وادهمکوم فیتوتراپی
Vademécum de Fitoterapia
معرفی کتاب «وادهمکوم فیتوتراپی» (با عنوان لاتین Vademécum de Fitoterapia) نوشتهٔ Marco A. Cadena، منتشرشده توسط نشر 2011 در سال 2011. این کتاب در فرمت pdf، زبان es ارائه شده است.
ToAD Cover PDF_03 Tome of Adventure Design.pdf Introduction Creativity Introduction to Chapter One Adventure Design: General Principles The Cardinal Rule of Adventure Design Creating an Adventure: The Elements of a Masterpiece Locations Approach #1: Overview Approach Approach #2: Purpose Approach Missions The Villain’s Plan Master Table of Villainous Plans Concluding Remarks to Chapter One Foreword to the Revised Edition Introduction Creativity Chapter One: Principles and Starting Points Introduction to Chapter One Adventure Design: General Principles The Cardinal Rule of Adventure Design Creating an Adventure: The Elements of a Masterpiece Backstory Location Opposition Variation of Challenge Exploration Race Against Time Resource Management Milestones and Conclusions Continuation Options Locations Approach #1: Overview Approach Table 1-1A: Locations (Overview) Table 1-1B: Locations (Overview) Approach #2: Purpose Approach Table 1-2: Locations Missions Table 1-3: Types of Missions Table 1-4: Individual-Based Missions Table 1-5: Item-Based Missions Table 1-6: Location-Based Missions Table 1-7: Event-Based Missions Table 1-8: Patrons and Targets Table 1-9: Patron Motivations Table 1-10: Hooks and Motivations The Villain’s Plan Master Table of Villainous Plans Table 1-11: Master Table of Villainous Plans A. Concealment Table 1-12: Villainous Concealment B. Conversion Table 1-13: Conversion C. Desecration Table 1-14: Desecration Plots (Location) Table 1-15: Desecration Methods (Event) Table 1-16: Type of Ceremony Villain Plans to Desecrate (Event) D. Destroy Community Table 1-17: Intended Method of Destruction Table 1-18: Reason for Destroying this Particular Community Table 1-19: Reason for Seeking Vengeance/Revenge E. Destroy Good-Aligned Group(s) Table 1-20: Destruction of Good-Aligned Groups F. Villainous Quest for Economic Power Table 1-21: Quest for Economic Power G. Evoke Catastrophic Event Table 1-22: Evoke Catastrophic Event H. Find Food Table 1-23: Food-Related Activities I. Gain Favor of Another Villain Table 1-24: Gain Favor of Another Villain (or Villainous Organization) J. Increase Personal Capability Table 1-25: Increase Personal Capabilities K. Gain Political Power Table 1-26: Scope of Political Power Sought Method of Gaining Political Power Table 1-27: Method of Gaining Political Power L. Random Acts Table 1-28: Random Acts Time Cycles (generally used as a sub-table of Table 1-28) Table 1-29: Time Cycles M. Reputation Table 1-30: Whose Reputation is to be Manipulated Table 1-31: What Reputation is Being Sought N. Subversion to Evil Table 1-32: Nature of Subversion to Evil O. Support Evil Groups Secretly Table 1-33: Group Being Supported Table 1-34: Nature of Assistance Being Rendered Unusual Minions and Lieutenants Table 1-35: Human Minions Concluding Remarks to Chapter One Chapter Two: Monsters Introduction to Chapter Two Monsters Generally Part One: Monster Types Table 2-1: Monster Categories* Beasts Table 2-2: Creature Attributes Folkloric Shape-Adaptations Table 2-3: Folkloric Shape-Adaptations Table 2-4: Method of Obtaining Food Table 2-5: Abstract Food Table 2-6: Reproductive Strategy Constructs Table 2-7: Type of Construct Physical Danger Posed by Construct Table 2-8: Physical Danger Posed by Construct Modern Analogues for Fantasy Devices Table 2-9: Modern Analogues for Fantasy Devices Reason for Creating Construct Table 2-10: Reason for Creating Construct Construct’s Physical Resemblance Table 2-11: Construct’s Physical Resemblance Construct’s Loss of Control Table 2-12: Loss