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The Routledge Handbook of Remix Studies and Digital Humanities (Routledge Media and Cultural Studies Handbooks)

معرفی کتاب «The Routledge Handbook of Remix Studies and Digital Humanities (Routledge Media and Cultural Studies Handbooks)» نوشتهٔ Eduardo Navas; Owen Gallagher; xtine burrough; Megen de Bruin-Mol، منتشرشده توسط نشر Routledge/Taylor & Francis Group در سال 2021. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

In this comprehensive and highly interdisciplinary companion, contributors reflect on remix across the broad spectrum of media and culture, with each chapter offering in-depth reflections on the relationship between remix studies and the digital humanities. The anthology is organized into sections that explore remix studies and digital humanities in relation to topics such as archives, artificial intelligence, cinema, epistemology, gaming, generative art, hacking, pedagogy, sound, and VR, among other subjects of study. Selected chapters focus on practice-based projects produced by artists, designers, remix studies scholars, and digital humanists. With this mix of practical and theoretical chapters, editors Navas, Gallagher, and burrough offer a tapestry of critical reflection on the contemporary cultural and political implications of remix studies and the digital humanities, functioning as an ideal reference manual to these evolving areas of study across the arts, humanities, and social sciences. This book will be of particular interest to students and scholars of digital humanities, remix studies, media arts, information studies, interactive arts and technology, and digital media studies. In this comprehensive and highly interdisciplinary companion, contributors reflect on remix across the broad spectrum of media and culture, with each chapter offering in-depth reflections on the relationship between remix studies and the digital humanities. Cover 1 Half Title 2 Title Page 4 Copyright Page 5 CONTENTS 6 Acknowledgments 9 List of Figures 11 List of Tables 17 Notes on Contributors 18 Introduction 32 PART I: Epistemology and Theory 48 1. A Brief History of Remix: From Caves to Networks 50 2. The More Things Change: Who Gets Left Behind as Remix Goes Mainstream? 67 3. Experiments in Performance, Identity, and Digital Space: 48 Mystory Remixes, Remixed 84 4. Production Plus Consumption: Remix and the Digital Humanities 101 5. Immersive Feminist Remix: An Affect Dissonance Methodology 111 6. Versioning Buddhism: Remix and Recyclability in the Study of Religion 126 7. Monster Theory 2.0: Remix, the Digital Humanities, and the Limits of Transgression 140 8. Sampling New Literacies: Remix Studies and Digital Humanities in a Cross-Disciplinary Approach 156 9. RS (Remix Studies) + DH (Digital Humanities): Critical Reflections on Chance and Strategy for Empathy 171 PART II: Accessibility and Pedagogy 188 10. Designing the Remix Library 190 11. Interdisciplinary Design and Transcultural Collaboration as Transformative Remix Tools 206 12. In the Mix, the Collaborative Remix to Repair, Reconnect, Rebuild 225 13. Remixing Literature in the Classroom: From Canons to Playlists in the Study of Latinx Literature and Beyond 241 14. Metadata for Digital Teaching: Enabling Remix for Open Educational Resources 253 15. Hack It! Diy Divine Tools: An Art Hack Implemented as New Media Pedagogy in the Public Liberal Arts 267 16. On The Capabilities of Hip Hop-Inspired Design Research: An Annotated Syllabus 278 17. Internet Memes as Remixes: Simpsons Memes and the Swarm Archive 290 18. Poetically Remixing the Archive 304 PART III: Modularity and Ontology 318 19. Hallucination or Classification: How Computational Literature Interacts with Text Analysis 320 20. Machine-Driven Text Remixes 333 21. Talk to Transformer: AI as Meta Remix Engine 344 22. The Critical Role of New Media in Transforming Gamers into Remixers 