Technologies for E-Learning and Digital Entertainment: First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings (Lecture Notes in Computer Science)
معرفی کتاب «Technologies for E-Learning and Digital Entertainment: First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings (Lecture Notes in Computer Science)» نوشتهٔ Ruth Aylett (auth.), Zhigeng Pan, Ruth Aylett, Holger Diener, Xiaogang Jin, Stefan Göbel, Li Li (eds.)، منتشرشده توسط نشر Springer-Verlag Berlin Heidelberg. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
Edutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for researchers who want to attend or present communications at these events. The conference includes plenary invited talks, workshops, tutorials, paper presentation tracks and panel discussions. "Edutainment" is a recently coined term that expresses the union between education and entertainment in a television program, game or website. Today, the world of multimedia games and activities is a place where education and entertainment meet. Edutainment has evolved as a prospering research topic banding together formerly disjoined disciplines stemming from education, entertainment as well as computer s- ence. Thus, with this conference, we can bring people from different fields together to discuss techniques for e-learning and digital entertainment as well as about the future of edutainment. This conference developed from the previous Europe–China Workshop on E-learning and Games called Edutainment 2005 (April 28-March 2, 2005), which was originally based on the ELVIS project, an EU–Asia link project (Prof. Ruth Alyett was the project coordinator and Prof. Zhigeng Pan was the project leader). It was also a sub-event for celebrating the 30th Anniversary of EU China Diplomatic Relations. During this workshop, experts from home and abroad were invited to give keynote speeches, and about 90 people attended the workshop. Front Matter....Pages - Abstracts....Pages 1-3 VR-Enabled Bio Edutainment....Pages 4-4 Learning Abstract Concepts Through Interactive Playing....Pages 5-5 Virtual Reality and Mixed Reality for Virtual Learning Environments....Pages 6-6 Intelligent Tutorial Planning Based on Extended Knowledge Structure Graph....Pages 7-16 Perceptual Evaluation of Pronunciation Quality for Computer Assisted Language Learning....Pages 17-26 Designing Social Navigation for a Virtual Community of Practice....Pages 27-38 Applying the Adaptive Learning Material Producing Strategy to Group Learning....Pages 39-49 Comparison of Two Learning Models for Collaborative e-Learning....Pages 50-59 On Demand E-Learning with Service Grid Technologies....Pages 60-69 Architecture of an Authoring System to Support Interactive Contents Creation for Games/E-Learning....Pages 70-79 Trans-disciplinary Avenues in Education: Computing and Art....Pages 80-89 Enhanced SCORM Sequencing Rule for e-Learning System....Pages 90-99 Research on Intelligent Mutual Decision-Making in Virtual Learning Environments....Pages 100-107 Monitoring the Experiment Process and Diagnosing the Experiment Mistakes Made by Students with Petri Net Modeling....Pages 108-115 The Research on a Kind of Knowledge Network for Self-learning....Pages 116-123 Research on Personalized Knowledge Service System in Community E-Learning....Pages 124-131 Using Instruction Strategy for a Web-Based Intelligent Tutoring System....Pages 132-139 E-Learning Resource Management Knowledge....Pages 140-146 Visual Tools and Examples to Support Active E-Learning and Motivation with Performance Evaluation....Pages 147-155 Research and Application of Stereoscopic Video Based e-Learning System....Pages 156-160 Fusion Education by Humanities and Sciences in the Case of e-Learning and Hands-On....Pages 161-165 Knowledge Representing and Clustering in e-Learning....Pages 166-170 Programming of Informatized Instructional Design Platform for Physics....Pages 171-177 A New Method for Testing Embedded Software with Scenario Pattern....Pages 178-182 The Construction of Fuzzy Set and Fuzzy Rule for Mixed Approach in Adaptive Hypermedia Learning System....Pages 183-187 Knowledge Management System Based on Semantic Web in e-Learning Community....Pages 188-192 A Platform for Interactive VR Storytelling....Pages 193-202 Reviewing the Potential of Virtual Learning Environments in Schools....Pages 203-212 Designing a Virtual Learning Environment to Support the Study of Crime and Its Prevention for Teenagers....Pages 213-222 Mental Vision: A Computer Graphics Teaching