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تکسچرینگ و مدل‌سازی: رویکردی رویه‌ای (سری مورگان کافمن در گرافیک کامپیوتری)

Texturing and Modeling: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)

معرفی کتاب «تکسچرینگ و مدل‌سازی: رویکردی رویه‌ای (سری مورگان کافمن در گرافیک کامپیوتری)» (با عنوان لاتین Texturing and Modeling: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)) نوشتهٔ David S. Ebert and F. K. Musgrave (Auth.)، منتشرشده توسط نشر Academic Press Professional در سال 1994. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored with this prestigious award. \* \* Written at a usable level by the developers of the techniques\* Serves as a source book for those writing rendering systems, shaders, and animations.\* Discusses the design and implementation of noise functions.\* Contains procedural modeling of gases, hypertextures, mountains, and landscapes.\* Provides a toolbox of specific procedures and basic primitive functions for producing realistic images.\* Procedures are presented in C code segments or in Renderman shading language. \* 3.5" disk contains the code from within the book for easy implementation Content: LIMITED WARRANTY AND DISCLAIMER OF LIABILITY, Page ii Front Matter, Page iii Copyright, Page iv Preface, Pages ix-xi Acknowledgments, Page xi Author Addresses, Page xiii 1 - Introduction, Pages 1-3 2 - Building Procedural Textures, Pages 5-100 3 - Practical Methods for Texture Design, Pages 101-142 4 - Procedural Modeling of Gases, Pages 143-162 5 - Animating Solid Spaces, Pages 163-178,178a,178b,178c,178d,178e,178f,178g,178h,178i,178j,178k,178l,178m,178n,178o,178p,179-191 6 - Noise, Hypertexture, Antialiasing, and Gesture, Pages 193-247 7 - A Brief Introduction to Fractals, Pages 249-265 8 - Fractal Solid Textures: Some Examples, Pages 267-293 9 - Procedural Fractal Terrains, Pages 295-310 Bibliography, Pages 311-323 Index, Pages 325-332 A toolbox of procedures upon which programmers can build a library of procedural texts and objects. Topics covered include, procedural rendering, modelling, shading and texturing; also included are explanations of how these functions work, and how to design new functions. This chapter describes how to construct procedural texture functions in a variety of ways, starting from very simple textures and eventually moving on to quite elaborate ones.
دانلود کتاب تکسچرینگ و مدل‌سازی: رویکردی رویه‌ای (سری مورگان کافمن در گرافیک کامپیوتری)