356 23. Vandalize a Webpage: Automation and Agency, Destruction and Repair 373 24. Allegories of Streaming: Image Synthesis and/as Remix 385 25. Always Already Just: Combinatorial Inventiveness in New Media Art 397 26. Computational Creativity: Algorithms, Art, and Artistry 416 27. Remix Games as Instruments of Digital Humanities Scholarship: Harnessing the Potential of Virtual Worlds 427 PART IV: Aurality and Visuality 446 28. Popular Song Remixed: Mashups, Aesthetic Transformation, and Resistance 448 29. Remixing the Object of Study: Performing Screen Studies through Videographic Scholarship 461 30. Cinema Remixed 4.0: The Rescoring, Remixing, and Live Performance of Film Soundtracks 474 31. The Sound of the Future: A Digital Humanities Remix Essay 487 32. Hacking the Digital Humanities: Critical Practice and DIY Pedagogy 504 33. Djing Archival Interruptions: A Remix Praxis and Reflective Guide 519 34. Exploring Remix Process: The Case of the Spanish Megamix 531 35. Scratch Video: Analog Herald of Remix Culture 544 36. Curating, Remixing, and Migrating Archived “Muse Files” 560 Index 575 History,of,Remix;,Change;,Experiments;,Remix,and,the,Digital,Humanities;,Immersive,Feminist,Remix;,Remix,and,Recyclability;,Monster,Theory,2.0;,Sampling,New,Literacies;,Chance,and,Strategy,for,Empathy;,Remix,Library,Design;,Transformative,Remix,Tools;,Collaborative,Remix;,Remixing,Literature;,Metadata,for,Digital,Teaching;,Hip,Hop-Inspired,Design,Research;,Internet,Memes;,Poet,Remixing;,Computational,Literature;,Machine-Driven,Text,Remixes;,AI,as,Meta,Remix,Engine;,Gamers,Transformation,into,Remixers;,Vandalize,a,Webpage;,Image,Synthesis,and/as,Remix;,Combinatorial,Inventiveness;,Computational,Creativity;,Remix,Games,as,Instruments,of,DH;,Song,Remix;,Screen,Studies;,Cinema,Remixed,4.0;,Sound,of,the,Future;,Hacking,the,DH;,Remix,Praxis;,Remix,Process;,Scratch,Video;,Muse,Files History of Remix,Change,Experiments,Remix and the Digital Humanities,Immersive Feminist Remix,Remix and Recyclability,Monster Theory 2.0,Sampling New Literacies,Chance and Strategy for Empathy,Remix Library Design,Transformative Remix Tools,Collaborative Remix,Remixing Literature,Metadata for Digital Teaching,Hip Hop-Inspired Design Research,Internet Memes,Poet Remixing,Computational Literature,Machine-Driven Text Remixes,AI as Meta Remix Engine,Gamers Transformation into Remixers,Vandalize a Webpage,Image Synthesis and/as Remix,Combinatorial Inventiveness,Computational Creativity,Remix Games as Instruments of DH,Song Remix,Screen Studies,Cinema Remixed 4.0,Sound of the Future,Hacking the DH,Remix Praxis,Remix Process,Scratch Video,Muse Files "In this comprehensive and highly interdisciplinary companion, contributors reflect on remix across the broad spectrum of media and culture, with each chapter offering in-depth reflections on the relationship between remix studies and the digital humanities. The anthology is organized into sections that explore remix studies and digital humanities in relation to topics such as archives, artificial intelligence, cinema, epistemology, gaming, generative art, hacking, pedagogy, sound, and VR, among other subjects of study. Selected chapters focus on practice-based projects produced by artists, designers, remix studies scholars, and digital humanists. With this mix of practical and theoretical chapters, editors Navas, burrough and Gallagher offer a tapestry of critical reflection on the contemporary cultural and political implications of remix studies and the digital humanities, functioning as an ideal reference manual to this evolving area of study across the arts, humanities, and social sciences. This book will be of particular interest to students and scholars of digital humanities, remix studies, media arts, information studies, interactive arts and technology, and digital media studies"-- Provided by publisher
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