Platform....Pages 223-232 3-D Graphical Hypermedia Meets Interactive E-Books: A New Paradigm for Experiential Learning....Pages 233-242 e-Calculus at IZTECH....Pages 243-250 SKIT: A Computer-Assisted Sketch Instruction Tool....Pages 251-260 Exploring the Fourth Dimension: The Design of a Multimedia Learning System for Generalization....Pages 261-270 Curriculum Development for the Gifted Elementary School Students in Computer....Pages 271-280 Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors....Pages 281-290 Interactive Multimedia System for Distance Learning of Higher Education....Pages 291-300 A Multimedia Contents Development and Implementation Model Based on Computer Graphics Courseware....Pages 301-310 Study on the Long-Range Marine Cruise System of Unmanned Aerial Vehicles....Pages 311-315 An Extendable System for the Specification and Generation of Interactive Self-tests....Pages 316-321 A Wireless LAN-Based Robust and Scalable Virtual Laboratory for E-Learning....Pages 322-325 Component Based E-Learning System Using Item Analysis....Pages 326-329 Collaborative GIS Environment for Exploratory Spatial Data Analysis Based on Hybrid P2P Network....Pages 330-333 Storytelling in Virtual Reality for Training....Pages 334-347 Supporting the Development of Interactive Storytelling Skills in Teenagers....Pages 348-357 700 Years Later: Using Multimedia to Bring the Stories of Medieval Asian Scrolls to Today’s Students....Pages 358-367 Developments in Affect Detection from Text in Open-Ended Improvisational E-Drama....Pages 368-379 Theoretical Framework for Construction of Representation Through Interactive Narrative....Pages 380-388 Edutainment Aspects in Hypermedia Storytelling....Pages 389-398 A Theatre of Ethics and Interaction? Bertolt Brecht and Learning to Behave in First-Person Shooter Environments....Pages 399-408 Using Cognitive Affective Interaction Model to Construct On-Line Game for Creativity....Pages 409-418 Story Pacing in Interactive Storytelling....Pages 419-428 Narrative Structure Analysis of Lecture Video with Hierarchical Hidden Markov Model for E-Learning....Pages 429-437 4-Dimensional Context Management for Interactive Virtual Storytelling....Pages 438-443 PS-DA Model of Game Addiction: Theoretical Hypothesis and Case Analysis....Pages 444-452 A Case Study of Game Design for E-Learning....Pages 453-462 Static and Dynamic Difficulty Level Design for Edutainment Game Using Artificial Neural Networks....Pages 463-472 Study of Dance Entertainment Using Robots....Pages 473-483 Smart Ambience Games for Children with Learning Difficulties....Pages 484-493 Teaching an Undergraduate AI Course with Games and Simulation....Pages 494-506 Experimental Approach to Affective Interaction in Games....Pages 507-518 A Framework to Help Designing Innovative Massively Multiplayer Online Games Interactions....Pages 519-528 Earth and Planetary System Science Game Engine....Pages 529-540 Learning Online: A Comparative Study of a Situated Game-Based Approach and a Traditional Web-Based Approach....Pages 541-551 Design and Contents of a 3Dblog System and Its Applications to Edutainment....Pages 552-565 Design and Implementation of Farmtasia: A Game Designed for the VISOLE Teaching Style....Pages 566-571 Teaching Agent Systems’ Design Using 3D Interactive Computer Games....Pages 572-576 Cyranus – An Authoring Tool for Interactive Edutainment Applications....Pages 577-580 Research of Virtual Campus Environment Study Using VRML....Pages 581-584 A Multimodal Fusion Framework for Children’s Storytelling Systems....Pages 585-588 Design of a Cartoon Game for Traffic Safety Education of Children in China....Pages 589-592 Cinematographic Techniques for Edutainment Applications....Pages 593-596 Efficient Large-Scale Terrain Rendering Method for Real-World Game Simulation....Pages 597-605 Federate Migration in Grid-Based Virtual Wargame Collaborative Environment....Pages 606-615 Cyclic Reproduction Scheme in Genetic Algorithm for Evolutionary Game....Pages 616-626 Model Searching Algorithm Based on Response Order and Access Order in War-Game Simulation Grid....Pages 627-637 Creating Emotions by Characters Design for Computer Games....Pages 638-647 Efficiently Maintaining Consistency Using Tree-Based P2P Network System in Distributed Network Games....Pages 648-657 Real-Time Neuroevolution to Imitate a Game Player....Pages 658-668 Improving Game Processing in Multithreading and Multiprocessor Architecture....Pages 669-679 ODECAL, a Flexible Open Source Rag Doll Simulation