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The Procrastination Economy : The Big Business of Downtime

معرفی کتاب «The Procrastination Economy : The Big Business of Downtime» نوشتهٔ Ethan Tussey، منتشرشده توسط نشر New York University Press در سال 2018. این کتاب در فرمت epub، زبان انگلیسی ارائه شده است.

**__2018 Outstanding Academic Title, given by Choice Magazine__** **How mobile devices make our in-between moments valuable to media companies while also providing a sense of control and connection** In moments of downtime – waiting for a friend to arrive or commuting to work – we pull out our phones for a few minutes of distraction. Just as television reoriented the way we think about living rooms, mobile devices have taken over the interstitial spaces of our everyday lives. Ethan Tussey argues that these in-between moments have created a procrastination economy, an opportunity for entertainment companies to create products, apps, platforms, subscription services, micropayments, and interactive opportunities that can colonize our everyday lives. But as businesses commoditize our free time, and mobile devices become essential tools for promotion, branding and distribution, consumers are using these devices as a means of navigating public and private space. These devices are not just changing the way we spend and value our time, but also how we interact with others and transform our sense of the politics of space. By examining the four main locations of the procrastination economy―the workplace, the commute, the waiting room, and the “connected” living room―Ethan Tussey illuminates the relationship between the entertainment industry and the digitally empowered public. In Moments Of Downtime - Waiting For A Friend To Arrive Or Commuting To Work - We Pull Out Our Phones For A Few Minutes Of Distraction. Just As Television Reoriented The Way We Think About Living Rooms, Mobile Devices Have Taken Over The Interstitial Spaces Of Our Everyday Lives. Ethan Tussey Argues That These In-between Moments Have Created A Procrastination Economy, An Opportunity For Entertainment Companies To Create Products, Apps, Platforms, Subscription Services, Micropayments, And Interactive Opportunities That Can Colonize Our Everyday Lives. But As Businesses Commoditize Our Free Time, And Mobile Devices Become Essential Tools For Promotion, Branding And Distribution, Consumers Are Using These Devices As A Means Of Navigating Public And Private Space. These Devices Are Not Just Changing The Way We Spend And Value Our Time, But Also How We Interact With Others And Transform Our Sense Of The Politics Of Space. By Examining The Four Main Locations Of The Procrastination Economy - The Workplace, The Commute, The Waiting Room, And The “connected” Living Room - Ethan Tussey Illuminates The Relationship Between The Entertainment Industry And The Digitally Empowered Public. -- Introduction -- The Procrastination Economy And The Mobile Day Part -- The Workplace: Snacks And Flows -- The Commute: Smart Cars And Tweets From Trains -- The Waiting Room: Profiting From Boredom -- The Connected Living Room : The Idiot Box Gets A Diploma -- Conclusion: The Procrastination Economy In The Era Of Ubiquitous Computing And The Internet Of Things -- Acknowledgments -- Notes -- Bibliography -- Index -- About The Author. Ethan Tussey. Includes Bibliographical References And Index. In moments of downtime - waiting for a friend to arrive or commuting to work - we pull out our phones for a few minutes of distraction. Just as television reoriented the way we think about living rooms, mobile devices have taken over the interstitial spaces of our everyday lives. Ethan Tussey argues that these in-between moments have created a procrastination economy, an opportunity for entertainment companies to create products, apps, platforms, subscription services, micropayments, and interactive opportunities that can colonize our everyday lives. But as businesses commoditize our free time, and mobile devices become essential tools for promotion, branding and distribution, consumers are using these devices as a means of navigating public and private space. These devices are not just changing the way we spend and value our time, but also how we interact with others and transform our sense of the politics of space. By examining the four main locations of the procrastination economy - the workplace, the commute, the waiting room, and the "connected" living room - Ethan Tussey illuminates the relationship between the entertainment industry and the digitally empowered public. -- Provided by publisher In moments of downtime - waiting for a friend to arrive or commuting to work - we pull out our phones for a few minutes of distraction. Just as television reoriented the way we think about living rooms, mobile devices have taken over the interstitial spaces of our everyday lives. Ethan Tussey argues that these in-between moments have created a procrastination economy, an opportunity for entertainment companies to create products, apps, platforms, subscription services, micropayments, and interactive opportunities that can colonize our everyday lives. But as businesses commoditize our free time, and mobile devices become essential tools for promotion, branding and distribution, consumers are using these devices as a means of navigating public and private space. These devices are not just changing the way we spend and value our time, but also how we interact with others and transform our sense of the politics of space. By examining the four main locations of the procrastination economy - the workplace, the commute, the waiting room, and the “كمََُكمٰل” ىٌىهَ ٍُُْ- إوٰف َشٱٱم” ىٌٌىٍفَمٰٱ وٰم مْفٌىٰٱَُوى ِقمٰمم َوٰم ممَٰفْٰىمٍَ َٰىلَٱ”ْٰ فلَ وٰم لىهىفٰ”ٌٌ مٍُِممْل ِقىٌك. -- Provided by publisher Acknowledgments -- Introduction -- The procrastination economy and the mobile day part -- The workplace: snacks and flows -- The commute:?smart cars? and tweets from trains -- The waiting room: casual games in stressful places -- The "connected" living room : the idiot box gets a diploma -- Conclusion: the procrastination economy in the era of ubiquitous computing and the internet of things -- Notes -- Bibliography -- Index -- About the author
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