of Control Draconic Table 2-13: Dragon’s Unusual Physical Feature Dragon’s Unusual Ability Table 2-14: Unusual Ability Unusual Breath Weapon Table 2-15: Dragon’s Unusual Breath Weapon Table 2-16: Individual Dragon’s Mentalities, Motivations, and Status Elementals Table 2-17: Social Strata of Elementals Elemental Body Forms Table 2-18: Elemental Body Forms Elemental Plane of Origin Table 2-19: Elemental Plane of Origin Method of Binding the Elemental Creature Table 2-20: Method of Binding the Elemental Creature Conditions in Elemental Region Table 2-21: Conditions in Elemental Region Fey Creatures Table 2-22: Form of Fey Creature Fey Contracts Table 2-23: Fey Contracts Magical Abilities of Fey Creature Table 2-24: Magical Abilities of Fey Creature Fey Transformation of Enemies Table 2-25: Fey Transformation of Enemies Characteristic Fey Magic Items Table 2-26: Characteristic Fey Magic Items Table 2-27: Fey Methods of Immobilization (twenty examples) Summoning Fey Creatures Table 2-28: Summoning Fey Creatures Giants Giant’s Possession (or related activity) Table 2-29: Giant’s Possession (or related activity) Giant’s Physical Appearance Table 2-30: Giant’s Physical Appearance Giant’s Magical Abilities Table 2-31: Giant’s Magical Abilities Horrors Table 2-32: Type of Horror Table 2-33: Physical Form of the Horror Descriptions for Chitin, Carapace, and Armor Plates Table 2-34: Descriptions for Chitin, Carapace, and Armor Plates Humanoids Table 2-35: Humanoid Physical Structure Table 2-36: Humanoid Species Overview Unusual Humanoid Leader-Types Table 2-37: Unusual Humanoid Leader-Types Thematic Ideas for Mastermind Humanoid Species Table 2-38: Thematic Ideas for Mastermind Humanoid Species History of Mastermind Species Table 2-39: History of Mastermind Humanoid Species Mist Creatures Table 2-40: Profile of a Mist Creature Oozes and Macro-Biotes Oozes Table 2-41: Ooze Form Ooze Immunities and Special Attacks Table 2-42: Ooze Immunities and Special Attacks Table 2-43: Ooze Name/Description Macro-Biotes Macro-Biote Form Table 2-44: Macro-Biote Form Ideas for Macro-Biotes Table 2-45: Ideas for Macro-Biotes Planar Creatures Table 2-46: Categories of Planar Creatures Dark Angel (Planar Creature Type) Table 2-47: Demonic Hints for Dark Angels Demonic Creatures (Planar Creature Type) Table 2-48: Basic Form of Demonic Creature Table 2-49: Demonic Attributes Summoned Creatures (Planar Creature Type) Normal Purpose of Summoned Monster Table 2-50: Normal Purpose of Summoned Monster Physical Form of Summoned Creature Table 2-51: Physical Form of Summoned Creature Table 2-52: Unusual Material Compositions for Summoned Creatures Problems With Summoned Creatures Table 2-53: Problems With Summoned Creatures Travelers (Planar Creature Type) Table 2-54: Physical Form of Planar Traveler Planar Trading/Commodities Table 2-55: Planar Trading/Commodities Mode of Planar Travel Table 2-56: Mode of Planar Travel Vehicles and Bodily Organs for Planar Travel Table 2-57: Vehicles and Bodily Organs for Planar Travel Visitations (Planar Creature Type) Table 2-58: Form and Causation of a Visitation Plant Creatures Table 2-59: Basic Form of Plant Monster Table 2-60: Movement Forms for Mobile Plants Table 2-61: Pull/Augment Special Attack Types for Plants Table 2-62: Physical Distance Attacks for Plants Sample Unusual Reproduction Methods for Plants Table 2-63: Sample Unusual Reproduction Methods for Plants Undead Table 2-64: Basic Types of Undead Creatures Table 2-65: Causes of Intelligent Undeath Preparations for Intelligent Undeath Table 2-66: Preparations for Intelligent Undeath Breaks in the Life Cycle Table 2-67: Breaks in the Life Cycle Manner of Death Table 2-68: Manner of Death Verminous Creatures Table 2-69: Basic Profile of Verminous Creature