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The Design of Material, Organism, and Minds: Different Understandings of Design (X.media.publishing)

معرفی کتاب «The Design of Material, Organism, and Minds: Different Understandings of Design (X.media.publishing)» نوشتهٔ Silke Konsorski-Lang, Michael Hampe (auth.), Silke Konsorski-Lang, Michael Hampe (eds.)، منتشرشده توسط نشر Springer-Verlag Berlin Heidelberg در سال 2010. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Design is eminent throughout different disciplines of science, engineering, humanities, and art. However, within these disciplines, the way in which the term design is understood and applied differs significantly. There still is a profound lack of interdisciplinary research on this issue. The same term is not even guaranteed to carry the same meaning as soon as one crosses over to other disciplines. Therefore, related synergies between disciplines remain largely unexplored and unexploited.This book will address design in the hope of promoting a deeper understanding of it across various disciplines, and to support Design Science as a discipline, which attempts to cover the vast number of currently isolated knowledge sources. Springer Cover 1 The Design of Material, Organism, and Minds 4 ISBN 9048139147 5 Acknowledgements 6 Contents 8 About the Editors 10 Contributors 12 Part I Introduction 17 1: Why Is Design Important? 18 State-of-the-Art Design Research 18 What is Design Science? 18 Design Science and its Origins 19 Related Work 19 Design Methodology 20 Knowledge through Contemplation and Action 20 Design of Languages and Worlds 21 The Natural and the Artificial 22 Pursuit of Perfection 23 What is Design? 23 Perfection by Design 24 Design Parameters 25 The Design Process 25 Design and Evaluation 26 Contents of this Book 27 Quintessence 31 Design and Design Process 31 Designing 31 Design Criteria 31 Design Evaluation 32 Design Science versus Design Engineering 32 References 33 Part II Design of Objects & Materials 34 Chapter 2: Product Design: The Design of the Environment and the Surroundings 35 Introduction 35 What is Product Design? 35 Examples of Comprehensive Design 36 Design Criteria 37 When is Design Good? 38 Design Principles and Design Guidelines 39 The Design Process 40 Conclusion 41 References 41 Chapter 3: MINI: Empathetic Design for the Future 42 What Are We Designing For 42 The Challenges of the Future 42 Design as an Economic Factor or the Gaussian Taste Distribution 44 The Meaning of Design and its Correlation with Other Disciplines 45 Lateral Thinking or What Is Longitudinal Thinking 46 From Original to Original 48 Sensual Design-Design for All Senses 49 Intuition and Empathy 50 Chapter 4: The Design and Development of Computer Games 52 Introduction 52 Overview and Stages of Game Design 53 Formal and Technical Elements of Computer Games 55 Game Type and Genre 55 Formal Elements 56 Technical Elements 57 Understanding Fun 58 Conceptualization 59 Write it Down! 59 Brainstorming 59 Organization and Refinement 59 Prototyping 59 Playtesting 60 Case Studies 61 Conclusion 63 References 158 Chapter 5: Drug Design: Designer Drugs 65 Preface 66 The Two Worlds 66 Drug Design: The Bright Side 66 The Design Process 67 Scope and Limitations of Drug Design 68 Designer Drugs: The Dark Side 69 Where the Two Worlds Meet 71 Paradise Engineering 71 Mind Design 72 Fitter, Happier, More Productive 73 Conclusion 74 References 75 Chapter 6: Making Matters: Materials, Shape and Function 76 Introduction 76 Materials 77 Composite Materials 78 Intelligent Materials 79 Design Process 81 Design Methods and Tools 83 Application Examples 83 Engine Piston Pin 86 Adaptive Car Seat 86 CFRP Rims for Motorcycle Applications 88 Smart Rear Wing of a Racing Car 90 References 94 Part III Design of Environments for Living 95 Chapter 7: The Theory of Dialogical Design 96 Dialogical Design in Architecture 96 The Conformist Pragmatic Position 96 The Complacent Monolog 96 The Dialog 96 Design in Dialog 97 The Need for Simplicity 97 Variety and Unity 98 Structural Order 98 Unmistakable Individuality 98 Conclusion 98 Lingang New City: A Metropolis in the East China Sea 99 Shanghai 99 Urban Planning Concept 99 Realization 100 Ring Development 102 Radial Structure 102 Landmarks 102 Chapter 8: ETH Future Cities Simulation Platform 103 Introduction 103 Background and Motivation 103 Framework 104 Related Work 105 Methodologies for Designing Future Cities 105 Environmental Simulation 105 GIS-Based Project Management and Collaborative City Design 106 Display and Interaction Systems 106 Information Architecture 106 Technologies for the Planning of Large Urban Environments 106 Procedural Simulation and Modeling Techniques for Environmental Simulation 107 The Procedural Layout and Generation of City Block Configurations, Pungol, Singapore 107 The Procedural Reconstruction of Le Corbusier ́s ``Ville Contemporaine ́ ́ 107 The Hellenistic City Model Inspired by Koolhaas: A Test Case for a Generic City Model 108 Simulating Building Energy Efficiency at the Urban Scale Using Generative 3D Models 110 Evaluation of 3D City Models Using Automatically Placed Urban Agents 111 Collaborative GIS-Based Project Management and Participative Urban Planning 112 ETH Value Lab Hardware: A Platform for Urban Simulation and Participatory Planning 113 Camera-Based Gesture Recognition for Multi-User Interaction 113 Selected Exemplary Teaching and Research Events in the Value Lab 114 Workshop ``New Methods in Urban Simulation, ́ ́ November, 2008 114 Elective Course ``CityEngine ́ ́ - Fall Semester, 2008 114 Elective Course ``Collaborative City Design ́ ́ - Spring Semester, 2009 114 Summary and Future Work 115 References 115 Chapter 9: Iterative Landscapes 117 Introduction 117 Model and Modeling Process 118 Initiating 118 Controlling 119 Finalizing 120 Conclusion 122 References 123 Exhibitions 123 Part IV Design of Minds 124 Chapter 10: Applied Virtuality 125 Opening Remarks 125 Nul ne vit sur Place 126 References/Preferences: Visual Figure or Abstract Symbol? 