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Smart Learning for A Sustainable Society: Proceedings of the 7th International Conference on Smart Learning Environments (Lecture Notes in Educational Technology)

معرفی کتاب «Smart Learning for A Sustainable Society: Proceedings of the 7th International Conference on Smart Learning Environments (Lecture Notes in Educational Technology)» نوشتهٔ Chutiporn Anutariya (editor), Dejian Liu (editor), Kinshuk (editor), Ahmed Tlili (editor), Junfeng Yang (editor), Maiga Chang (editor)، منتشرشده توسط نشر Springer Nature Singapore Pte Ltd Fka Springer Science + Business Media Singapore Pte Ltd در سال 2023. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

This book collects the proceedings of the 7th International Conference on Smart Learning Environments (ICSLE2023), held in Bangkok, Thailand, as a hybrid conference from 31st Aug to 1st Sep 2023. The proceedings focus on the interplay between pedagogy and technology, and their fusion towards the advancement of smart learning for a sustainable society. This book covers topics such as: artificial intelligence (AI) and smart technologies in education, innovative applications of smart learning, pedagogy, learning approaches and instructional design, online and digital learning spaces, and lessons learned from the COVID-19 pandemic. It serves as a useful reference for stakeholders in the field of education who are interested in emerging technologies and their applications in smart learning, such as researchers, postgraduate students, undergraduate students, as well as policy makers. Preface Organization Contents Editor Biography Measuring the Impact of Content and Dialogue on Student Satisfaction in Online Learning 1 Introduction 2 Theory and Development Hypothesis 2.1 Course Content Quality 2.2 Course Design Quality 2.3 Instructor-Student Dialogue 2.4 Student-Student Dialogue 2.5 Student Satisfaction 3 Methodology 4 Analysis and Result 4.1 Sample of Respondent 4.2 Measurement Model Assessment 4.3 Model Fit Measurement 4.4 Hypothesis Testing Results 5 Conclusion References Knowledge Graph Analysis of Smart Learning Trends in Thailand 1 Introduction 2 Research and Design 2.1 Research Methods and Tools 2.2 Data Sources and Processing 3 Research Status of Smart Learning in Thailand 3.1 Statistical Analysis of the Number of Articles Issued 3.2 Research Institution Publication Statistics 4 Research Hotspots for Smart Learning in Thailand 4.1 Analysis of the Cooperation Network of Keywords 4.2 Analysis of the Clustering of Keywords 5 Research on the Trend of Smart Learning in Thailand 5.1 Research Keywords with the Strongest Citation Bursts 5.2 Timeline of Sight Chart Analysis 6 Conclusion References AGeES: Automatic Multiple Choice Question (MCQ) Generation from Extractive Summary of Video Lectures Using BertSum 1 Introduction 2 Related Work 3 Methodology 3.1 Transcript Generation 3.2 Preprocessing 3.3 BERT Extractive Summarizer 3.4 Reference Set Creation and Sentence Selection 3.5 Question Formation 3.6 Distractor Generation 4 Discussion and Results 5 Conclusion and Future Works References How to Evaluate Games in Education: A Literature Review 1 Introduction 2 Research Space Definition 3 Method 4 Results 5 Discussion 6 Conclusions Appendix References Practical Lessons in the Covid-19 Pandemic: The Example of Analytical Chemistry Laboratory 1 Introduction 2 Method 2.1 Sample 2.2 Data Collection Tools 2.3 Application Process 2.4 Data Analyze 3 Results 3.1 Quantitative Findings 3.2 Qualitative Findings 4 Discussion and Conclusion References How Learning Motivations and Strategies Affect Engagement and Outcomes in Introductory Computer Programming Courses 1 Introduction 2 Related Work 3 Research Questions 4 Data Collection and Data Analysis Methods 4.1 Course Information 4.2 Student Learning Data 4.3 Statistical Analysis Methods 5 Analysis Results 6 Discussion and Conclusion References Results of Using Business Intelligence Forecasting Customer Insight of World Integrated Suvarnabhumi Education Platform 1 Introduction 2 Related Work 2.1 Platform Development 3 Methodology 3.1 Scope and Development Concept 4 Results 4.1 Public Relations Results Through SEO 4.2 Results of Testing and Using the WISE Platform 4.3 Dashboard Development 4.4 Using Dashboards 5 Conclusion References Electronic Copy Portfolio to an ePortfolio to Facilitate a Spirally Evolving Course on Health Humanities 1 Introduction 2 Methods 3 Results 4 Conclusion References A Development of Web-Based Instruction Using Self-directed Learning to Enhance English Reading Comprehension for Undergraduate Students 1 Introduction 1.1 Objectives of the Study 1.2 Research Hypotheses 2 Literature Review 3 Methodology 3.1 Research Design 3.2 Population and Sample 3.3 Research Instrument 3.4 Data Collection 4 Results 5 Discussion 6 Conclusion References Hybrid Clustering Learning Models Based on Self-regulated Learning Model Using Unsupervised Learning by Majority Voting Techniques 1 