Table 2-70: Special Features of a Verminous Creature-Type Vermin Movement-Systems Table 2-71: Vermin Movement-Systems Part Two: General Monster Tables Overall Combat Profile Table 2-72: Monster’s Overall Combat Profile Head Attacks Table 2-73: Head Attacks Table 2-74: Limb Attacks Table 2-75: Body Attacks Table 2-76: Tail Attacks Table 2-77: Tongue Attacks Special Attack Delivery Method Table 2-78: Special Attack Delivery Method Table 2-79: Special Attack Type Table 2-80: Fear Effects Table 2-81: Transformations Table 2-82: Special Defenses and Abilities Table 2-83: Distinctive Attributes Table 2-84: Morphological Changes & Phases (Reproductive Cycles) Table 2-85: Social Organization of Sapient Monsters Table 2-86: Common Identifying Features of Highly-Intelligent Creatures Chapter Three: Dungeon Design Introduction to Chapter Three The Creative Process Creative Overload Synthesis Sculpting Building Part One: Basic Elements of Adventure Design Overview of the Basic Adventure Elements The Time Element: Racing Against Time Table 3-1: Types of Races Against Time The Motivational Element: “Selling” the Adventure to the Party Table 3-2: Enticements to Peril The Information Element The Tactical Element Table 3-3: Topographical and/or Tactical Challenges Tactical Situations Table 3-4: Specific Tactical Situations The Monstrous Element The Movement Element: Designing the Map Tips on Map Design The Miscellaneous Element: Challenges to the Character Sheet Table 3-5: Challenges to the Character Sheet Part Two: Designing A Dungeon Adventure Introduction to Part Two Mysteries and Clues The Concept of Mystery in a Dungeon Adventure Underlying Truth: The Backstory Big-Picture Backstories Table 3-6: Why an Adventure Location Became Dangerous Capsule Backstories Table 3-7: Item-Based Backstories Table 3-8: Person Based Backstories Original Purpose or “Most Recent Use” Backstories Table 3-9: Most Recent Use Backstories Types Of Information Clues Table 3-10: Types of Clues Table 3-11: Coded and Deliberate Messages Table 3-12: Deliberate Misdirections Nature and Information Content of Direct Visions and Memories Table 3-13: Content and Perspective of Direct Visions Evidence of Mechanism or Use Table 3-14: Evidence of Mechanism or Use Part of Decorations Remnants of an Event Table 3-15: Type of Event Leaving the Clue Rumors Table 3-16: Relation of Source to Rumor Table 3-17: Information Content of Rumors Written Information Journal, Diary, or Written Account Table 3-18: Nature of the Writing Table 3-19: Letter Contents Table 3-20: Ownership Papers Generating Magical Symbols Table 3-21: Generating Magical Symbols Codes and Ciphers Alternate Alphabets as Easy Codes Table 3-22: Sample Alternate Alphabets Generating Riddles The Map Introduction Quick Inspiration Holistic Dungeon Generation The Concept of Dungeon Areas Dungeon Areas Arranging The Areas Transitions Between Dungeon Areas (The Connecting Lines) Table 3-23: Transitions Between Dungeon Areas Table 3-24: Corridor, Basic Description of Table 3-25: Corridor, Unusual Features of Table 3-26: Bridges Doors and Archways Archways Table 3-27: Archway Master Table Table 3-28: Archway, Distinctive Elements Doors Normal Doors Table 3-29: Normal Door, Basic Description of Table 3-30: Normal Door, Unusual Features of Table 3-31: Normal Door, Unusual Shapes of Table 3-32: Normal Door, Unusual Mechanisms for Waterways Table 3-33: Waterway Connections, Basic Description Table 3-34: Waterway Connections, Nature of Liquid Teleportation Table 3-35: Teleportation, Nature of Table 3-36: Teleportation, Devices and Special Effects for Defining And Developing Dungeon Areas Area Topography Table 3-37: Dungeon Area Topography Area Details Table 3-38: Rooms or Chambers in a Dungeon Area Table 3-39: Normal