128 Figures of Thought: Virtuality and the Differential 129 The Ecotope of Design 131 Orthoregulation - Applying the Abstract 135 References 136 Chapter 11: Text Design: Design Principles for Texts 137 What Text Design Is About 137 Gestalt Laws: Designing the Visual Side of Texts 138 Law of Proximity 138 Law of Similarity 140 Law of Closure 140 Law of Continuity 140 Writing Style: Designing the Linguistic Side of Texts 140 There Are a Lot More Rules 144 Listen to What You Write - The Oral Side of Text Design 144 Conclusion 147 References 147 Chapter 12: Synesthetic Design of Music Visualization Based on Examples from the Sound-Color-Space Project 148 Synesthetic Design 148 Synesthesia 148 Colored Hearing 149 Color Light Music 150 Wassily Kandinsky and the Integrated Work of Art 150 ``The Instrument which Changes Colors into Sound ́ ́ 151 Project Sound-Color-Space 151 Design and Technique of the Color Light Organ 152 Visualization Software for the Color Light Organ 153 Christian Decker ́s Visualization Software 154 Visualization of Music by Jan Schacher 154 Visualization of Music by José López-Montes 158 References 158 Index 159 3540689958,9783540689959 Building upon Husserl's challenge to oppositions such as those between form and content and between constituting and constituted, The Concept of Passivity in Husserl's Phenomenology construes activity and passivity not as reciprocally exclusive terms but as mutually dependent moments of acts of consciousness. The book outlines the contribution of passivity to the constitution of phenomena as diverse as temporal syntheses, perceptual associations, memory fulfillment and cross-cultural communication. The detailed study of the phenomena of affection, forgetting, habitus and translation sets out a distinction between three meanings of passivity: receptivity, sedimentation or inactuality and alienation. Husserl's texts are interpreted as defending the idea that cultural crises are not brought to a close by replacing passivity with activity but by having more of both. Building upon Husserls challenge to oppositions such as those between form and content and between constituting and constituted, The Concept of Passivity in Husserl's Phenomenology construes activity and passivity not as reciprocally exclusive terms but as mutually dependent moments of acts of consciousness. The book outlines the contribution of passivity to the constitution of phenomena as diverse as temporal syntheses, perceptual associations, memory fulfillment and cross-cultural communication. The detailed study of the phenomena of affection, forgetting, habitus and translation sets out a distinction between three meanings of passivity: receptivity, sedimentation and alienation. Husserl's texts are interpreted as defending the idea that cultural crises are not brought to a close by replacing passivity with activity but by having more of both. --Book Jacket Front Matter....Pages i-xv Front Matter....Pages 1-1 Why Is Design Important?....Pages 3-18 Front Matter....Pages 20-20 Product Design: The Design of the Environment and the Surroundings....Pages 21-27 MINI: Empathetic Design for the Future....Pages 29-38 The Design and Development of Computer Games....Pages 39-51 Drug Design: Designer Drugs....Pages 53-63 Making Matters: Materials, Shape and Function....Pages 65-83 Front Matter....Pages 86-86 The Theory of Dialogical Design....Pages 87-93 ETH Future Cities Simulation Platform....Pages 95-108 Iterative Landscapes....Pages 109-115 Front Matter....Pages 118-118 Applied Virtuality....Pages 119-130 Text Design: Design Principles for Texts....Pages 131-141 Synesthetic Design of Music Visualization Based on Examples from the Sound-Color-Space Project....Pages 143-153 Back Matter....Pages 155-156 Design is eminent throughout different disciplines of science, engineering, humanities, and art. However, within these disciplines, the way in which the term design is understood and applied differs significantly. There still is a profound lack of interdisciplinary research on this issue. The same term is not even guaranteed to carry the same meaning as soon as one crosses over to other disciplines. Therefore, related synergies between disciplines remain largely unexplored and unexploited. This book will address design in the hope of promoting a deeper understanding of it across various disciplines, and to support Design Science as a discipline, which attempts to cover the vast number of currently isolated knowledge sources
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