Engine....Pages 680-687 Computer Supported Remote Learning and Gaming Using Tele-Face Mouse System....Pages 688-691 Pheromone-Based Pre-processing to Improve Move Generation in Board Games....Pages 692-695 Design and Implementation of a Game Physics Editor Using XML....Pages 696-699 A Virtual Billiard Game with Visual, Auditory and Haptic Sensation....Pages 700-705 Chinese Chess Based on Jabber....Pages 706-710 Dynamic Terrain LOD with Region Preservation in 3D Game Engine....Pages 711-715 Design and Implementation of a Mobile Class Web Site Using Intelligent User Interface....Pages 716-725 A Wearable Learning and Support System for Manufacture Application....Pages 726-734 Analysis and Research About an On-Line Collaborative Learning Teams Based Grids....Pages 735-744 Of Collaborative Learning Team: An Approach for Emergent Leadership Roles Identification by Using Social Network Analysis....Pages 745-754 Concepts for Extending Wiki Systems to Supplement Collaborative Learning....Pages 755-767 3D Collaborative Virtual Environments over the Web....Pages 768-777 Research on Multimedia Transmission of Mobile Learning Based on Wireless Network....Pages 778-784 Interactive Mobile Pet Game....Pages 785-790 Multi-stroke Freehand Text Entry Method Using OpenVG and Its Application on Mobile Devices....Pages 791-796 A Streaming Engine for PC-Based 3D Network Games onto Heterogeneous Mobile Platforms....Pages 797-800 Hybrid Triangle-Based Sub-texel Precision Anisotropic Filtering for Mobile Devices....Pages 801-804 A Combination Scheme to Improve TCP Throughput over Multihops Wireless Mobile Ad Hoc Networks....Pages 805-809 Web Virtual Reality Edutainment in Biology and Physics....Pages 810-817 Survey and Practice of 3D City Modeling....Pages 818-828 Collaborative 3D Modeling of Large-Scale Virtual Geographic Environment....Pages 829-839 A 3D Model Feature-Line Extraction Method Using Mesh Sharpening....Pages 840-848 3D Body Reconstruction from Photos Based on Range Scan....Pages 849-860 Mesh Fitting Based 3D Character Modeling....Pages 861-872 Antialiased Shadow Algorithms for Game Rendering....Pages 873-882 Efficient Out-of-Core Rendering of Complex 3D Scenes....Pages 883-892 An Efficient Method for Rendering Detailed Soft Shadow....Pages 893-902 Research of Dynamic Terrain in Complex Battlefield Environments....Pages 903-912 Procedural Terrain Detail Based on Patch-LOD Algorithm....Pages 913-920 Texture Synthesis Using Incremental Patches....Pages 921-927 Image Based Active Model Adaptation Method for Face Reconstruction and Sketch Generation....Pages 928-933 Space Object Geometry and Behavior Modeling Method....Pages 934-942 Interactive Sketch Generation for Dunhuang Frescoes....Pages 943-946 Real-Time Walkthrough System of Large-Scale Infrared Dynamic Scene....Pages 947-950 Dynamic Surface Deformation and Modeling Using Rubber Sweepers....Pages 951-961 A Novel Algorithm for Extracting the Boundaries of Two Planar Curves’ Morphologic Summation....Pages 962-969 An Efficient Algorithm for Content-Based Human Motion Retrieval....Pages 970-979 A Fast Individual Face Modeling and Facial Animation System....Pages 980-988 Digital Buddhist Image Creation by Haptic Deformation....Pages 989-998 Expression Animation of Interactive Virtual Humans Based on HMM Emotion Model....Pages 999-1007 Retrieval of 3D Video Mosaics for Fast 3D Visualization....Pages 1008-1017 Style Animations Generated from Dynamic Model....Pages 1018-1026 Research and Implement of Virtual Human’s Walking Model in Maintenance Simulation....Pages 1027-1036 An Integrated Color Changing Simulation System Based on Colorimetric and Chemical Modeling....Pages 1037-1046 An Experimental Facial Synthesis System Using Graph Cut and Gradient Domain Fusion....Pages 1047-1052 Skin Incision Using Real-Time Cutaway Based on FE Analysis....Pages 1053-1057 Physically-Based Real-Time Music Fountain Simulation....Pages 1058-1061 Generating 3D Paper-Cutting Effects....Pages 1062-1065 Interactive Simulation of Large-Scale Forests in Virtual Reality Applications....Pages 1066-1069 Dynamic Textures Using Wavelet Analysis....Pages 1070-1073 Style Conversion of Cartoon Animation....Pages 1074-1079 Application of 4-Point Subdivision to Generate In-Between Frames in Skeletal Animation....Pages 1080-1084 Recursive Curves and Surfaces in Grassmann Space for Computer Modeling and Animation....Pages 1085-1089 Virtual Five Animals Exercise....Pages 1090-1093 Adaptive Level Set Method for Mesh Evolution....Pages 1094-1097 Energy Matting....Pages 