Size Rooms/Caverns Table 3-40: Rooms of Unusual Size Arrangement of Rooms/Caverns Within the Area Table 3-41: Arrangement of Rooms/Caverns Within an Area Naming an Area (or level) Table 3-42: Area Names Involving Water Table 3-43A: Area Names Involving Tombs (Alternative 1) Table 3-43B: Area Names Involving Tombs (Alternative 2) Table 3-44: Area Names Involving Scholarship or Research Table 3-45: Area Names Involving Imprisonment Table 3-46: Area Names Involving Worship Table 3-47: Area Names Involving Bugs Table 3-48: Area Names Involving Plants Placing Landmarks Big Things (Landmarks) Table 3-49: Landmarks, Big Things Level Changes (Landmarks) Table 3-50: Level Changes Stairs Table 3-51: Basic Stairs Table 3-52: Unusual Stairs Strange Things Table 3-53A: Strange Things, Alternative One Table 3-53B: Strange Things, Alternative Two Special Rooms Table 3-54: Contents of Special Rooms Altars Table 3-55: Altars Table 3-56: Religious Imagery Architecture, Dramatic Table 3-57: Dramatic Architecture Table 3-58: Changing Architectural Features Clues Containers Table 3-59: Type of Container for Special Rooms Table 3-60: Small Containers Table 3-61: Large Containers Table 3-62: Bizarre Containers Furniture Table 3-63: Furniture, Unusual Game to Play Liquid, Contained Table 3-64: Liquid (Contained) Table 3-65: Descriptions of Non-Water Liquids Lighting Table 3-66: Unusual Lighting Major Mechanism or Process Table 3-67: Major Mechanisms and Processes NPC Interaction Table 3-68: NPC Interaction Pillars Table 3-69: Pillars Plants Unusual Plants Table 3-70: Unusual Plants Sounds Table 3-71: Sounds Statues Statue Material and Condition Table 3-72: Statue Material and Condition Table 3-73: Type of Statue Table 3-74: Simple Statues Table 3-75: Complex and Large Statues Thrones Table 3-76: Thrones Written Records Water Landmarks Table 3-77: Water Landmarks The “What Comes Next” Method Table 3-78: What Comes Next (Basic Ideas) Table 3-79: What Comes Next (Using Tables) Tricks Method 1: The Wild Card Matrix Table 3-80: Wild Card Matrix for Tricks Method 2: Tricks By Category Table 3-81: Tricks by Category Hints and Foreshadowings (for all categories) Table 3-82: Hints and Foreshadowings Table 3-83: Spoken Clues Trick Categories Architectural Tricks Table 3-84: Quick Architectural Tricks Table 3-85: Complex Architectural Tricks Bargain and Persuasion Tricks Table 3-86: Bargain and Persuasion Tricks Experiment Tricks Master Table of Experiment Tricks Table 3-87: Master Table of Experiment Tricks Table 3-88: Table of First Elements (Experiment Tricks) Table 3-89: Table of Second Elements (Experiment Tricks) Categories of Different Results (Explanations) Alternative (and fun) Method for Generating Experiment Tricks Table 3-90: Experiment Trick (machine or alchemical reaction) defined by resulting sound False Appearance Tricks Table 3-91: False Appearance Tricks Hazard Tricks Table 3-92: Hazard Tricks Magic Area Tricks Table 3-93: Magic Area Tricks Master Table Table 3-94: Correct Actions for Magic Area Tricks Table 3-95: Marking off Magic Area Magic Thing Tricks Table 3-96: Warnings Table 3-97: Central Feature of Magic Thing Table 3-98: Abstract Special Effects for Magic Thing Triggering Actions for Magic Things Table 3-99: Triggering Actions for Magic Things Result of Triggering Action Table 3-100: Result of Triggering Action Warning Signals Table 3-101: Warning Signals Table 3-102: Correct Responses to Magical Thing Tricks Run-the-Gauntlet and Find-the-Path Tricks Single-Rule Pathways Table 3-103: Single-Rule Pathways Game Board Pathways Table 3-104: Mode of Forward Movement in Game Board Tricks Generating the “Squares.” Table 3-105: Risk and Reward for Game Board Trick “Squares.” Substance Tricks Table 3-106: Master Table for Substance