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The Interplay of Data, Technology, Place and People for Smart Learning : Proceedings of the 3rd International Conference on Smart Learning Ecosystems and Regional Development

معرفی کتاب «The Interplay of Data, Technology, Place and People for Smart Learning : Proceedings of the 3rd International Conference on Smart Learning Ecosystems and Regional Development» نوشتهٔ Hendrik Knoche; Elvira Popescu; Antonio Cartelli; SpringerLink (Online service)، منتشرشده توسط نشر Springer International Publishing : Imprint: Springer در سال 2019. این کتاب در 8 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است.

"This book gathers contributions to the 3rd International Conference on Smart Learning Ecosystems and Regional Developments (SLERD 2018), held at Aalborg University, Denmark on 23-25 May 2018. What characterizes smart learning ecosystems? What is their role in city and regional development and innovation? How can we promote citizen engagement in smart learning ecosystems? These are some of the questions addressed at SLERD 2018 and documented in these proceedings, which include a diverse range of papers intended to help understand, conceive, and promote innovative human-centric design and development methods, education/training practices, informal social learning, and citizen-driven policies. The papers elaborate on the notion of smart learning ecosystems, assess the relation of smart learning ecosystems with their physical surroundings, and identify new resources for smart learning. SLERD 2018 contributes to foster the social innovation sectors, ICT and economic development and deployment strategies, as well as new policies for smarter, more proactive citizens. As such, these proceedings are relevant for researchers and policymakers alike."--Publisher's description Preface 6 Organization 8 Program Committee 8 Additional Reviewers 8 Contents 9 Smart Learning Ecosystems 12 Improving Massive Alternance Scheme: The Paradigmatic Case History of the Incubator of Projectuality ... 13 Abstract 13 1 Introduction to Societal Context and Problems 13 2 The Incubator of Projectuality 15 3 Evaluation and Outcomes 18 4 Future Work and Perspectives 21 Acknowledgements 23 References 23 Interactive Learning in Smart Learning Ecosystems 25 Abstract 25 1 Introduction 25 2 Background and Related Work 26 2.1 Reutlingen University as Interactive University 26 2.2 Related Work 27 3 Learning Systems at the Faculty of Computer Science 28 3.1 Curriculum 4.0 28 3.2 Accelerator 29 4 Conclusion and Future Work 31 Acknowledgments 31 References 32 When Smartness of a Participatory Learning Ecosystem Should Not Be Interpreted as Mediation by Techn ... 33 Abstract 33 1 Introduction 33 2 Background 34 3 Methodology 35 4 Golbaf Case 36 4.1 Case Introduction 36 4.2 Facilitating Rather than Doing 38 4.3 Learning by Doing 39 4.4 Citizens’ Participation 39 5 Survivability of Learning Ecosystem: Roles of Social Capital and Technology Mediation 40 5.1 Social Capital: Mistrust 40 5.2 Social Capital: Lack of Self-confidence 40 5.3 Technology Mediation 41 References 42 Smart Schools with K9 Student Opinions: The Aveiro José Estêvão Case 43 Abstract 43 1 Introduction 43 2 Method 44 3 Findings 47 3.1 Infrastructure 50 3.2 Environment 50 3.3 Food 51 3.4 Security 51 3.5 People and Space 51 3.6 Interaction with Family 52 3.7 Social and Territorial Interaction 52 3.8 Self-fulfilment | Personal Development and Educational Process 52 3.9 Satisfaction 53 4 Potentiating Co-design 53 5 Conclusions 53 Acknowledgements 54 References 54 Smart Learning and Territory 55 Unravelling the Role of ICT in Regional Innovation Networks: A Case Study of the Music Festival ‘Bon ... 