Software Engineering for Game Developers (Software Engineering Series)
معرفی کتاب «Software Engineering for Game Developers (Software Engineering Series)» نوشتهٔ Ph.D., John P Flynt, Omar Salem، منتشرشده توسط نشر Course Technology PTR در سال 2004. این کتاب در فرمت djvu، زبان انگلیسی ارائه شده است. «Software Engineering for Game Developers (Software Engineering Series)» در دستهٔ بدون دستهبندی قرار دارد.
I am totally happy with this text. Other students in the course purchased it through the school bookstore and they are missing an entire chapter. Arrived in good condition. Took a little longer than I had hoped, but given that everything including CD and all chapters were present... =) Software Engineering for Game Developers is a unique guide-a toolbox for effectively building a computer game using practices that are fostered by software engineering. Examine each major phase of the software engineering lifecycle of an actual game and its developers and gather the tools you need to organize your programming into proper engineering patterns. This book documents a comprehensive development process that started from a set of requirements. This process guided the development team to consistently design and implement a game according to these requirements, staying within budget and delivering the game on time. The tools provided within this book are a valuable resource for software developers in any area-game software development professionals, game producers and designers, testers, writers, artists, and educators. Software engineering leads to better software products. This book teaches readers how to develop games according to a design and follow a standardized approach to game development. It provides a multitude of exercises that show just how software engineering practices can improve your game. All the basic categories of software engineering are covered. Programmers, designers, architects, generalists, software engineers, and game developers seeking knowledge about standard frameworks for games and their relative merits will find this text more than satisfying. Three frameworks (function, object-oriented, and patterned) are presented, contrasted, and fully described through design documents. Reference book about how a small team of developers can build a computer game using practices that are fostered by software engineering. It takes you through the major phases of the software engineering lifecycle and introduces you to the subjects named in the Software Engineering Body of Knowledge (SWEBOK).
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