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Serious Games: Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings (Lecture Notes in Computer Science, 10622)

معرفی کتاب «Serious Games: Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings (Lecture Notes in Computer Science, 10622)» نوشتهٔ Mariano Alcañiz,Stefan Göbel,Minhua Ma,Manuel Fradinho Oliveira,Jannicke Baalsrud Hauge,Tim Marsh (eds.)، منتشرشده توسط نشر Springer International Publishing : Imprint: Springer در سال 1062. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017. The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different fields can be combined to achieve the best possible results. Front Matter ....Pages I-XI Virtual Stealth Assessment: A New Methodological Approach for Assessing Psychological Needs (Irene Alice Chicchi Giglioli, Elena Parra, Georgina Cardenas-Lopez, Giuseppe Riva, Mariano Alcañiz Raya)....Pages 1-11 VR Serious Game Design Based on Embodied Cognition Theory (Jose L. Soler, Manuel Contero, Mariano Alcañiz)....Pages 12-21 VROARRR, Audio Based VR Weapon Design (G. S. Penninck, N. S. Butler, M. Beardwood, D. Nash, T. Whaley, M. Woods)....Pages 22-31 Go with the Dual Flow: Evaluating the Psychophysiological Adaptive Fitness Game Environment “Plunder Planet” (Anna Lisa Martin-Niedecken, Ulrich Götz)....Pages 32-43 Smart Mobility, the Role of Mobile Games (Diego Pajarito, Michael Gould)....Pages 44-59 An Extensible System and Its Design Constraints for Location-Based Serious Games with Augmented Reality (Ulrike Spierling, Antonia Kampa)....Pages 60-72 Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool (Cristina Alonso-Fernandez, Dan C. Rotaru, Manuel Freire, Ivan Martinez-Ortiz, Baltasar Fernandez-Manjon)....Pages 73-84 InterPlayces: Results of an Intergenerational Games Study (Michael Lankes, Jürgen Hagler, Fabiola Gattringer, Barbara Stiglbauer)....Pages 85-97 PathoGenius: A Serious Game for Medical Courses (Mohammad Ashry, Slim Abdennadher, Nabila Hamdi, Ahmed Aboelazm)....Pages 98-108 Galaxy Shop: Projection-Based Numeracy Game for Teenagers with Down Syndrome (Jailan Salah, Slim Abdennadher, Shery Atef)....Pages 109-120 A Novel Serious Game for Trust-Related Data Collection in Supply Chains (Marco Niemann, Frederik Elischberger, Pia Diedam, Jorge Hopkins, Rewat Thapa, Diego de Siqueira Braga et al.)....Pages 121-125 Generating Consensus: A Framework for Fictional Inquiry in Participatory City Gaming (Hamish Beattie, Daniel K. Brown, Morten Gjerde)....Pages 126-137 A Platformer Serious Game with Dynamic Learning Contents (Mohammad Assaf)....Pages 138-145 I-Interact: A Virtual Reality Serious Game for Eye Contact Improvement for Children with Social Impairment (Maha Elgarf, Slim Abdennadher, Menna Elshahawy)....Pages 146-157 A Case Study into the Use of Virtual Reality and Gamification in Ophthalmology Training (Andrew Sean Wilson, Jake O’Connor, Lewis Taylor, David Carruthers)....Pages 158-169 Players’ Performance in Cross Generational Game Playing (Mahmoud Awad, Cathy Craig)....Pages 170-182 The Med Life - A Medical MMORPG (Mohd Faizi Kazmi, Mohsin Ali Khan, Zaw Ali Khan)....Pages 183-186 Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education (Gregor Cerinšek, Manuel Oliveira, Heiko Duin, Jannicke Baalsrud Hauge, Maria Margoudi, Stefano Perini et al.)....Pages 187-202 An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness (Augusto Garcia-Agundez, Aiko Westmeier, Polona Caserman, Robert Konrad, Stefan Göbel)....Pages 203-211 Geodata Classification for Automatic Content Creation in Location-Based Games (Thomas Tregel, Lukas Raymann, Stefan Göbel, Ralf Steinmetz)....Pages 212-223 Reflection Continuum Model for Supporting Reflection and Game-Based Learning at the Workplace (Sobah Abbas Petersen, Manuel Oliveira)....Pages 224-234 Experimental Serious Games: Short Form Narrative in Augmented Reality Dioramas (Tim Marsh, Daniel Galbraith, Nathan Jensen)....Pages 235-244 Games for Mental and Moral Development of Youth: A Review of Empirical Studies (Yunshu Jin, Minhua Ma, Dong Hua, Sarah Coward)....Pages 245-258 None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region (David Smith, Minhua Ma, Adele Jones, Ertu Unver)....Pages 259-270 Sliced Serious Games: Conceptual Approach Towards Environment-Friendly Mobility Behavior (Stefan Göbel, Isabel Maschik, Jan Schröder, Denis Krcmar, Fabian Bauer, Nicolas Vogt et al.)....Pages 271-283 Conceptual Approach Towards Recursive Hardware Abstraction Layers (Robert Konrad, Polona Caserman, Stefan Göbel, Ralf Steinmetz)....Pages 284-295 Bridging Educational and Working Environments Through Pervasive Approaches (Jannicke Madeleine Baalsrud Hauge, Alexander Engström, Ioana Andreea Stefan, Johanna Strömgren)....Pages 296-307 Putting Serious Games in Context: The Energy Efficiency of Buildings Case (Francesco Molinari, Antonio Zonta)....Pages 308-312 Creating Location-Based Augmented-Reality Games for Cultural Heritage (Mads Haahr)....Pages 313-318 “Skipping the Baby Steps”: The Importance of Teaching Practical Programming Before Programming Theory (Iveta Stripeikaitė)....Pages 319-330 Back Matter ....Pages 331-332 Annotation This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities ofthe 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017. The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different fields can be combined to achieve the best possible results This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: serious games studies; game-based learning and teaching; game development - serious games design, models, tools and emerging technologies; and serious games for health.
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