Universal access in human-computer interaction : designing novel interactions : 11th International Conference, UAHCI 2017, held as part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, proceedings. Part II
معرفی کتاب «Universal access in human-computer interaction : designing novel interactions : 11th International Conference, UAHCI 2017, held as part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, proceedings. Part II» نوشتهٔ Margherita Antona, Constantine Stephanidis (eds.)، منتشرشده توسط نشر Springer International Publishing : Imprint : Springer در سال 1027. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
The three-volume set LNCS 10277-10279 constitutes the refereed proceedings of the11th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. The papers included in the three UAHCI 2017 volumes address the following major topics: Design for All Methods and Practice; Accessibility and Usability Guidelines and Evaluation; User and Context Modelling and Monitoring and Interaction Adaptation; Design for Children; Sign Language Processing; Universal Access to Virtual and Augmented Reality; Non Visual and Tactile Interaction; Gesture and Gaze-Based Interaction; Universal Access to Health and Rehabilitation; Universal Access to Education and Learning; Universal Access to Mobility; Universal Access to Information and Media; and Design for Quality of Life Technologies. Front Matter....Pages I-XXIX Front Matter....Pages 1-1 Evaluation of Animated Swiss German Sign Language Fingerspelling Sequences and Signs....Pages 3-13 Sign Search and Sign Synthesis Made Easy to End User: The Paradigm of Building a SL Oriented Interface for Accessing and Managing Educational Content....Pages 14-26 Synthesizing Sign Language by Connecting Linguistically Structured Descriptions to a Multi-track Animation System....Pages 27-40 An Improved Framework for Layering Linguistic Processes in Sign Language Generation: Why There Should Never Be a “Brows” Tier....Pages 41-54 Coarticulation Analysis for Sign Language Synthesis....Pages 55-75 Investigation of Feature Elements and Performance Improvement for Sign Language Recognition by Hidden Markov Model....Pages 76-88 Towards Automatic Recognition of Sign Language Gestures Using Kinect 2.0....Pages 89-101 Front Matter....Pages 103-103 On Capitalizing on Augmented Reality to Impart Solid Geometry Concepts: An Experimental Study....Pages 105-117 WebAR: A Web-Augmented Reality-Based Authoring Tool with Experience API Support for Educational Applications....Pages 118-128 How Augmented Reality Technology Consolidates the SMB Ecosystem of the Tourism Industry in Taiwan....Pages 129-143 AR Based User Interface for Driving Electric Wheelchairs....Pages 144-154 Geomorphology Classroom Practices Using Augmented Reality....Pages 155-166 Head-Mounted Augmented Reality Displays on the Cheap: A DIY Approach to Sketching and Prototyping Low-Vision Assistive Technologies....Pages 167-186 Effect of Difference in Information Between Vision and Vestibular Labyrinth on a Human Body....Pages 187-198 Exploring Location-Based Augmented Reality Experience in Museums....Pages 199-209 Front Matter....Pages 211-211 BrailleTap: Developing a Calculator Based on Braille Using Tap Gestures....Pages 213-223 Technology-Enhanced Accessible Interactions for Visually Impaired Thai People....Pages 224-241 Mobile Audio Games Accessibility Evaluation for Users Who Are Blind....Pages 242-259 Read It Aloud to Me....Pages 260-268 Providing Dynamic Access to Electronic Tactile Diagrams....Pages 269-282 Front Matter....Pages 211-211 Towards Tangible and Distributed UI for Cognitively Impaired People....Pages 283-300 Tactile Acoustic Devices: The Effect on Drowsiness During Prolonged Attentional Tasks....Pages 301-312 Evaluating Vibrotactile Recognition Ability of Geometric Shapes by Using a Smartphone....Pages 313-321 Non-visual Web Browsing: Beyond Web Accessibility....Pages 322-334 The 3D Printing of Tactile Maps for Persons with Visual Impairment....Pages 335-350 “I’m Blind, Can I Play?” Recommendations for the Development of Audiogames....Pages 351-365 Designing Interfaces to Make Information More Tangible for Visually Impaired People....Pages 366-378 A Generic Framework for Creating Customized Tactile User Interfaces....Pages 379-389 Front Matter....Pages 391-391 Identifying the Usability Factors of Mid-Air Hand Gestures for 3D Virtual Model Manipulation....Pages 393-402 FittsFace: Exploring Navigation and Selection Methods for Facial Tracking....Pages 403-416 Comparing Pointing Performance of Mouse and Eye-Gaze Input System....Pages 417-429 A Visuospatial Memory Game for the Elderly Using Gestural Interface....Pages 430-443 The Application of Dynamic Analysis to Hand Gestures....Pages 444-454 Camera Mouse: Dwell vs. Computer Vision-Based Intentional Click Activation....Pages 455-464 Back Matter....Pages 465-469
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