The Ultimate Roblox Game Building Cookbook : Design Immersive Experiences with Easy-to-follow Recipes for World and Game Development
معرفی کتاب «The Ultimate Roblox Game Building Cookbook : Design Immersive Experiences with Easy-to-follow Recipes for World and Game Development» نوشتهٔ Taylor Field-Draper، منتشرشده توسط نشر Packt Publishing در سال 2024. این کتاب در 300 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است.
Elevate your Roblox game development skills and learn advanced techniques for creating maps, props, VFX, lighting, and more with this illustrated guide Key Features: Learn Roblox Studio tools and create your own immersive games with a rich array of recipes Leverage advanced techniques for game development and implement complex game mechanics Explore tools for staying up to date with the latest trends and monetizing your gaming experience Purchase of the print or Kindle book includes a free PDF eBook Book Description: Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don't know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you'll have gained a comprehensive understanding of Roblox game development and design. What You Will Learn: Master the basics of game building using Roblox Studio tools Execute essential pre-production steps, such as layout and grayboxing, to plan and build your map effectively Strategically place props to create immersive environments Incorporate lighting, atmosphere, and VFX, such as particle beams, trails, and smoke, to add visual appeal and depth to your game Prioritize optimization, updates, and user experience to ensure your game's success Monetize your gaming experience and learn how to earn Robux through in-game purchases and other methods Who this book is for: This cookbook is for game developers, enthusiasts, educators, young players, and their parents, making it an ideal resource for game developers of all age groups. While prior knowledge of Roblox, Roblox Studio, and Roblox Lua will help you follow along more easily, this book is a helpful resource for anyone with a basic understanding of game engines. Title Page Copyright and Credits Dedication Foreword Contributors Table of Contents Preface Chapter 1: Getting Started with Studio Modeling Technical requirements Creating a chair How to do it... Building cactuses How to do it... There’s more... Creating wooden crates How to do it... There’s more... Building a functional TV How to do it... There’s more... Creating a ladder How to do it... There’s more... Making your bed How to do it... There’s more... Creating a stone water well How to do it... Chapter 2: Introduction to Solid Modeling and CSG Tools Technical requirements Carving out holes How to do it... Modeling a bowl of cereal How to do it... Engraving details onto surfaces How to do it... Unioning an arch How to do it... Creating a broken wall How to do it... From block to rock How to do it... Chapter 3: Sculpting Terrain Technical requirements Generating large biomes Getting ready How to do it... There’s more... Creating large terrain landscapes from scratch How to do it... There’s more... Stamping terrain with heightmap images Getting ready How to do it... Modifying terrain properties How to do it... How it works... Hand-sculpting hills How to do it... Creating an island in the ocean How to do it... There’s more... Creating a desert landscape How to do it... Creating a mountain with a waterfall Getting ready How to do it... Sculpting an erupted volcano How to do it... There’s more... Chapter 4: Learning to Use VFX Technical requirements Creating simple effects with fire, smoke, and sparkles How to do it... Creating hi-res fire with particles How to do it... Making volumetric smoke with particles How to do it... Beaming a laser How to do it... Flipbook particle explosion How to do it... Trailing behind players How to do it... Building a whirlwind How to do it... Snowflakes falling from above How to do it... Chapter 5: Building a Multiplayer Obby Technical requirements Building the obby lobby How to do it... Creating the obby template How to do it... There’s more... Creating stage 1 – Slide How to do it... Creating stage 2 – Truss course How to do it... Creating stage 3 – Lava How to do it... Creating stage 4 – Spinning blades How to do it... Building the winners’ area How to do it... Setting up respawn checkpoints How to do it... Chapter 6: Designing a House Technical requirements Blueprinting your house How to do it... Building out the walls How to do it... There’s more... Adding windows, doors, and floors How to do it... Grayboxing the props How to do it... There’s more... Adding lights and ceilings How to do it... There’s more... Creating a roof and front overhang How to do it... Finalizing your house How to do it... Chapter 7: Single-Player Map Flow Technical requirements Planning your map How to do it... Drawing the player forward How to do it... Creating a locked door How to do it... There’s more... Adding obstacles How to do it... Building out the map How to do it... Creating an atmosphere with lighting How to do it... There’s more... Adding ambient sounds How to do it... Chapter 8: Building a PvP Map Technical requirements Planning your layout Getting ready How to do it... Grayboxing the map How to do it... Risk-versus-reward spots How to do it... Placing props for cover How to do it... Creating an outer perimeter How to do it... Adding volumetric lighting How to do it... Finishing the map Getting ready How to do it... Chapter 9: Monetizing Your Experience Technical requirements Gamepasses How to do it... Developer products How to do it... Paid access How to do it... There’s more... Private servers How to do it... There’s more... Engagement-based payouts How to do it... Chapter 10: Extra Building Recipes Technical requirements Modifying a weapon system How to do it... Swords as tools How to do it... There’s more... Vehicle system basics How to do it... Building a custom emote bar How to do it... Enabling Team Create