Introduction 2 Materials and Methods 2.1 Population and Activities 2.2 Data Collection 2.3 Research Instrument and Model Development 2.4 Research Analysis and Interpretation 3 Research Results 4 Research Discussion 5 Conclusion 6 Research Limitations References The Influence of University Support and Online Learning Tools on Learning Outcomes to Increase Student Satisfaction with Online Learning 1 Introduction 2 Hypothesis Development 2.1 Relationship Between University Support to Student Satisfaction 2.2 Relationship Between Online Learning Tools to Student Satisfaction 2.3 Relationship Between Perceived Learning Outcomes to Student Satisfaction 2.4 Relationship Between University Support to Perceived Learning Outcomes 2.5 Relationship Between Online Learning Tools to Perceived Learning Outcomes 3 Research Methods 4 Analysis Results 4.1 Demographic Profile of Respondents 4.2 Validity and Reliability Test 4.3 Regression Models 5 Discussion 6 Conclusion References Small Bites, Big Impact: The Power of Nanolearning 1 Introduction 2 Research Method 3 Results and Discussion 3.1 What is the Difference Between ML and NL? 3.2 What Are the Characteristics of NL? 3.3 How Can Teachers Ensure the Quality of NL Materials? 3.4 What Are the Best Practices for Designing an Effective NL? 4 Nanolearning Framework 5 Conclusion References Prediction of Learner Information-Seeking Behavior and Classroom Engagement in the Advent of ChatGPT 1 Introduction 2 Theoretical Perspective: Inquiry-Based Learning 3 ChatGPT, Information Seeking-Behavior, and Classroom Engagement 3.1 Overview of Undergraduates’ Information-Seeking Behavior 3.2 The Role of Technology in Information-Seeking Behavior 3.3 Related Research on Chatbots (ChatGPT) and Information-Seeking Behavior 3.4 ChatGPT’s Influence on Information-Seeking Behavior and Classroom Engagement 3.5 Harnessing the Features of ChatGPT to Support Inquiry-Based Learning 4 Conclusion and Implications References Does Gamification Influence Students’ Online Learning Behaviors and Academic Performance? A Learning Analytics Perspective 1 Introduction 2 Theoretical Background 2.1 Gamification and Game Elements 2.2 Gamification’s Effects on Academic Performance 2.3 Feedback 2.4 Learning Analytics 2.5 Learning Analytics and Feedback 3 Methods 3.1 Gamified LMS and Self-determination Theory 3.2 Research Design and Intervention 3.3 Sample and Data Collection 3.4 Results 3.5 Analysis of Understanding Component 4 Conclusion and Implications References Does a Team or Individual Performance Contribute to Solve Complex Problem: A Case Study on Active Learning Using Business Simulation Game 1 Introduction 2 Literature Review 3 Methodology 3.1 ERPsim as a Tool to Solve Complex Problems 3.2 Participants 3.3 ERPsim Workshops: Enhancing Organizational Knowledge Through Business Gaming 3.4 Game Performance Assessment 3.5 Data Analysis 4 Result and Discussion 4.1 Emerged Themes 5 Conclusion References Readiness to Expand Smart Learning via ePortfolio; Perception of Teachers and Students in a Higher Education Institute 1 Introduction 2 Results and Discussion 3 Conclusions and Further Directions References Research Hotspots of International Learner Modeling—Visualization Analysis Based on the Literature of WOS Retrieval Database from 2009 to June 2022 1 Introduction 2 Research Design 3 Bibliometric Results 4 Research Frontier 5 Research Hotspots References An Adaptive Testing Approach for Competence Using Competence-Based Knowledge Space Theory 1 Introduction 2 Main Concept of CbKST and Related Work 3 Approach to Provide Adaptive Testing for Competence 4 Conclusion References Boosting Digital Transformation: Exploring the Post-pandemic Challenges of Academic Credential Distribution Systems in a Philippine HEI 1 Introduction 2 Related Literature 3 Methodology 4 Results and Discussion 4.1 University Academic Credential Distribution System 4.2 Challenges of Academic Record Distribution 5 Conclusion References Analysis of Factors Influencing the Use of Social Media Chat Applications for Learning During Covid Pandemic Based on the Stressor-Strain-Outcome Framework 1 Introduction 2 Literature Review 2.1 Stressor-Strain-Outcome (SSO) Framework 2.2 Variables 2.3 Research Model 3 Result and Discussion 3.1 Data Respondent and Research Result 3.2 Research Result, Validity, Reliability, and Good of Fit (GoF) 3.3 Multi-Group Analysis (MGA) by Gender 3.4 Discussion 4 Conclusion References Empowering Higher Education: A Comprehensive Review of Artificial Intelligence Integration 1 Introduction 2 Research Design 2.1 Research Question 2.2 Literature Retrieval and Screening 3 Results and Discussion 3.1 The Research Methods Used in AI-Empowered Higher Education Studies 3.2 The Research Themes in AI-empowered Higher Education Studies 3.3 The Key Challenges and Barriers to Implementing AI Technologies in Higher Education Institutions 4 Conclusion References Factors Driving Vietnamese University Students’ Adoption in a Smart Learning Environment: The