Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge [recurso electrónico] 8th International Conference, UAHCI 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings,
معرفی کتاب «Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge [recurso electrónico] 8th International Conference, UAHCI 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings,» نوشتهٔ Constantine Stephanidis, Margherita Antona (eds.)، منتشرشده توسط نشر Springer International Publishing : Imprint : Springer. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
The four-volume set LNCS 8513-8516 constitutes the refereed proceedings of the 8th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 14 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 251 contributions included in the UAHCI proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 65 papers included in this volume are organized in the following topical sections: access to mobile interaction; access to text, documents and media; access to education and learning; access to games and ludic engagement and access to culture. Front Matter....Pages - Front Matter....Pages 1-1 Effects of User Age on Smartphone and Tablet Use, Measured with an Eye-Tracker via Fixation Duration, Scan-Path Duration, and Saccades Proportion....Pages 3-14 LifeSpeeder....Pages 15-25 Elders Using Smartphones – A Set of Research Based Heuristic Guidelines for Designers....Pages 26-37 VIC – An Interactive Video System for Dynamic Visualization in Web and Mobile Platforms....Pages 38-49 Implementing GPII/Cloud4All Support for Mobile Accessibility for Android....Pages 50-57 The GPII on Smart Phones: Android....Pages 58-67 Effects of Interaction Style and Screen Size on Touchscreen Text Entry Performance: An Empirical Research....Pages 68-79 Front Matter....Pages 81-81 An Experimental Approach in Conceptualizing Typographic Signals of Documents by Eight-Dot and Six-Dot Braille Code....Pages 83-92 Document Transformation Infrastructure....Pages 93-100 Accessible Metadata Generation....Pages 101-110 EAR-Math: Evaluation of Audio Rendered Mathematics....Pages 111-120 Riemann Geometric Color-Weak Compensation for Individual Observers....Pages 121-131 Effect of the Color Tablet Computer’s Polarity and Character Size on Legibility....Pages 132-143 A Proposal for an Automated Method to Produce Embossed Graphics for Blind Persons....Pages 144-153 Usability Evaluation of a Web System for Spatially Oriented Audio Descriptions of Images Addressed to Visually Impaired People....Pages 154-165 Emotional Prosodic Model Evaluation for Greek Expressive Text-to-Speech Synthesis....Pages 166-174 Eye Tracking on a Paper Survey: Implications for Design....Pages 175-182 Front Matter....Pages 183-183 Can Evaluation Patterns Enable End Users to Evaluate the Quality of an e-learning System? An Exploratory Study....Pages 185-196 Computer-Based Cognitive Training in Adults with Down’s Syndrome....Pages 197-208 An Analytic Tool for Assessing Learning in Children with Autism....Pages 209-220 Front Matter....Pages 183-183 Towards Improving the e-learning Experience for Deaf Students: e-LUX....Pages 221-232 Medium for Children’s Creativity: A Case Study of Artifact’s Influence....Pages 233-244 Action Research to Generate Requirements for a Computational Environment Supporting Bilingual Literacy of Deaf Children....Pages 245-253 Early Interaction Experiences of Deaf Children and Teachers with the OLPC Educational Laptop....Pages 254-264 Research on Accessibility of Question Modalities Used in Computer-Based Assessment (CBA) for Deaf Education....Pages 265-276 Assessing Group Composition in e-learning According to Vygotskij’s Zone of Proximal Development....Pages 277-288 A Data Mining Approach to the Analysis of Students’ Learning Styles in an e-Learning Community: A Case Study....Pages 289-300 Augmented Reality Tools and Learning Practice in Mobile-Learning....Pages 301-312 e-Testing with Interactive Images - Opportunities and Challenges....Pages 313-324 On Enhancing Disabled Students’ Accessibility in Environmental Education Using ICT: The MusicPaint Case....Pages 325-336 Accessibility in Multimodal Digital Learning Materials....Pages 337-348 Accessible Open Educational Resources for Students with Disabilities in Greece: They are Open to the Deaf....Pages 349-357 Measuring the Effect of First Encounter with Source Code Entry for Instruction Set Architectures Using Touchscreen Devices: Evaluation of Usability Components....Pages 358-369 Framework for Adaptive Knowledge Transmission Supported by HCI and Interoperability Concepts....Pages 370-377 HCI-Based Guidelines for Electronic and Mobile Learning for Arabic Speaking Users: Do They Effectively Exist?....Pages 378-387 Accessible Online Education: Audiovisual Translation and Assistive Technology at the Crossroads....Pages 388-399 Skill Development Framework for Micro-Tasking....Pages 400-409 Utilizing Eye Tracking to Improve Learning from Examples....Pages 410-418 Engaging Students with Profound and Multiple Disabilities Using Humanoid Robots....Pages 419-430 Transfer of Learnings between Disciplines: What S-BPM Facilitators Could Ask Progressive Educators (and might not dare to do)....Pages 431-442 Front Matter....Pages 183-183 DayByDay: Interactive and Customizable Use of Mobile Technology in the Cognitive Development Process of Children with Autistic Spectrum Disorder....Pages 443-453 An Introduction to the FLOE Project....Pages 454-465 Design of a Virtual Reality Driving Environment to Assess Performance of Teenagers with ASD....Pages 466-474 Learning from Each Other: An Agent Based Approach....Pages 475-486 Front Matter....Pages 487-487 SMART VIEW: A Serious Game Supporting Spatial Orientation of Subjects with Cognitive Impairments....Pages 489-500 Tabletop Computer Game Mechanics for Group Rehabilitation of Individuals with Brain Injury....Pages 501-512 Learning through Game Making: An HCI Perspective....Pages 513-524 Videogaming Interaction for Mental Model Construction in Learners Who Are Blind....Pages 525-536 A Data-Driven Entity-Component Approach to Develop Universally Accessible Games....Pages 537-548 Players’ Opinions on Control and Playability of a BCI Game....Pages 549-560 Designing Playful Games and Applications to Support Science Centers Learning Activities....Pages 561-570 Designing Sociable CULOT as a Playground Character....Pages 571-580 KidSmart© in Early Childhood Learning Practices: Playful Learning Potentials?....Pages 581-592 Interactive Multimodal Molecular Set – Designing Ludic Engaging Science Learning Content....Pages 593-604 Modeling Videogames for Mental Mapping in People Who Are Blind....Pages 605-616 Most Important in the Design: Focus on the Users’ Needs, a Case Study....Pages 617-625 Combining Ludology and Narratology in an Open Authorable Framework for Educational Games for Children: the Scenario of Teaching Preschoolers with Autism Diagnosis....Pages 626-636 Front Matter....Pages 637-637 Engaging People with Cultural Heritage: Users’ Perspective....Pages 639-649 The Practice of Showing ‘Who I am’: A Multimodal Analysis of Encounters between Science Communicator and Visitors at Science Museum....Pages 650-661 Using Augmented Reality and Social Media in Mobile Applications to Engage People on Cultural Sites....Pages 662-672 Front Matter....Pages 637-637 Using Cloud Technologies for Engaging People with Cultural Heritage....Pages 673-680 Tailoring Lifelong Cultural Experiences....Pages 681-692 Designing Personalised Itineraries for Europe’s Cultural Routes....Pages 693-704 Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative Platform....Pages 705-713 Adaptive User Experiences in the Cultural Heritage Information Space....Pages 714-725 Back Matter....Pages -
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