How to do it... There’s more... Customizing your game settings How to do it... Index About Packt Other Books You May Enjoy Get started with building your first game on the Roblox platformPurchase of the print or Kindle book includes a free eBook in PDF format.Key FeaturesBegin coding in Luau: build player avatars, battlefields, game physics, countdown timers and moreLearn tips, tricks, best practices, and advanced Roblox coding techniques to create 3D gamesJoin the book club to discuss queries, provide solutions, and ask Zander for advice on your gamesBook Description“I read/worked through the book with my kids to build a game together and I highly recommend pre-teens, teens, and tweens to pick this up as their first book to coding games” -James W. Y III, Technology Integration Specialist at Old Bridge Township Public Schools “...a must-read, must-practice essential book for anyone getting started with building games on Roblox using Luau programming...” -Frederic Markus, President, Feerik Games (Ex-Ubisoft, Nintendo, Rockstar, Disney, LucasArts, and Epic Games) “..includes everything from Roblox Studio menus, the basics of the Luau scripting language, how to tie in real-world (or any world!) physics into your experience of marketing your game as well as some great ideas for where to go next.” -Jay Sebastian, Computer Scientist and Adjunct Lecturer in AI for Games and Simulation Roblox isn't just popular; it's incredibly popular, featuring more than 54 million active players per day. Any experience imaginable can be created on Roblox. Coding Roblox Games Made Easy, 2nd Edition, is a go-to guide for anyone at any age looking to get started with building a game on Roblox using Luau programming. In just about 300 pages, you'll learn the basics of Luau programming, build two end-to-end games, add customizations to finally publish and monetize them. The bonus chapter'50 Cool Things to do in Roblox'is a perfect end to your learning journey with information nuggets presented with examples to save your time when coding, animating, building avatars, using Robux and so much more. Join Zander, 19-year-old Roblox developer and programmer on this game-development journey and bring your ideas to lifeWhat you will learnUse Roblox Studio and other free resourcesLearn coding in Luau: basics, game systems, physics manipulation, etcTest, evaluate, and redesign to create bug-free and engaging gamesUse Roblox programming and rewards to make your first gameMove from lobby to battleground, build avatars, locate weapons to fightCharacter selection, countdown timers, locate escape items, assign rewardsMaster the 3 Ms: Mechanics, Monetization, Marketing (and Metaverse)50 cool things to do in RobloxWho this book is forThis book is for anyone interested in learning the fundamentals of Luau programming and Roblox Studio and needs direction to build and share games.The book requires no prior knowledge of game development. Get up and running with Roblox environment and Luau programming basics to build and share your games Includes an exclusive invite to join the online Roblox game development community Key Features: Begin coding in Luau: build player avatars, battlefields, game physics, countdown timers and more Learn tips, tricks, best practices, and advanced Roblox coding techniques to create 3D games Join the book club to discuss queries, provide solutions, and ask Zander for advice on your games Book Description: Roblox is a huge entertainment platform like no other for both playing and creating games. With over 200 million monthly active users, Roblox has enabled new and experienced developers to create successful games, often called experiences, that can be played globally at no cost. Coding Roblox Games Made Easy, 2nd Edition, builds a solid foundation of the concepts you need to embark on the journey of building two end-to-end games in Roblox in increasing order of complexity. For the first game, you will create obstacles and traps for an obstacle course game (obby) and overcome them to win the game alongside other players and earn rewards. In the next game, you will manage player avatars, their weapons, a battlefield and add programming logic for the players to find their weapons and fight, with a reward for the last player standing. Finally, you'll delve into the logistics of game production, focusing on optimizing your games' performance by implementing impressive mechanics, monetization, and marketing practices. We will also discuss how the Metaverse is set to change the dynamics of user experience and what the future holds for Roblox game developers. Let's create and share experiences through play! What You Will Learn: Understand how to use Roblox Studio and other free resources Learn how to code in Luau: basics, game systems, physics manipulation, etc. Test, evaluate, and redesign to create bug-free and engaging games Use Roblox programming and rewards to make your... Roblox isn't just popular; it's incredibly popular, featuring more than 54 million active players per day. Any experience imaginable can be created on Roblox. Coding Roblox Games Made Easy, 2nd Edition, is a go-to guide for anyone at any age looking to get started with building a game on Roblox using Luau programming. In just about 300 pages, you'll learn the basics of Luau programming, build two end-to-end games, add customizations to finally publish and monetize them. The bonus chapter '50 Cool Things to do in Roblox' is a perfect end to your learning journey with information nuggets presented with examples to save your time when coding, animating, building avatars, using Robux and so much more. Join Zander, 19-year-old Roblox developer and programmer on this game-development journey and bring your ideas to life Coding Roblox Games Made Easy, 2nd edition builds a solid foundation of concepts you need to embark on the journey of building 3 games in Roblox in an increasing order of complexity.
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