وبلاگ بلیان

Virtual and Mixed Reality - Systems and Applications : International Conference, Virtual and Mixed Reality 2011, Held As Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II

معرفی کتاب «Virtual and Mixed Reality - Systems and Applications : International Conference, Virtual and Mixed Reality 2011, Held As Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II» نوشتهٔ Anya Andrews (auth.), Randall Shumaker (eds.)، منتشرشده توسط نشر Springer-Verlag GmbH Berlin Heidelberg. این کتاب در 5 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است.

The two-volume set LNCS 6773-6774 constitutes the refereed proceedings of the International Conference on Virtual and Mixed Reality 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 10 other conferences addressing the latest research and development efforts and highlighting the human aspects of design and use of computing systems. The 47 revised papers included in the first volume were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: VR in education, training and health; VR for culture and entertainment; virtual humans and avatars; developing virtual and mixed environments. Front Matter....Pages - Front Matter....Pages 1-1 Serious Games for Psychological Health Education....Pages 3-10 Mixed Reality as a Means to Strengthen Post-stroke Rehabilitation....Pages 11-19 A Virtual Experiment Platform for Mechanism Motion Cognitive Learning....Pages 20-29 Mechatronic Prototype for Rigid Endoscopy Simulation....Pages 30-36 Patterns of Gaming Preferences and Serious Game Effectiveness....Pages 37-43 Serious Games for the Therapy of the Posttraumatic Stress Disorder of Children and Adolescents....Pages 44-53 Virtual Reality as Knowledge Enhancement Tool for Musculoskeletal Pathology....Pages 54-63 Study of Optimal Behavior in Complex Virtual Training Systems....Pages 64-72 Farming Education: A Case for Social Games in Learning....Pages 73-79 Sample Size Estimation for Statistical Comparative Test of Training by Using Augmented Reality via Theoretical Formula and OCC Graphs: Aeronautical Case of a Component Assemblage....Pages 80-89 Enhancing English Learning Website Content and User Interface Functions Using Integrated Quality Assessment....Pages 90-99 The Influence of Virtual World Interactions toward Driving Real World Behaviors....Pages 100-109 Interactive Performance: Dramatic Improvisation in a Mixed Reality Environment for Learning....Pages 110-118 Emotions and Telerebabilitation: Pilot Clinical Trials for Virtual Telerebabilitation Application Using Haptic Device and Its Impact on Post Stroke Patients’ Mood and Motivation....Pages 119-128 An Interactive Multimedia System for Parkinson’s Patient Rehabilitation....Pages 129-137 Front Matter....Pages 139-139 VClav 2.0 – System for Playing 3D Virtual Copy of a Historical Clavichord....Pages 141-150 A System for Creating the Content for a Multi-sensory Theater....Pages 151-157 Wearable Display System for Handing Down Intangible Cultural Heritage....Pages 158-166 Stroke-Based Semi-automatic Region of Interest Detection Algorithm for In-Situ Painting Recognition....Pages 167-176 Personalized Voice Assignment Techniques for Synchronized Scenario Speech Output in Entertainment Systems....Pages 177-186 Front Matter....Pages 139-139 Instant Movie Casting with Personality: Dive into the Movie System....Pages 187-196 A Realtime and Direct-Touch Interaction System for the 3D Cultural Artifact Exhibition....Pages 197-205 Digital Display Case: A Study on the Realization of a Virtual Transportation System for a Museum Collection....Pages 206-214 Front Matter....Pages 215-215 Integrating Multi-agents in a 3D Serious Game Aimed at Cognitive Stimulation....Pages 217-226 Automatic 3-D Facial Fitting Technique for a Second Life Avatar....Pages 227-236 Reflected in a Liquid Crystal Display: Personalization and the Use of Avatars in Serious Games....Pages 237-242 Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation....Pages 243-252 Interactive Exhibition with Ambience Using Video Avatar and Animation on Huge Screen....Pages 253-259 Realistic Facial Animation by Automatic Individual Head Modeling and Facial Muscle Adjustment....Pages 260-269 Geppetto: An Environment for the Efficient Control and Transmission of Digital Puppetry....Pages 270-278 Body Buddies: Social Signaling through Puppeteering....Pages 279-288 Why Can’t a Virtual Character Be More Like a Human: A Mixed-Initiative Approach to Believable Agents....Pages 289-296 Front Matter....Pages 297-297 Collaborative Mixed-Reality Platform for the Design Assessment of Cars Interior....Pages 299-308 Active Location Tracking for Projected Reality Using Wiimotes....Pages 309-317 Fast Prototyping of Virtual Replica of Real Products....Pages 318-326 Effectiveness of a Tactile Display for Providing Orientation Information of 3d-patterned Surfaces....Pages 327-332 ClearSpace: Mixed Reality Virtual Teamrooms....Pages 333-342 Mesh Deformations in X3D via CUDA with Freeform Deformation Lattices....Pages 343-351 Visualization and Management of u-Contents for Ubiquitous VR....Pages 352-361 Semi Autonomous Camera Control in Dynamic Virtual Environments....Pages 362-369 Front Matter....Pages 297-297 Panoramic Image-Based Navigation for Smart-Phone in Indoor Environment....Pages 370-376 Foundation of a New Digital Ecosystem for u-Content: Needs, Definition, and Design....Pages 377-386 Semantic Web-Techniques and Software Agents for the Automatic Integration of Virtual Prototypes....Pages 387-396 Virtual Factory Manager....Pages 397-406 FiveStar: Ultra-Realistic Space Experience System....Pages 407-414 Synchronous vs. Asynchronous Control for Large Robot Teams....Pages 415-424 Acceleration of Massive Particle Data Visualization Based on GPU....Pages 425-431 Back Matter....Pages - A two-volume set that constitutes the proceedings of the International Conference on Virtual and Mixed Reality 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 10 other conferences addressing the research and development efforts and highlighting the human aspects of design and use of computing systems.
دانلود کتاب Virtual and Mixed Reality - Systems and Applications : International Conference, Virtual and Mixed Reality 2011, Held As Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II