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Tome of Magic: Pact, Shadow, and TrueName Magic (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)

معرفی کتاب «Tome of Magic: Pact, Shadow, and TrueName Magic (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)» نوشتهٔ Matthew Sernett, Dave Noonan, Ari Marmell, Robert J. Schwalb، منتشرشده توسط نشر Wizards of the Coast در سال 2006. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Unlock the Magical Power ofVestiges, Shadows, and SyllablesTome of Magic presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons® campaign. These magic “subsystems” function alongside the existing D&D® magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you’ll find three new standard classes–one for each new kind of magic–as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each. Pact MagicPowerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic–a combination of symbols and secret rituals–to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers.Shadow MagicThe Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim.Truename MagicEvery creature has a truename–the word of its creation. The truenamer knows the primal language of the universe–the language of Truespeech–and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them.For use with these Dungeons & Dragons® core booksPlayer’s HandbookTM Dungeon Master’s GuideTM Monster ManualTM Unlock the Magical Power of Vestiges, Shadows, and Syllables

Tome of Magic presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons® campaign. These magic “subsystems” function alongside the existing D&D® magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you’ll find three new standard classes–one for each new kind of magic–as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each.

Pact Magic

Powerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic–a combination of symbols and secret rituals–to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers.

Shadow Magic

The Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim.

Truename Magic

Every creature has a truename–the word of its creation. The truenamer knows the primal language of the universe–the language of Truespeech–and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them.

For use with these Dungeons & Dragons® core books
Player’s HandbookTM Dungeon Master’s GuideTM Monster ManualTM

Unlock the Magical Power of Vestiges, Shadows, and Syllables Tome of Magic presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons campaign. These magic subsystems function alongside the existing D&D magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you'll find three new standard classes -- one for each new kind of magic -- as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each. Pact Magic Powerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic -- a combination of symbols and secret rituals -- to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers. Shadow Magic The Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim. Truename Magic Every creature has a truename -- the word of its creation. The truenamer knows the primal language of the universe -- the language of Truespeech -- and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them. The Tome of Magic supplement presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons campaign. These magic "subsystems" function alongside the existing D & D magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you'll find three new standard classes -- one for each new kind of magic -- as well as new spells, feats, prestige classes, monsters and magic items tied thematically to each Allowing players to build characters with specific abilities and personalities, this is the ultimate guide to customizing wizards and sorcerers in the Dungeons & Dragons( roleplaying game. (Role Playing Games)
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