معرفی کتاب «The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media (Media Upheavals)» نوشتهٔ Peter Gendolla (editor); Jörgen Schäfer (editor)، منتشرشده توسط نشر Transcript Verlag Roswitha Gost در سال 2007. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
During recent years, literary texts in electronic and networked media have been a focal point of literary scholarship, using varying terminology. In this book, the contributions of internationally renowned scholars and authors from Germany, USA, France, Finland, Spain and Switzerland review the ruptures and upheavals of literary communication within this context. The articles in the book focus on questions such as: In which literary projects can we discover a new quality of literariness? What are the terminological and methodological means to examine these literatures? How can we productively link the logics of the play of literary texts and their reception in the reading process? What is the relationship of literary writing and programming? With contributions by Jean-Pierre Balpe, Susanne Berkenheger, Friedrich W. Block, Philippe Bootz, Laura Borràs Castanyer, Markku Eskelinen, Frank Furtwängler, Peter Gendolla, Loss Pequeño Glazier, Fotis Jannidis, Thomas Kamphusmann, Mela Kocher, Marie-Laure Ryan, Jörgen Schäfer, Roberto Simanowski and Noah Wardrip-Fruin. Netzliteratur,Digitale Literatur,Computerspiele,Electronic Writing,Internet,Literature,Media Art,Literary Studies,Digital Media,Media Studies Playing With Signs : Towards An Aesthetic Theory Of Net Literature / Peter Gendolla And Jörgen Schäfer -- Holopoetry, Biopoetry, And Digital Literature : Close Reading And Terminological Debates / Roberto Simanowski -- Human Practice : How The Problem Of Ergodicity Demands A Reactivation Of Anthropological Perspectives In Game Studies / Frank Furtwängler -- The Problem Of Form : Transitoire Observable, A Laboratory For Emergent Programmed Art / Philippe Bootz -- The Ludoliterary Circle : Analysis And Typology Of Digital Games / Mela Kocher -- Gutenberg Galaxy Revis(it)ed : A Brief History Of Combinatory, Hyptertextual And Collaborative Literature From The Baroque Period To The Present / Jörgen Schäfer -- Humor, Technology, Gender : Digital Language And Diabolic Poetics (2004) / Friedrich W. Block -- Six Problems In Search Of A Solution : The Challenge Of Cybertext Theory And Ludology To Literary Theory / Markku Eskelinen -- Playable Media And Textual Instruments / Noah Wardrip-fruin -- Narrative And The Split Condition Of Digital Textuality / Marie-laure Ryan -- Event-sequences, Plots And Narration In Computer Games / Fotis Jannidis -- Principles And Processes Of Generative Literature : Questions To Literature / Jean-pierre Balpe -- Code, Cod, Ode : Poetic Language & Programming Or Pequeño Lector/klein Leser : Es Gibt (see)lachsfilet? / Loss Pequeño Glazier -- E-learning And Literary Studies : Towards A New Culture Of Teaching? / Laura Borràs Castanyer -- I'm Dying, Honey : Dramatized Proceedings From Super-space (2004) / Susanne Berkenheger -- Another Abc : A Model For Augmented Business Communication / Thomas Kamphusmann. Peter Gendolla, Jörgen Schäfer (eds.). Based On The Conference Netzliteratur : Umbrüche In Der Literarischen Kommunikation = Net Literature : Upheavals In Literary Communication, Held 25-27 November 2004 At Siegen University. Includes Bibliographical References. Contents Preface Approaches and Terminologies Playing With Signs. Towards an Aesthetic Theory of Net Literature Holopoetry, Biopoetry and Digital Literature. Close Reading and Terminological Debates Human Practice. How the Problem of Ergodicity Demands a Reactivation of Anthropological Perspectives in Game Studies The Problem of Form. Transitoire Observable, a Laboratory for Emergent Programmed Art Typologies, Histories, and Case Studies The Ludoliterary Circle. Analysis and Typology of Digital Games Gutenberg Galaxy Revis(it)ed. A Brief History of Combinatory, Hypertextual and Collaborative Literature from the Baroque Period to the Present Humor — Technology — Gender. Digital Language Art and Diabolic Poetics (2004) Playable Literature Six Problems in Search of a Solution. The Challenge of Cybertext Theory and Ludology to Literary Theory Playable Media and Textual Instruments Stories and Games Narrative and the Split Condition of Digital Textuality Event-Sequences, Plots and Narration in Computer Games Writing and Programming Principles and Processes of Generative Literature. Questions to Literature Code, Cod, Ode. Poetic Language & Programming or Pequeño Lector/Klein Leser: Es gibt (See)lachsfi let? Practical Examples E-Learning and Literary Studies. Towards a New Culture of Teaching? i’m dying, honey. dramatized proceedings from super-space (2004) Another ABC. A Model for “Augmented Business Communication” Contributors
During recent years, literary texts in electronic and networked media have been a focal point of literary scholarship, using varying terminology. In this book, the contributions of internationally renowned scholars and authors from Germany, USA, France, Finland, Spain and Switzerland review the ruptures and upheavals of literary communication within this context. The articles in the book focus on questions such as: In which literary projects can we discover a new quality of literariness? What are the terminological and methodological means to examine these literatures? How can we productively link the logics of the play of literary texts and their reception in the reading process? What is the relationship of literary writing and programming?With contributions by Jean-Pierre Balpe, Susanne Berkenheger, Friedrich W. Block, Philippe Bootz, Laura Borràs Castanyer, Markku Eskelinen, Frank Furtwängler, Peter Gendolla, Loss Pequeño Glazier, Fotis Jannidis, Thomas Kamphusmann, Mela Kocher, Marie-Laure Ryan, Jörgen Schäfer, Roberto Simanowski and Noah Wardrip-Fruin.