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قدرت بازیکن برای تغییر بازی: جهش لودیک (رسانه‌مسائل)

The Player's Power to Change the Game: Ludic Mutation (MediaMatters)

جلد کتاب قدرت بازیکن برای تغییر بازی: جهش لودیک (رسانه‌مسائل)

معرفی کتاب «قدرت بازیکن برای تغییر بازی: جهش لودیک (رسانه‌مسائل)» (با عنوان لاتین The Player's Power to Change the Game: Ludic Mutation (MediaMatters)) نوشتهٔ Schleiner, DR. Anne-Marie، منتشرشده توسط نشر Amsterdam University Press در سال 2017. این کتاب در 9 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است.

In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which the player, who is expected to engage in the preprogramed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare. Bron: Flaptekst, uitgeversinformatie In recent decades, a closer relation has arisen between games and activism, between games and war, between games and the city - what can be called as a gamification of certain regions of the world. What is the power of the game over life? Often the game imposes a kind of subjectification. The game's rules demand reflexive acts from the player. The player engages with the game's pre-programmed interactions, losing minutes and hours to the fascination of overcoming the challenge. And yet players also design and play their own games, thereby seizing back some of that which was lost to the game's digital regime. My underlying concern in this book is this power grab from the game. I understand these acts as player-driven transformation of an existing game into another, as a transformative process I refer to as ludic mutation. The remaker of games sees the world not as a given, fixed place composed of static objects, but as play material, to be reconfigured. Over the course of this writing, I investigate these player-driven changes to the game at varied scales and points of intervention, across gaming culture, in unique online communities of players, among artists, activists, and situated within the city - both in the digital game city and the augmented, mixed reality city Contents Introduction – The Player’S Power To Change The Game 1. Lightness Of Digital Doll Play 2. Game Modding: Cross-Over Mutation And Unwelcome Gifts 3. Activist Game Rhetoric : Clockwork Worlds, Broken Toys, And Harrowing Missions 4. City As Military Playground: Contested Urban Terrain 5. Toys Of Biopolis 6. A Tactical Sketchbook For Ludic Mutation Notes Bibliography Index

A collection of essays by the acclaimed film scholar Thomas Elsaesser, written between 1968 and 2005, tracks the crisis of contemporary European cinema, faced by the Hollywood giant on the one hand, and the collapsing national cinema industries on the other.

دانلود کتاب قدرت بازیکن برای تغییر بازی: جهش لودیک (رسانه‌مسائل)