The World of Scary Video Games: A Study in Videoludic Horror (Approaches to Digital Game Studies)
معرفی کتاب «The World of Scary Video Games: A Study in Videoludic Horror (Approaches to Digital Game Studies)» نوشتهٔ Bernard Perron، منتشرشده توسط نشر Bloomsbury Academic در سال 2018. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
As for film and literature, the horror genre has been very popular in the video game.__The World of Scary Video Games__provides a comprehensive overview of the videoludic horror, dealing with the games labelled as "survival horror" as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since__Haunted House__(1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from__Haunted House (__1981) to__Alone in the Dark__(1992- ),__Resident Evil__(1996-present),__Silent Hill__(1999-present),__Fatal Frame__(2001-present),__Dead Space__(2008-2013),__Amnesia: the Dark Descent__(2010), and__The Evil Within__(2014). Accessibly written,__The World of Scary Video Games__helps the reader to trace the history of an important genre of the video game. Title Page Copyright Page Contents Acknowledgments Introduction Part One: The genre Chapter 1: The horror: Falling into the arena of video game genres Crossing paths with a “monstrous” concept The need to use a new combo Finding some directions Chapter 2: “You have once again entered the world of survival horror. Good luck!” Loading screen . . . A species of their own A cross-media genre The (survival) horror genre Chapter 3: Something to fear: From the fictional to the videoludic Gut reactions In the name of The answer is fear Fear-motivated actions Chapter 4: Building the pyramid of scary video games: Toward the scare tactics of the videoludic horror genre The gaming apparatus: Technical and formal aspects The videoludic treatment of horror Figures of interactivity, actional modalities, and scare tactics The pyramid of scary video games Part Two: The history Chapter 5: Thinking about the history of the videoludic horror genre, Part I: From teleology to the initial cluster Teleology, this monster (before 1981) The scattered generic cluster (1981–91) Chapter 6: Thinking about the history of the videoludic horror genre, Part II: Crystallization and bipolarity The crystallization of the survival horror (1992–2005) The antipodal clusters: Fight or flight (2006-2016) Scary virtual reality (2017 and the future. . .) Part Three: The scare tactics Chapter 7: The frightening regimes of vision The experience of gamership Third-person frightening regime of vision First-person frightening regime of vision Seeing is not everything Chapter 8: The frightening regimes of audition Third-person and first-person frightening regimes of audition Synch to the rendering of the gruesomeness (In) a fearful mood Dreadful listening and terrifying forewarnings Chapter 9: Scary playgrounds Setting the mood Caught up in the maze Unsettling progression Chapter 10: Monsters meet scared player (-characters) Some kind of monster Figures under threat Seek and destroy Surviving horror Afterword References Ludography Index As For Film And Literature, The Horror Genre Has Been Very Popular In The Video Game. The World Of Scary Video Games Provides A Comprehensive Overview Of The Videoludic Horror, Dealing With The Games Labelled As Survival Horror As Well As The Mainstream And Independent Works Associated With The Genre. It Examines The Ways In Which Video Games Have Elicited Horror, Terror And Fear Since Haunted House (1981). Bernard Perron Combines An Historical Account With A Theoretical Approach In Order To Offer A Broad History Of The Genre, Outline Its Formal Singularities And Explore Its Principal Issues. It Studies The Most Important Games And Game Series, From Haunted House (1981) To Alone In The Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: The Dark Descent (2010), And The Evil Within (2014). Accessibly Written, The World Of Scary Video Games Helps The Reader To Trace The History Of An Important Genre Of The Video Game. Bernard Perron. Includes Bibliographical References And Index.
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