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The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world, 1st Edition

معرفی کتاب «The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world, 1st Edition» نوشتهٔ Steven L. Kent; [foreword by Peter Molyneux]، منتشرشده توسط نشر Three Rivers Press در سال 2001. این کتاب در 18 صفحه، فرمت epub، زبان انگلیسی ارائه شده است.

Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover: ·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire ·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover • the video game that saved Nintendo from bankruptcy• the serendipitous story of Pac-Man's design• the misstep that helped topple Atari's $2-billion-a-year empire• the coin shortage caused by Space Invaders• the fascinating reasons behind the rise, fall, and rebirth of Sega• and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick. This book is a history of the Video Game Industry, from types of electronic entertainment that were available before video games, to the improvements up until the year 2001. It begins with a look at the origins of Pinball, and other novelty games, then on to games that were played on giant computers, and then finally to the invention of the Video game, and the growth of the industry. Each section has many quotes from people involved with the creation, design, or field of video games. At the center of the book is a 18 pages of of black and white photos of the various people and events mentioned. It also details the video game influences of video games into the cultures of the world, from movies to cereal boxes and toys. This book was originally released in the year 2000 under the title "The First Quarter: A 25-Year History of Video Games," without Chapter 30, the 'Time Line', and the "Index". Two editions almost identical, except the name of the publisher are known to exist. In these the publisher, on the Title-Copyright page, the spine and reverse cover of the book, have different names while the rest of the book is identical, including the same ISBN. Traces The History And Development Of Video Games, Providing Information On The First Games, Influential Developers, How The Games Have Changed Over The Years, And The Most Popular Games. Foreword By Peter Molyneux -- Acknowledgments -- Timeline -- The World Before Pong -- Forgotten Fathers -- Father Of The Industry -- And Then There Was Pong -- The King And Court -- The Jackals -- Could You Repeat That Two More Times? -- Strange Bedfellows -- The Return Of Bushnell -- The Golden Age (part 1: 1979-1980) -- The Golden Age (part 2: 1981-1983) -- The Battle For The Home -- A Case Of Two Gorillas -- The Fall -- The Aftermath -- Album Covers -- We Tried To Keep From Laughing -- The Seeds Of Competition -- The Birth Of Sega -- The New Empire -- The Legal Game -- The Year Of Hardware -- Run For The Money -- The War -- Moral Kombat -- The Next Generation (part 1) -- The Next Generation (part 2) -- The Mainstream And All Its Perils -- And The Cycle Continues -- Three Horses And A Pony. Steven L. Kent. Includes Bibliographical References (p. [592]-596) And Index. One of the Indian people's most popular card games is Andar Bahar. 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