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Virtual, Augmented and Mixed Reality. Systems and Applications [recurso electrónico] 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II

معرفی کتاب «Virtual, Augmented and Mixed Reality. Systems and Applications [recurso electrónico] 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II» نوشتهٔ Salsabeel F. M. Alfalah, David K. Harrison, Vassilis Charissis (auth.), Randall Shumaker (eds.)، منتشرشده توسط نشر Springer-Verlag Berlin Heidelberg. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Here is the second of a two-volume set (LNCS 8021 and 8022) that constitutes the refereed proceedings of the 5th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 88 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The papers included in this volume are organized in the following topical sections: healthcare and medical applications; virtual and augmented environments for learning and education; business, industrial and military applications; culture and entertainment applications. Front Matter....Pages - Front Matter....Pages 1-1 Gait Analysis Management and Diagnosis in a Prototype Virtual Reality Environment....Pages 3-11 Theory-Guided Virtual Reality Psychotherapies: Going beyond CBT-Based Approaches....Pages 12-21 Development of the Home Arm Movement Stroke Training Environment for Rehabilitation (HAMSTER) and Evaluation by Clinicians....Pages 22-31 A Low Cost Virtual Reality System for Rehabilitation of Upper Limb....Pages 32-39 Super Pop VR TM : An Adaptable Virtual Reality Game for Upper-Body Rehabilitation....Pages 40-49 Asynchronous Telemedicine Diagnosis of Musculoskeletal Injuries through a Prototype Interface in Virtual Reality Environment....Pages 50-59 Developing a Theory-Informed Interactive Animation to Increase Physical Activity among Young People with Asthma....Pages 60-65 The Design Considerations of a Virtual Reality Application for Heart Anatomy and Pathology Education....Pages 66-73 Human-Computer Confluence for Rehabilitation Purposes after Stroke....Pages 74-82 Projected AR-Based Interactive CPR Simulator....Pages 83-89 Affecting Our Perception of Satiety by Changing the Size of Virtual Dishes Displayed with a Tabletop Display....Pages 90-99 Front Matter....Pages 101-101 An Experience on Natural Sciences Augmented Reality Contents for Preschoolers....Pages 103-112 Teaching 3D Arts Using Game Engines for Engineering and Architecture....Pages 113-121 The Characterisation of a Virtual Reality System to Improve the Quality and to Reduce the Gap between Information Technology and Medical Education....Pages 122-131 A Mobile Personal Learning Environment Approach....Pages 132-141 Perceived Presence’s Role on Learning Outcomes in a Mixed Reality Classroom of Simulated Students....Pages 142-151 The Building as the Interface: Architectural Design for Education in Virtual Worlds....Pages 152-161 Mixed Reality Space Travel for Physics Learning ....Pages 162-169 Picking Up STEAM: Educational Implications for Teaching with an Augmented Reality Guitar Learning System....Pages 170-178 Virtual Reality Data Visualization for Team-Based STEAM Education: Tools, Methods, and Lessons Learned....Pages 179-187 Front Matter....Pages 101-101 Architectural Geo-E-Learning....Pages 188-197 Front Matter....Pages 199-199 Mixed Reality Environment for Mission Critical Systems Servicing and Repair....Pages 201-210 Establishing Workload Manipulations Utilizing a Simulated Environment....Pages 211-220 Interactive Virtual Reality Shopping and the Impact in Luxury Brands....Pages 221-230 Multiple Remotely Piloted Aircraft Control: Visualization and Control of Future Path....Pages 231-240 The Virtual Dressing Room: A Perspective on Recent Developments....Pages 241-250 Making Sense of Large Datasets in the Context of Complex Situation Understanding....Pages 251-260 Evaluating Distraction and Disengagement of Attention from the Road....Pages 261-270 DCS 3D Operators in Industrial Environments: New HCI Paradigm for the Industry....Pages 271-280 Natural Feature Tracking Augmented Reality for On-Site Assembly Assistance Systems....Pages 281-290 Augmented Reality Interactive System to Support Space Planning Activities....Pages 291-300 Empirical Investigation of Transferring Cockpit Interactions from Virtual to Real-Life Environments....Pages 301-309 Mixed and Augmented Reality for Marine Corps Training....Pages 310-319 Proactive Supervisory Decision Support from Trend-Based Monitoring of Autonomous and Automated Systems: A Tale of Two Domains....Pages 320-329 The ART of CSI: An Augmented Reality Tool (ART) to Annotate Crime Scenes in Forensic Investigation....Pages 330-339 The Virtual Reality Applied in Construction Machinery Industry....Pages 340-349 Front Matter....Pages 351-351 On the Use of Augmented Reality Technology for Creating Interactive Computer Games....Pages 353-362 A 3-D Serious Game to Simulate a Living of a Beehive....Pages 363-371 Presentation of Odor in Multi-Sensory Theater....Pages 372-379 Using Motion Sensing for Learning: A Serious Nutrition Game....Pages 380-389 Front Matter....Pages 351-351 AR’istophanes: Mixed Reality Live Stage Entertainment with Spectator Interaction....Pages 390-399 System Development of Immersive Technology Theatre in Museum....Pages 400-408 An Immersive Environment for a Virtual Cultural Festival....Pages 409-415 Mission: LEAP....Pages 416-425 ChronoLeap: The Great World’s Fair Adventure....Pages 426-435 The Electric Bow Interface....Pages 436-442 Back Matter....Pages -
دانلود کتاب Virtual, Augmented and Mixed Reality. Systems and Applications [recurso electrónico] 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II