56 Abstract 56 1 Introduction 56 2 Related Work 57 2.1 Innovation, ICT Mediation, and Community Networks 58 2.2 Understanding and Measuring the Use of ICT 59 3 The Case of the ‘Bons Sons’ Festival 60 4 Research Design 61 5 Data Analysis and Results 62 5.1 Community Organization 63 5.2 Mediation Dynamics 63 5.3 Use of ICT 64 6 Discussion and Future Work 65 7 Conclusions and Lessons Learned 66 Acknowledgments 68 References 68 Sharing Community Data: Platform Collectivism for Managing Water Quality 71 Abstract 71 1 Introduction 71 2 Community Data 72 3 Water Quality Hackathons 74 4 Discussion 76 5 Conclusion 77 Acknowledgements 77 References 78 Tiles-Reflection: Designing for Reflective Learning and Change Behaviour in the Smart City 79 1 Introduction 79 2 Related Work 81 3 Supporting Tools 82 4 Design Process and Evaluation 84 5 Results 86 6 Discussion 88 7 Conclusions 89 References 90 Smart Learning – Involving People in Design 92 People-Centered Development of a Smart Learning Ecosystem of Adaptive Robots 93 1 Introduction 93 2 Background 94 2.1 Cerebral Palsy 94 2.2 Robots in Rehabilitation and Education 95 3 People-Centered Development Process 95 3.1 Workshop 1 96 3.2 Workshop 2 96 3.3 Workshop 3 97 3.4 Workshop 4 98 3.5 Interviews 99 3.6 System Design Recommendations 100 4 Robots for Learning 100 4.1 The Robot Game 100 4.2 Field Test 102 5 Discussion 104 6 Conclusion 104 References 105 A System of Innovation to Activate Practices on Open Data: The Open4Citizens Project 107 Abstract 107 1 Introduction 107 2 The Open4Citizens Project 109 3 The Outcome of the Open4Citizens Project 111 3.1 The Hackathon Event Level 113 3.2 The Hackathon Process Level 114 3.3 The OpenDataLab 114 4 Discussion 114 5 Conclusion 116 References 116 Urban Innovation Through Co-design Scenarios 118 Abstract 118 1 Introduction 118 2 MUV Participatory Method: An Urban Ecosystem of Co-creation and Co-design 120 2.1 Co-creation: Capacity Building and Thick Participation 120 2.2 Co-design: Infrastructuring and Thin Participation 121 2.3 Scenarios as Representation of Loop Leaning 122 3 MUV Participatory Method in Palermo: The Interplay Between Co-creation and Co-design 123 3.1 MUV Co-creation in Palermo: Capacity Building and Thick Participation 125 3.2 MUV Co-design in Palermo: Infrastructuring and Thin Participation 128 4 Loop Learning Dynamics 128 Acknowledgments 129 References 129 Smart Learning Resources 131 Informing Informal Caregivers About Dementia Through an Experience-Based Virtual Reality Game 132 1 Introduction 132 2 Related Work 133 3 Simulating Dementia Symptoms in Virtual Reality 135 3.1 `Cup' Scenario 135 3.2 `Distractions' Scenario 135 4 Explorative Evaluation 137 4.1 Results 137 4.2 Discussion 137 5 Conclusion and Future Work 138 References 139 ReadME – Generating Personalized Feedback for Essay Writing Using the ReaderBench Framework 140 Abstract 140 1 Introduction 140 2 Related Work 141 2.1 Automated Writing Evaluation 141 2.2 Automated Readability Evaluation 142 3 Method 142 3.1 Selected Corpora 142 3.2 The ReaderBench Framework 143 3.3 Aggregating Complexity Indices into Principal Components 144 3.4 Comprehensive Feedback Generation Through an Extensible Rule-Based System 145 3.5 A Multi-layered, Interactive Visualization Interface 146 4 Results 146 4.1 PCA Results 146 4.2 The Rule-Based Interface Behind ReadME 149 5 Conclusions 151 Acknowledgments 151 References 152 What Is the Cat Doing? Supporting Adults in Using Interactive E-Books for Dialogic Reading 153 1 Introduction 153 2 Background 154 2.1 E-Book Reading 156 3 Study 1 157 3.1 Results and Discussion 158 4 Study 2 159 4.1 Results 161 4.2 Discussion 163 5 Conclusion 164 References 164 The Robbers and the Others – A Serious Game Using Natural Language Processing 166 Abstract 166 1 Motivation 166 2 Chatbots 167 3 Game Description 167 4 Chat Analysis 170 5 Conclusion 170 Acknowledgements 171 References 171 Modelling Smart Learning 172 Identifying Students Struggling in Courses by Analyzing Exam Grades, Self-reported Measures and Study Activities 173 1 Introduction 173 2 Background 174 3 Case Study Context and the Learning Ecosystem 175 4 Data Collection and Method 177 5 Results 178 6 Discussion 180 7 Conclusion 180 8 Future Work 181 References 181 Automated Prediction of Student Participation in Collaborative Dialogs Using Time Series Analyses 183 Abstract 183 1 Introduction 183 2 Research Question 185 3 Method 185 3.1 Conversation Corpus 185 3.2 Data Analysis Methods 185 4 Results 188 5 Discussion and Conclusion 189 Acknowledgements 190 References 190 Author Index 192 Front Matter ....Pages i-xi Front Matter ....Pages 1-1 Improving Massive Alternance Scheme: The Paradigmatic