Tricks Table 3-107: Form of Substance Wager and Game Tricks Table 3-108: Basic Game Tricks, Risk and Reward Methods of Betting Games Table 3-109: Methods of Betting Games Table 3-110: Choice Games Table 3-111: Names for Games Table 3-112: Game “Rooms” Table 3-113: Types of Game Series Written Tricks Table 3-114: Writing Surfaces Table 3-115: Writing Methods Beneficial Effect of Reading the Written Trick Table 3-116: Beneficial Effect of Reading the Written Trick Table 3-117: Unusual Writing Magical Conditions and Curses Table 3-118: Type of Beneficial Magical Condition or Curse Table 3-119: Magical Changes to Area Table 3-120: Beneficial Changes and Curses to Items Table 3-121: Beneficial Conditions and Curses to Individuals Table 3-122: Aversions Disease Tables Physician’s Diagnosis of Normal Diseases Table 3-123: Physician’s Diagnosis of Normal Diseases Table 3-124: Specific Courses of Treatment (for Normal Diseases) Table 3-125: Lethal and Virulent Disease Traps Traps, Generally Basic Traps Basic Mechanical Traps Table 3-126: Basic Mechanical Traps Mechanical traps – Concealment, Complicated Triggers Table 3-127: Mechanical traps – Concealment, Complicated Triggers Table 3-128: Gases Table 3-129: Trap Liquids Table 3-130: Missile Traps Table 3-131: Pits Table 3-132: Poison Effects (Lethal) Poison Effects (Non-Lethal) Table 3-133: Poison Effects (Non-Lethal) Basic Traps (Rigged Natural Features) Table 3-134: Basic Traps (Rigged Natural Features) Basic Traps (Magical) Table 3-135: Basic Traps (Magical) Table 3-136: Magical Trap Special Effects Complex Traps Table 3-137: Overall Profile for Complex Trap Table 3-138: Trap Draws (Physical Draws) Table 3-139: Trap Prisons Table 3-140: Trap Kill-Mechanisms Kill-Switches and Escape Hatches Table 3-141: Kill-Switches and Escape Hatches Table 3-142: Progressive Magically-Induced Weaknesses Table 3-143: Measuring out Life Dungeon Dressing Table 3-144: General Dungeon Dressing Table 3-145: Unusual Corpses Table 3-146: Corpse Malformations Table 3-147: Weird Dungeon Dressing Table 3-148: Condition of Item Table 3-149: Lighting (normal) Table 3-150: Furniture Items Table 3-151: Small Items Table 3-152: Smells Sounds (See Table 3-71) Miscellaneous Useful Tables Altars Books Table 3-153: Book Types Table 3-154: Unusual Book Bindings Hallucinogens Table 3-155: Hallucinogen Name Table 3-156: How Hallucinogen is Administered Table 3-157: Effects of Hallucinogens Table 3-158: Physical Signs of Hallucinogen Use Herbs Table 3-159: Herbs Potions and Alchemy Table 3-160: Liquid Potions Powdered Potions Table 3-161: Powdered Potions Table 3-162: Magical Workrooms (List of Furnishings) Alchemical Ingredients Detailed Alchemical Ingredients Master Table Table 3-163: Detailed Alchemical Ingredients Master Table Animal/Monster Part Table 3-164: Animal/Monster Part Person Part Table 3-165: Person Part Table 3-166: Plant or Plant Part Table 3-167: Small Alchemical Things Table 3-168: Substance Magic Items Magic Containers Table 3-169: Magic Containers Table 3-170: Magic Clothing Magical Effects, Descriptive Table 3-171: Magical Effects, Descriptive Magic Spells Table 3-172: Attack Spells Table 3-173: Generalized Spell Effects Table 3-174: Command Words and Magic Words Sarcophagi and their Contents Table 3-175: Master Sarcophagus Table Table 3-176: Symbolic/Decorative Themes for Sarcophagi Table 3-177: External Features for Sarcophagi Table 3-178: Warnings or Sigils for Sarcophagi Table 3-179: Quick Climactic Monster Ideas Jewelry Table 3-180: Jewelry Gems and Precious Stones Table 3-181: Gems and Precious Stones Table 3-182: Decorations Table 3-183: Tomb Arrangement Table 3-184: Profile of Monster Ambush Chapter Four: Non-Dungeon Adventure Design Introduction to Chapter Four Types of Adventures