : constrained 3D user interfaces, social gaming and learning applications, future VR software platforms, the next generation of augmented reality systems the importance of experiential fidelity, and fundamental methods to compelling applications. --Résumé de l'éditeur Front Matter....Pages i-xiii Proposals for Future Virtual Environment Software Platforms....Pages 1-12 Augmented Reality 2.0....Pages 13-37 Experiential Fidelity: Leveraging the Mind to Improve the VR Experience....Pages 39-49 Social Gaming and Learning Applications: A Driving Force for the Future of Virtual and Augmented Reality?....Pages 51-76 [Virtual + 1] * Reality....Pages 77-96 Action Capture: A VR-Based Method for Character Animation....Pages 97-122 Cloth Simulation Based Motion Capture of Dressed Humans....Pages 123-138 Remote 3D Medical Consultation....Pages 139-159 SEE MORE: Improving the Usage of Large Display Environments....Pages 161-180 Inner Sphere Trees and Their Application to Collision Detection....Pages 181-201 The Value of Constraints for 3D User Interfaces....Pages 203-223 Evaluation of a Scalable In-Situ Visualization System Approach in a Parallelized Computational Fluid Dynamics Application....Pages 225-238 Back Matter....Pages 239-251 The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified. Correspondingly the book will consist of two parts. Part I will consist of extended articles describing research presented at the seminar. This will include papers on tracking, motion capture, displays, cloth simulation, and applications. Part II will consist of articles that capture the results of breakout discussions, describe visions, or advocate particular positions. This will include discussions about system latency, 3D interaction, haptic interfaces, social gaming, perceptual issues, and the fictional "Holodeck". This book comprises articles by some of the well-known international experts presented at the 2008 Dagstuhl seminar on Virtual Reality (VR). The articles include position statements, subjects discussed during the seminar, and relevant research covering the following topics : constrained 3D user interfaces, social gaming and learning applications, future VR software platforms, the next generation of augmented reality systems the importance of experiential fidelity, and fundamental methods to compelling applications. --Résumé de l'éditeur
دانلود کتاب Virtual Realities Dagstuhl Seminar 2008 ; [during the week of June 1-6, 2008, the Schloss Dagstuhl - Leibniz Center for Informatics held a first-of-its-kind seminar in the area of Virtual Reality