Application of Self-determination Theory and Technology Acceptance Model 1 Introduction 2 Hypotheses Development and Conceptual Framework 3 Research Methodology 4 Results, Discussions, and Conclusions 4.1 Measurement Model Assessment and Structural Model Assessment 4.2 Discussions and Conclusions References A Study on Influencing Factors of Online Learning Effect 1 Introduction 2 Literature Review 3 Method 3.1 Participation and Learning Platform 3.2 Online Learning Behavior Framework 3.3 Learning Effect Measurement and Algorithm Model 4 Results 4.1 Indicator Descriptive Analysis 4.2 Algorithm Model Prediction 4.3 Algorithm Model Prediction 5 Conclusion References Learning English via Virtual Charades with Google Assistant: The Correlates Between Smartphone Self-efficacy, Interactive Fun, Flow Experience and Learning Outcomes 1 Introduction 2 Method 2.1 Research Model and Hypotheses 2.2 Procedure and Participants 3 Result 3.1 Model Fit Analysis 3.2 Path Analysis 4 Discussion 5 Conclusion 5.1 Implications 5.2 Limits and Future Study References A Successful Way to Teach Literature Survey in Blended Learning – An Efficient Methodology and Applications 1 Introduction 2 Literature 3 Methodology 4 Results and Discussion 5 Conclusion References AR and VR Enhances Learning 1 Introduction 2 How Effective Are AR Used for Learning? 3 Successful Stories of VR and AR Applications 4 The Warning of Danger and the Future of AR and VR 5 Conclusion References Navigating Generative AI (ChatGPT) in Higher Education: Opportunities and Challenges 1 Introduction 2 Method 3 Findings 3.1 Opportunities 3.2 Challenges 4 Discussions 5 Conclusion References Comparative Research on Online Teaching Behavior Based on Data Mining 1 Introduction 2 Research on Lag Sequential Analysis Overview 3 Research Design 4 Lag Sequence Analysis Results 4.1 Analysis of Significant Behavior Sequence in Online Teaching 4.2 Analysis of Information Technology and Curriculum Integration 4.3 Analysis of Teacher TPACK Structure 5 Optimization Strategies to Enhance the Effectiveness of Online Teaching 5.1 Learning Science Perspectives: Reinforcement and Breakthrough for Learning Subjects 5.2 Technology Integration Perspective: Innovation and Transformation of Teaching Media 5.3 Teacher Development Perspective: Construction and Improvement of Training Mechanisms 6 Conclusion References Academic Achievement Synthesis to Complete Graduation Strategies for Mathematics Students with Educational Data Mining and Learning Analytics 1 Introduction 2 Materials and Methods 2.1 Research Methodology and Tools 2.2 Research Analysis and Interpretation 2.3 Risk Prediction Model of Mathematics Students 3 Discussion and Conclusion References Factors Influencing the Effectiveness of Online Learning in Relation to Corporate Performance 1 Introduction 2 Literature Review 3 Method 4 Results and Discussions 5 Conclusions References Optimizing Learning Outcomes and Retention in MOOCs with AI-Generated Flashcards 1 Introduction 2 Methodology 3 Experiment 4 Results and Discussion 5 Conclusion References The Determination of Preservice Teachers’ Opinions on Alternative Assessment Activities in Online Context-Based Learning During Covid-19 1 Introduction 2 Method 3 Results 4 Discussion and Conclusion References Readiness for Smart Learning: Reflection on Challenges Faced by Students and Academics in Higher Education Institutions 1 Introduction 2 Evolution of Smart Learning: Global vs Local Scenario 3 Technology for Smart Learning: Best and Essentials 4 Pedagogical Competencies: How Smart Learning Can Help 5 Smart Assessment and Feedback and Smart Programme Evaluation and Monitoring 6 Conclusions References The Emerging Technologies and Applications of Intelligent Learning for Sustainable Societies in Yunnan, China 1 Introduction 1.1 Objectives of the Study 2 Literature Review 3 Methodology 4 Research Findings 5 Recommendations 6 Conclusion References Gamification for Developing Media Literacy About Online Gambling Among University Students in Bangkok and Perimeter 1 Introduction 2 Literature Review 3 Research Result and Discussion 4 Conclusion References A Systems View of Values-Based Digital Games 1 Introduction 2 Values-Based Digital Games 3 Macro Level Systems View: A Values Driven Sustainable World 4 Meso Level Systems View: Values-Based Education, Decision-Making and Sustainable Transformation 5 Micro Level Systems View: Values-Based Education and Clean Water Scenario 6 A Systems View for the Design of Values-Based Digital Games 7 Conclusion References Applying the Text Similarity to Detect Plagiarism 1 Introduction 2 Method and Result 3 Conclusions References An Analytic Hierarchy Process-Based Framework for Evaluating and Matching Coding Bootcamp Graduates with Industry Opportunities 1 Introduction 2 Background and Related Work 3 Criteria for Evaluating Coding Bootcamp Graduates 4 Proposed AHP-Based Framework 5 Conclusion References Author Index
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