Table 4-1: Type of Adventure Pattern of Non-Dungeon Adventures Adventure Patterns Aerial Adventures Table 4-2: Aerial Adventure Locations/Objectives Table 4-3: Aerial Problems/Mysteries/Missions Events in the Air Table 4-4: Events in the Air Things Seen from the Air Table 4-5: Things Seen from the Air Table 4-6: Types of Flying Vehicles Types of Flying Structures Table 4-7: Types of Flying Structures Table 4-8: Owner of Flying Structure Table 4-9: Purpose of Flying Structure Castles and Ruins Ruins Table 4-10: Condition of Ruin Table 4-11: Type of Ruin Table 4-12: Unusual Purpose Ruins Table 4-13: Current Purpose of Ruins Table 4-14: Structures of Ruins (by Basic Type) Castles Table 4-15: Type of Castle Table 4-16: Unusual Castles and Manors People in a Castle Table 4-17: People in a Castle Cities and Settlements Preparing for a City Adventure: The Three Types of City Adventures The “Capsule Details” Pride of the Town Table 4-18: Pride of the Town Table 4-19: Unusual Domestic Animals Used Table 4-20: Odd Customs of Dress Odd Behavior Table 4-21: Odd Behavior Table 4-22: Unusual Cultural Center of Gravity City Map Generator Table 4-23: Interesting Streets Table 4-24: City Districts Locations in a City Table 4-25: Open Areas Table 4-26: Businesses Table 4-27: Civic Buildings Table 4-28: Religious Areas* Events in City Table 4-29: Latest News (possibly untrue) Table 4-30: Faction Wars Abstract City-Encounter Generator Table 4-31: Abstract City-Encounter Generator Law and Order Table 4-32: Crimes Table 4-33: Prisons Inquisition Effects on Hirelings and NPCs Table 4-34: Inquisition Effects on Hirelings and NPCs Religious Influence in Cities and Communities Religions Table 4-35: Generating Minor Gods Table 4-36: Religious Processions and Ceremonies Temples Temple Types Table 4-37: Temple Types Table 4-38: Reason why Ground is Holy Table 4-39: Administrative Functions of Larger Temples Table 4-40: Temple Structure Table 4-41: Nature of Relics Table 4-42A: Details of Relics A Table 4-42B: Details of Relics B Cultural Changes in City Table 4-43: Cultural Changes in City The Bill of Fare Table 4-44: The Bill of Fare Tribes and Nomads Table 4-45: Battle Composition of a Tribe Table 4-46: Appearances of Primitive Villages and/or Encampments Planar Adventures Notes on Planar Adventures Table 4-47: Things to Vary on Another Plane of Existence Types of Planar Adventures Table 4-48: Alternate Worlds or Realities Table 4-49: Supernatural Planes Table 4-50: Dimensional Planes Table 4-51: Spirit Planes Table 4-52: Hells and Demonic Regions Table 4-53: Cthonic Planes Table 4-54: Dream-Realms Table 4-55: Rivers and Lakes in Other Planes (particularly in Cthonic areas or dream-realms) Table 4-56: Mountains in Other Planes (particularly in Cthonic areas or dream-realms) Table 4-57: Planar Gateways Underwater Adventures Table 4-58: Events Underwater Table 4-59: Ocean Floor Features Table 4-60: Shipwrecks (Type, Reason for Sinking) Table 4-61: Inhabitants of Shipwrecks Table 4-62: Unusual Seaweeds Table 4-63: Underwater Vehicles Waterborne Adventures Table 4-64: Chart of Common Ship Types Table 4-65: Unusual Ships Table 4-66: Ship Reputations Table 4-67: Ship Cargo Table 4-68: Unusual Pirates Table 4-69: Events on Water Table 4-70: Unusual Islands Table 4-71: Owner of the Island Wilderness Adventures Part One: General Wilderness Tables General Plant Life, Animals, and Terrain Table 4-72: Unusual Trees Table 4-73: Unusual Plants Table 4-74: Unusual Feature of Animal Table 4-75: Animal Wounds Weird Terrain Features Table 4-76: Weird Terrain Features Caravans and Cargo Table 4-77: Contents of a Caravan Table 4-78: Regular Cargo Table 4-79: Small Cargo Table 4-80: Magical Cargo Part Two: Desert Wilderness Tables Table 4-81: Types of Deserts