The cybernetic walrus : book one of the Wonderland gambit
معرفی کتاب «The cybernetic walrus : book one of the Wonderland gambit» نوشتهٔ Chalker, Jack L.، منتشرشده توسط نشر Orion Publishing Group در سال 1995. این کتاب در فرمت epub، زبان انگلیسی ارائه شده است.
EVERYTHING YOU THINK YOU KNOW IS WRONG...
That was the strange message left on Cory Maddox's e-mailjust at the moment when years of work on a revolutionary subspace computer system was about to pay off. Nothing would be the same for Cory again. Suddenly his life was thrown into chaos when the company that controlled his patent was sold out from under him, and instead of imminent wealth, Cory was facing immediate poverty. Then along came Alan Stark, who wanted to recruit Cory for a special research project on virtual reality.
Stark was reviving the secret NSA work of the legendary Matthew Brand, who had disappeared under mysterious circumstances years before. Cory had always idolized Brand, so he was initially thrilled to be involved. But he quickly discovered that there was nothing virtual about the realities he was working on. Instead, he found that Stark was on the verge of controlling the very fabric of reality itself.
Cory was unsure of Stark's ultimate goal, until he began to recall pieces of another life and found himself in the middle of a battle between two groups of people who could use "rabbit holes" in space and time to jump between different realities, personalities, and lives. Whoever had control of the power to shape reality would have the power to become a godor a devil. But before Cory could combat Stark and his minions, he first had to remember which side he was on...
Library Journal
A corporate takeover forces brilliant computer programmer Cory Maddox to look for another job. He accepts a government position too tempting to refuse-to continue the work of the late Matthew Brand, a virtual reality pioneer. After settling into his new environment, Maddox slowly begins to realize that what he has known as "reality" is not what it seems. Veteran sf author Chalker (Shadows of the Well of Souls, LJ 2/15/94) embarks on a new series that explores the boundaries of human identity, space, time, and the nature of reality itself. Chalker once again demonstrates his talents as one of the genre's leading raconteurs. For most sf collections.
That Was The Strange Message Left On Cory Maddox's E-mail - Just At The Moment When Years Of Work On A Revolutionary Subspace Computer System Were About To Pay Off. Nothing Would Be The Same For Cory Again. Suddenly His Life Was Thrown Into Chaos When The Company That Controlled His Patent Was Sold Out From Under Him, And Instead Of Imminent Watch, Cory Was Facing Immediate Poverty. Then Along Came Alan Stark, Who Wanted To Recruit Cory For A Special Research Project On Virtual Reality. Initially Thrilled To Be Involved, Cory Quickly Discovered That There Was Nothing Virtual About The Realities He Was Working On. Instead, He Found That Stark Was On The Verge Of Controlling The Very Fabric Of Reality Itself. Cory Was Unsure Of Stark's Ultimate Goal Until He Began To Recall Pieces Of Another Life And Found Himself In The Middle Of A Battle Between Two Groups Of People Who Could Use Rabbit Holes In Space And Time To Jump Between Different Realities, Personalities, And Lives. Whoever Had Control Of The Power To Shape Reality Would Have Power To Become A God - Or A Devil. But Before Cory Could Combat Stark And His Minions, He First Had To Remember Which Side He Was On. Computer programer Cory Maddox is recruited by Matthew Brand to work on secret virtual reality programs that verge on controling reality itself