1098-1102 Computer Simulation of Multi-phase Coupled Heat and Moisture Transfer in Clothing Assembly with a Phase Change Material in a Cold Environment....Pages 1103-1106 A Distributed Forest Fire Fighting Simulation System Based on HLA....Pages 1107-1111 Experimental Researches on Gaze-Based 3D Interaction to Stereo Image Display....Pages 1112-1120 System Design for On-Line Distributed Computational Visualization and Steering....Pages 1121-1130 Multi-user Live Video in a Shared Virtual World for Enhanced Group Collaboration....Pages 1131-1140 An Improved 6DOF Electromagnetic Tracking Algorithm with Anisotropic System Parameters....Pages 1141-1150 Image Texts-Based Navigation for Augmented Game....Pages 1151-1160 A Framework of Collaborative Workspace Based on Multi-stereo Vision and Shared Mixed Reality....Pages 1161-1170 Digital Canvas: A Projection-Space Interaction Tool....Pages 1171-1179 An Augmented Reality Toolkit Based on SEDRIS....Pages 1180-1187 Designing Interactions for Augmented Reality Based Educational Contents....Pages 1188-1197 The ARTable: An AR-Based Tangible User Interface System....Pages 1198-1207 Effects of Guided and Unguided Style Learning on User Attention in a Virtual Environment....Pages 1208-1222 Using Olfactive Virtual Environments for Learning Organic Molecules....Pages 1223-1233 Single Camera Based Optical Tracking System for Personal Entertainment....Pages 1234-1242 Computer Interaction by Camera Tracking....Pages 1243-1251 Haptic Interaction System for Co-evolution with Reactive Virtual Human....Pages 1252-1261 Study on Attitude Measurement System for Virtual Surgery Navigation....Pages 1262-1267 Dynamic User Modeling for Sketch-Based User Interface....Pages 1268-1273 Multi-modal Virtual Environments for Education: From Illusion to Immersion....Pages 1274-1279 Effects of Filtering Policies on Task Performance in a Desktop CVE System....Pages 1280-1283 Computer-Aided Training System of Educational Virtual Dissection Using Visible Korean Human....Pages 1284-1287 Poultry.Internet and Internet Pajama: Novel Systems for Remote Haptic Interaction....Pages 1288-1291 Haptic Puppetry for Interactive Games....Pages 1292-1302 An Image Retrieval System Based on MPEG-7 and XMLDB Query for Digital Museum....Pages 1303-1311 Digitization of Culture Heritage Based on Tour into the Picture....Pages 1312-1320 Virtual Museum Net....Pages 1321-1330 Digital Repair Research on Archeological Relics....Pages 1331-1339 A Teacher’s Tool in Game-Based Learning System: Study and Implementation....Pages 1340-1347 Experiments Towards 3D Immersive Interaction for Digital Libraries....Pages 1348-1357 The Technology of Stereo Photography and Virtual Reality in Research of Virtual Museum....Pages 1358-1365 A Blind Watermarking Algorithm for Animation Used in Digital Heritage....Pages 1366-1370 Content-Based 3D Model Retrieval for Digital Museum....Pages 1371-1376 Digital Restoration of Historical Heritage by Reconstruction from Uncalibrated Images....Pages 1377-1382 Building a Multi-purposes Digital Media System Using MPEG-21 and XML....Pages 1383-1389 Earth and Planetary System Science Game Engine....Pages E1-E1 Back Matter....Pages - This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches were carefully reviewed and selected from a total of 467 submissions. The papers cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, mobile learning, education and remote classrooms, effectiveness of VR for education, life long learning, collaborative environments, remote group simulations, collaborative learning, virtual reality in education, game design and development, game engine development, game AI and artificial life, game physics, game rendering, virtual characters/agents, online/mobile game/video game, storytelling and game narrative, affective interaction in games, digital museum, digital heritage, animation techniques, augmented reality, and mixed reality Keynote Speeches : Abstracts -- Invited Papers -- E-learning Platforms And Tools -- E-learning System And Graphics Education -- Storytelling, Intelligent Agents And Affective Interaction -- Integration Of Game And Education -- Game Design And Development -- Mobile Computing, Network And Collaboration -- Graphics Modeling And Rendering For Games -- Animation Techniques For Edutainment -- Augmented Reality And Mixed Reality -- Digital Heritage And Digital Museum. Zhigeng Pan ... [et Al.] (eds.). Includes Bibliographical References And Index.
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