Table 4-82: Desert Map Features Table 4-83: Desert Legends Build an Interesting Oasis Table 4-84: Build an Interesting Oasis Table 4-85: Desert Dressing Table 4-86: Unusual Sands Table 4-87: Desert Animals Part Three: Forest Wilderness Tables Table 4-88: Forest Mapping Features Table 4-89: Forest Dressing Table 4-90: Forest Legends Table 4-91: Forest Animals Table 4-92: Jungle/Rainforest Animals Part Four: Hills/Mountains Wilderness Tables Table 4-93: Hill and Mountain Map Features Table 4-94: Hill or Mountain Dressing Table 4-95: Hill or Mountain Legends Table 4-96: Unusual Cliffsides Table 4-97: Fossils Part Five: Swamp Wilderness Tables Table 4-98: Swamp Map Features Table 4-99: Swamp Legends Table 4-100: Swamp Dressing List of Tables Index Introduction to Chapter Two Monsters Generally Part One: Monster Types Beasts Constructs Draconic Elementals Fey Creatures Giants Horrors Humanoids Mist Creatures Oozes and Macro-Biotes Planar Creatures Plant Creatures Undead Verminous Creatures Part Two: General Monster Tables Overall Combat Profile Introduction to Chapter Three The Creative Process Part One: Basic Elements of Adventure Design Overview of the Basic Adventure Elements Part Two: Designing A Dungeon Adventure Introduction to Part Two Mysteries and Clues The Concept of Mystery in a Dungeon Adventure Underlying Truth: The Backstory Types Of Information Generating Magical Symbols Codes and Ciphers Generating Riddles The Map Introduction Holistic Dungeon Generation Dungeon Areas Placing Landmarks The “What Comes Next” Method Tricks Method 1: The Wild Card Matrix Method 2: Tricks By Category Trick Categories Magical Conditions and Curses Traps Traps, Generally Basic Traps Complex Traps Dungeon Dressing Miscellaneous Useful Tables Table 1-1A: Locations (Overview) Table 1-1B: Locations (Overview) Table 1-2: Locations Table 1-3: Types of Missions Table 1-4: Individual-Based Missions Table 1-5: Item-Based Missions Table 1-6: Location-Based Missions Table 1-7: Event-Based Missions Table 1-8: Patrons and Targets Table 1-9: Patron Motivations Table 1-10: Hooks and Motivations Table 1-11: Master Table of Villainous Plans Table 1-12: Villainous Concealment Table 1-13: Conversion Table 1-14: Desecration Plots (Location) Table 1-15: Desecration Methods (Event) Table 1-16: Type of Ceremony Villain Plans to Desecrate (Event) Table 1-17: Intended Method of Destruction Table 1-18: Reason for Destroying this Particular Community Table 1-19: Reason for Seeking Vengeance/Revenge Table 1-20: Destruction of Good-Aligned Groups Table 1-21: Quest for Economic Power Table 1-22: Evoke Catastrophic Event Table 1-23: Food-Related Activities Table 1-24: Gain Favor of Another Villain (or Villainous Organization) Table 1-25: Increase Personal Capabilities Table 1-26: Scope of Political Power Sought Table 1-27: Method of Gaining Political Power Table 1-28: Random Acts Table 1-29: Time Cycles Table 1-30: Whose Reputation is to be Manipulated Table 1-31: What Reputation is Being Sought Table 1-32: Nature of Subversion to Evil Table 1-33: Group Being Supported Table 1-34: Nature of Assistance Being Rendered Table 1-35: Human Minions Table 2-1: Monster Categories* Table 2-2: Creature Attributes Table 2-3: Folkloric Shape-Adaptations Table 2-4: Method of Obtaining Food Table 2-5: Abstract Food Table 2-6: Reproductive Strategy Table 2-7: Type of Construct Table 2-8: Physical Danger Posed by Construct Table 2-9: Modern Analogues for Fantasy Devices Table 2-10: Reason for Creating Construct Table 2-11: Construct’s Physical Resemblance Table 2-12: Loss of Control Table 2-13: Dragon’s Unusual Physical Feature Table 2-14: Unusual Ability Table 2-15: Dragon’s Unusual Breath Weapon Table 2-16: Individual Dragon’s Mentalities, Motivations, and Status Table 2-17: