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Toy Story: How Pixar Reinvented the Animated Feature (Animation: Key Films/Filmmakers)

معرفی کتاب «Toy Story: How Pixar Reinvented the Animated Feature (Animation: Key Films/Filmmakers)» نوشتهٔ Smith, Susan (editor);Brown, Noel (editor);Summers, Sam (editor)، منتشرشده توسط نشر Bloomsbury Publishing PLC در سال 2017. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

"Toy Story (John Lasseter, 1995), Pixar's first feature-length production and Hollywood's first completely computer-generated animated film, is an international cultural phenomenon. This collection brings together a diverse range of scholars and practitioners who together explore the themes, compositional techniques, cultural significance and industry legacy of this landmark in contemporary cinema. Topics range from industrial concerns, such as the film's groundbreaking use of computer generated imagery and the establishment of Pixar as a major player in the animation world, to examinations of its music, aesthetics, and the role of toys in both the film and its fandom. The Toy Story franchise as a whole is also considered, with chapters looking at its cross-generational appeal and the experience of growing up alongside the series. As the first substantial work on this landmark film, this book will serve as an authoritative introduction for scholars, students and fans alike."--Bloomsbury Publishing. Cover Half Title Series Title Copyright Contents Introduction Note Chapter 1 Toy Story, Pixar and Contemporary Hollywood Hits, Original Scripts and Animation Pixar’s Commercial and Critical Success The World of the Toy Story Movies Conclusion Notes Chapter 2 Toy Story and the Hollywood Family Film Hollywood and the ‘Family Audience’ Family Entertainment and Contemporary Hollywood Stylistic and Narrative Innovations Humour and Intertexuality Modernity, Nostalgia and Childhood Conclusion Notes Chapter 3 The Cowboy, the Spaceman and the Guru: Character and Convention in the Screenwriting of Toy Story The Rules of the Game Story Toys: How to Write a Hit Pixar Screenplay The Wisdom of the Guru ‘They’ll Probably Kill Each Other’:83 The Conventions of Buddy Salvation Avoiding Cliché: Characterization and Setting in Toy Story Notes Chapter 4 New and Inherited Aesthetics: Designing for the Toy Story Trilogy One Film at a Time Toy Story 2 Toy Story 3 Conclusion Notes Chapter 5 Rough and Smooth: The Everyday Textures of Toy Story Texture and Surface Smoothness and Plasticity Imperfection and the Everyday Design Coherence Achievements in Detail Surface Contribution Conclusion Notes Chapter 6 Toying with Performance: Toy Story, Virtual Puppetry and Computer-Animated Film Acting Digital Puppetry and Performing Animation Toy Story, Puppetry and Play Conclusion: Computer-Animated Films as Modern Puppet Entertainment Notes Chapter 7 Toy Stories through Song: Pixar, Randy Newman and the Sublimated Film Musical ‘You’ve Got a Friend in Me’ ‘Strange Things’ ‘I Will Go Sailing No More’ Toy Story’s Reprise of ‘You’ve Got a Friend in Me’ Musical Reverberations of ‘You’ve Got a Friend in Me’ in Toy Story 2 and 3 Notes Chapter 8 From Shelf to Screen: Toys as a Site of Intertextuality Andy’s Room and Playing with the Familiar Sid’s Room and the Familiar Made Strange Woody, Buzz and Toys with Character Notes Chapter 9 Fear, Guilt and the Future of Play in Toy Story Beyond Nostalgia Defensive Mechanisms and the Tyranny of Play The ‘Good-Enough’ Toy and the Reconfiguration of Play Notes Chapter 10 Mirrors and Shadows: Duality, Illusion and the Divided Self in Toy Story Mirrors, Reflections and Objects Light and Dark, Presence and Absence The Shadow Family Conclusion Notes Chapter 11 Woody, Buzz and the Koons Corollary ..... Or Why Toy Story Is Art Notes Chapter 12 Story Is King: Understanding the Toy Story Franchise as an Allegory for the Studio Narrative of Pixar Animation Story Is King Toy Story: Silicon Valley Meets Hollywood Toy Story 2: Merchandise Is King Toy Story 3: ‘You’ve Got a Friend in Me’ Conclusion Notes Chapter 13 An Interview with Steve Segal Note A Guide to Further Research Bibliography Filmography Contributors Index This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com.Toy Story (John Lasseter, 1995), Pixar's first feature-length production and Hollywood's first completely computer-generated animated film, is an international cultural phenomenon. This collection brings together a diverse range of scholars and practitioners who together explore the themes, compositional techniques, cultural significance and industry legacy of this landmark in contemporary cinema.Topics range from industrial concerns, such as the film's groundbreaking use of computer generated imagery and the establishment of Pixar as a major player in the animation world, to examinations of its music, aesthetics, and the role of toys in both the film and its fandom. The Toy Story franchise as a whole is also considered, with chapters looking at its cross-generational appeal and the experience of growing up alongside the series.As the first substantial work on this landmark film, this book will serve as an authoritative introduction for scholars, students and fans alike. Toy Story (John Lasseter, 1995), Pixar's first feature-length production and Hollywood's first completely computer-generated animated film, is an international cultural phenomenon. This collection brings together a diverse range of scholars and practitioners who together explore the themes, compositional techniques, cultural significance and industry legacy of this landmark in contemporary cinema.

Topics range from industrial concerns, such as the film's groundbreaking use of computer generated imagery and the establishment of Pixar as a major player in the animation world, to examinations of its music, aesthetics, and the role of toys in both the film and its fandom. The Toy Story franchise as a whole is also considered, with chapters looking at its cross-generational appeal and the experience of growing up alongside the series.

As the first substantial work on this landmark film, this book will serve as an authoritative introduction for scholars, students and fans alike.

Toy Story (John Lasseter, 1995), Pixar's first feature-length production and Hollywood's first completely computer-generated animated film, is an international cultural phenomenon. This collection brings together a diverse range of scholars and practitioners who together explore the themes, compositional techniques, cultural significance and industry legacy of this landmark in contemporary cinema. Topics range from industrial concerns, such as the film's groundbreaking use of computer generated imagery and the establishment of Pixar as a major player in the animation world, to examinations of its music, aesthetics, and the role of toys in both the film and its fandom. The Toy Story franchise as a whole is also considered, with chapters looking at its cross-generational appeal and the experience of growing up alongside the series. As the first substantial work on this landmark film, this book will serve as an authoritative introduction for scholars, students and fans alike.

A Collection Of Original Essays On Toy Story, Exploring Its Themes, Techniques, And Cultural Significance.
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