Case History of the Incubator of Projectuality at the Ferrari School of Rome (Carlo Giovannella, Ida Crea, Giuseppe Brandinelli, Bianca Ielpo, Cristina Solenghi)....Pages 3-14 Interactive Learning in Smart Learning Ecosystems (Irene Merdian, Gabriela Tullius, Peter Hertkorn, Oliver Burgert)....Pages 15-22 When Smartness of a Participatory Learning Ecosystem Should Not Be Interpreted as Mediation by Technology: Case-Study of Golbaf Town, Iran (Ali Maleki, Najmoddin Yazdi, Milad Jalalvand, Seyed Reza Tabibzade)....Pages 23-32 Smart Schools with K9 Student Opinions: The Aveiro José Estêvão Case (Óscar Mealha, Fernando Delgado Santos)....Pages 33-44 Front Matter ....Pages 45-45 Unravelling the Role of ICT in Regional Innovation Networks: A Case Study of the Music Festival ‘Bons Sons’ (Paula Alexandra Silva, Oksana Tymoshchuk, Denis Renó, Ana Margarida Almeida, Luís Pedro, Fernando Ramos)....Pages 47-61 Sharing Community Data: Platform Collectivism for Managing Water Quality (John M. Carroll, Jordan Beck)....Pages 62-69 Tiles-Reflection: Designing for Reflective Learning and Change Behaviour in the Smart City (Francesco Gianni, Lisa Klecha, Monica Divitini)....Pages 70-82 Front Matter ....Pages 83-83 People-Centered Development of a Smart Learning Ecosystem of Adaptive Robots (Daniel K. B. Fischer, Jakob Kristiansen, Casper S. Mariager, Jesper Frendrup, Matthias Rehm)....Pages 85-98 A System of Innovation to Activate Practices on Open Data: The Open4Citizens Project (Nicola Morelli, Amalia de Götzen, Luca Simeone)....Pages 99-109 Urban Innovation Through Co-design Scenarios (Enza Lissandrello, Nicola Morelli, Domenico Schillaci, Salvatore Di Dio)....Pages 110-122 Front Matter ....Pages 123-123 Informing Informal Caregivers About Dementia Through an Experience-Based Virtual Reality Game (Jette Møller Jensen, Michelle Hageman, Patrick Bang Løyche Lausen, Anders Kalsgaard Møller, Markus Löchtefeld)....Pages 125-132 ReadME – Generating Personalized Feedback for Essay Writing Using the ReaderBench Framework (Robert-Mihai Botarleanu, Mihai Dascalu, Maria-Dorinela Sirbu, Scott A. Crossley, Stefan Trausan-Matu)....Pages 133-145 What Is the Cat Doing? Supporting Adults in Using Interactive E-Books for Dialogic Reading (Stephanie Githa Nadarajah, Peder Walz Pedersen, Camilla Gisela Hansen Schnatterbeck, Roman Arberg, Hendrik Knoche)....Pages 146-158 The Robbers and the Others – A Serious Game Using Natural Language Processing (Irina Toma, Stefan Mihai Brighiu, Mihai Dascalu, Stefan Trausan-Matu)....Pages 159-164 Front Matter ....Pages 165-165 Identifying Students Struggling in Courses by Analyzing Exam Grades, Self-reported Measures and Study Activities (Bianca Clavio Christensen, Brian Bemman, Hendrik Knoche, Rikke Gade)....Pages 167-176 Automated Prediction of Student Participation in Collaborative Dialogs Using Time Series Analyses (Iulia Pasov, Mihai Dascalu, Nicolae Nistor, Stefan Trausan-Matu)....Pages 177-185 Back Matter ....Pages 187-188 "This book gathers contributions to the 3rd International Conference on Smart Learning Ecosystems and Regional Developments (SLERD 2018), held at Aalborg University, Denmark on 23-25 May 2018. What characterizes smart learning ecosystems? What is their role in city and regional development and innovation? How can we promote citizen engagement in smart learning ecosystems? These are some of the questions addressed at SLERD 2018 and documented in these proceedings, which include a diverse range of papers intended to help understand, conceive, and promote innovative human-centric design and development methods, education/training practices, informal social learning, and citizen-driven policies. The papers elaborate on the notion of smart learning ecosystems, assess the relation of smart learning ecosystems with their physical surroundings, and identify new resources for smart learning. SLERD 2018 contributes to foster the social innovation sectors, ICT and economic development and deployment strategies, as well as new policies for smarter, more proactive citizens. As such, these proceedings are relevant for researchers and policymakers alike." -- Prové de l'editor
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