Social Strata of Elementals Table 2-18: Elemental Body Forms Table 2-19: Elemental Plane of Origin Table 2-20: Method of Binding the Elemental Creature Table 2-21: Conditions in Elemental Region Table 2-22: Form of Fey Creature Table 2-23: Fey Contracts Table 2-24: Magical Abilities of Fey Creature Table 2-25: Fey Transformation of Enemies Table 2-26: Characteristic Fey Magic Items Table 2-27: Fey Methods of Immobilization (twenty examples) Table 2-28: Summoning Fey Creatures Table 2-29: Giant’s Possession (or related activity) Table 2-30: Giant’s Physical Appearance Table 2-31: Giant’s Magical Abilities Table 2-32: Type of Horror Table 2-33: Physical Form of the Horror Table 2-34: Descriptions for Chitin, Carapace, and Armor Plates Table 2-35: Humanoid Physical Structure Table 2-36: Humanoid Species Overview Table 2-37: Unusual Humanoid Leader-Types Table 2-38: Thematic Ideas for Mastermind Humanoid Species Table 2-39: History of Mastermind Humanoid Species Table 2-40: Profile of a Mist Creature Table 2-41: Ooze Form Table 2-42: Ooze Immunities and Special Attacks Table 2-43: Ooze Name/Description Table 2-44: Macro-Biote Form Table 2-45: Ideas for Macro-Biotes Table 2-46: Categories of Planar Creatures Table 2-47: Demonic Hints for Dark Angels Table 2-48: Basic Form of Demonic Creature Table 2-49: Demonic Attributes Table 2-50: Normal Purpose of Summoned Monster Table 2-51: Physical Form of Summoned Creature Table 2-52: Unusual Material Compositions for Summoned Creatures Table 2-53: Problems With Summoned Creatures Table 2-54: Physical Form of Planar Traveler Table 2-55: Planar Trading/Commodities Table 2-56: Mode of Planar Travel Table 2-57: Vehicles and Bodily Organs for Planar Travel Table 2-58: Form and Causation of a Visitation Table 2-59: Basic Form of Plant Monster Table 2-60: Movement Forms for Mobile Plants Table 2-61: Pull/Augment Special Attack Types for Plants Table 2-62: Physical Distance Attacks for Plants Table 2-63: Sample Unusual Reproduction Methods for Plants Table 2-64: Basic Types of Undead Creatures Table 2-65: Causes of Intelligent Undeath Table 2-66: Preparations for Intelligent Undeath Table 2-67: Breaks in the Life Cycle Table 2-68: Manner of Death Table 2-69: Basic Profile of Verminous Creature Table 2-70: Special Features of a Verminous Creature-Type Table 2-71: Vermin Movement-Systems Table 2-72: Monster’s Overall Combat Profile Table 2-73: Head Attacks Table 2-74: Limb Attacks Table 2-75: Body Attacks Table 2-76: Tail Attacks Table 2-77: Tongue Attacks Table 2-78: Special Attack Delivery Method Table 2-79: Special Attack Type Table 2-80: Fear Effects Table 2-81: Transformations Table 2-82: Special Defenses and Abilities Table 2-83: Distinctive Attributes Table 2-84: Morphological Changes & Phases (Reproductive Cycles) Table 2-85: Social Organization of Sapient Monsters Table 2-86: Common Identifying Features of Highly-Intelligent Creatures Table 3-1: Types of Races Against Time Table 3-2: Enticements to Peril Table 3-3: Topographical and/or Tactical Challenges Table 3-4: Specific Tactical Situations Table 3-5: Challenges to the Character Sheet Table 3-6: Why an Adventure Location Became Dangerous Table 3-7: Item-Based Backstories Table 3-8: Person Based Backstories Table 3-9: Most Recent Use Backstories Table 3-10: Types of Clues Table 3-11: Coded and Deliberate Messages Table 3-12: Deliberate Misdirections Table 3-13: Content and Perspective of Direct Visions Table 3-14: Evidence of Mechanism or Use Table 3-15: Type of Event Leaving the Clue Table 3-16: Relation of Source to Rumor Table 3-17: Information Content of Rumors Table 3-18: Nature of the Writing Table 3-19: Letter Contents Table 3-20: Ownership Papers Table 3-21: Gene
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