Virtual Environments 2000: Proceedings of the Eurographics Workshop in Amsterdam, The Netherlands, June 1-2, 2000 (Eurographics)
معرفی کتاب «Virtual Environments 2000: Proceedings of the Eurographics Workshop in Amsterdam, The Netherlands, June 1-2, 2000 (Eurographics)» نوشتهٔ Michael Zyda (auth.), Dr. Jurriaan Mulder, ir. Robert van Liere (eds.)، منتشرشده توسط نشر Springer-Verlag Wien در سال 2000. این کتاب در 79 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است.
This book contains the proceedings of the sixth Eurographics Workshop on Vir tual Environments. The event took place from June 1 to June 2, 2000, in Am sterdam. We hope that readers will find these proceedings to be valuable, not only for virtual environment researchers, but also for practitioners developing or using virtual environment applications. We are glad to report that visibility of the workshop continues to expand and that virtual environment researchers and practitioners from allover the world are submitting papers. This year, 40 papers and case studies were submitted of which 20 were accepted. In addition, we are glad to see that the focus of the workshop is also expanding. We accepted 6 research papers on evaluation of virtual environments and there was a broad sampling of other topics. We would like to thank all those involved in organizing the symposium. In particular, thanks go to Mieke Brune who was in charge of the local organization. In addition, we want to thank the international program committee for their excellent, yet laborious, job in reviewing all submitted papers. The quality of the workshop is a reflection of the quality of the submitted papers and the quality of the reviewing process. Front Matter....Pages I-X The NPS Modeling, Virtual Environments & Simulation (MOVES) Program — Entertainment Research Directions....Pages 1-2 Practical Calibration Procedures for Augmented Reality....Pages 3-12 Evaluation of Rotation Correction Techniques for Electromagnetic Position Tracking Systems....Pages 13-22 Interaction Between Real and Virtual Humans: Playing Checkers....Pages 23-32 A ‘plug and play’ approach to testing virtual environment interaction techniques....Pages 33-42 Dynamics in Interaction on the Responsive Workbench....Pages 43-54 Developing Effective Navigation Techniques in Virtual 3D Environments....Pages 55-64 The Interaction Between Individuals’ Immersive Tendencies and the Sensation of Presence in a Virtual Environment....Pages 65-74 Dextrous VR in Professional Settings: the Importance of Stereoscopic Display and Hand-Image Collocation....Pages 75-84 The Effects of Group Collaboration on Presence in a Collaborative Virtual Environment....Pages 85-94 Quality of Service Management for a Media-Enhanced Virtual Meeting Place....Pages 95-104 An Asynchronous Architecture to Manage Communication, Display, and User Interaction in Distributed Virtual Environments....Pages 105-113 Time Critical Computing and Rendering of Molecular Surfaces Using a Zonal Map....Pages 115-124 A Volumetric Virtual Environment for Catheter Insertion Simulation....Pages 125-134 Continuously-Adaptive Haptic Rendering....Pages 135-144 Towards Immersive Modeling — Challenges and Recommendations: A Workshop Analyzing the Needs of Designers....Pages 145-156 Interacting with Simulation Data in an Immersive Environment....Pages 157-166 ERGONAUT: A Tool for Ergonomic Analyses in Virtual Environments....Pages 167-176 Virtual Planetarium in Cyber Stage....Pages 177-186 Accelerometer-Based Motion Tracking for Orchestra Conductor Following....Pages 187-196 Beyond Academic Exercises — Strategies Towards a Profitable Implementation of VR Technology in Company Work Processes....Pages 197-205 Back Matter....Pages 207-222 Virtual environments are rapidly becoming a mature presentation and interaction medium for a wide range of applications, ranging from science to communications to entertainment. This book contains 20 contributions that report on technical aspects, concrete applications, and research issues in the area of virtual environments. It gives practitioners and researchers an overview of the state of the art and of future directions of virtual environments.
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