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Ronin - Skirmish Wargames in the Age of the Samurai : Skirmish Wargames in the Age of the Samurai

معرفی کتاب «Ronin - Skirmish Wargames in the Age of the Samurai : Skirmish Wargames in the Age of the Samurai» نوشتهٔ Craig Woodfield; José Daniel Cabrera Peña(Illustrator)، منتشرشده توسط نشر OSPREY Publishing LTD در سال 2013. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Set in an age of feuding samurai, wandering swordsmen and fearless warrior monks, Ronin is a skirmish wargame that captures the flavour and excitement of such Akira Kurosawa films as Seven Samurai and Yojimbo. Whether they prefer the loyal samurai retainers of a feudal lord or a horde of desperate bandits, players choose from one of several factions and build forces to battle for dominance and survival in 16th-century Japan. They may also recruit swords-for-hire to supplement their forces - masterless ronin, martial arts masters and secretive ninja will lend their skills to any commander who can afford them. A full points system, incorporating a wide range of equipment and skills, allows for detailed customisation of characters, while scenarios and a campaign system permit them to gain experience and develop over time. The fast-paced rules simulate the cut and thrust of hand-to-hand combat and require the player to make tactical decisions in the middle of a fight, immersing them in an era of war. Ronin is a set of skirmish wargame rules set in late 16th century feudal Japan. Players build small warbands of models and battle each other as well as non-player factions in duels and skirmishes. Ronin is historically accurate, but also pays tribute to the films of Akira Kurosawa such as Seven Samurai and Yojimbo. Despite the enduring popularity of this period, there are very few widely available historical samurai skirmish wargames rules sets. Figures for the period are increasingly available, particularly from Perry Miniatures (very high quality 28mm metal), Wargames Factory (plastic 28mm box sets) and Zvezda (1/72 plastic). Ronin seeks to fill this void with an enjoyable system that is easy and cheap to take up. Gameplay is based upon a d6 system that forces players to make tactical decisions about attack and defence, simulating the cut and thrust of hand-to-hand combat. There are numerous player factions, from Samurai and Ashigaru, the professional soldiers of the period, to Buddhist warrior monks, martial arts schools, and bandits. There are also swords for hire such as Ronin and ninja that players can hire to augment their warband. Players design their warband using a points system, and assign each model weapons, armour and martial skills. Weapons include the yari (pike/spear), naginata (pole arm), yumi (bow), arquebus and of course the katana and its variants. Specialist skills allow a model to undertake various special actions (for example, arrow-cutter provides additional defence against bow fire) or increases the proficiency of the model with a specific weapon. As well as straight warband-on-warband battles, there are specific scenarios, some of them linked to provide a loose narrative. Gameplay is based upon a d6 system that forces players to make tactical decisions about attack and defence, simulating the cut and thrust of hand-to-hand combat. One scenario features the warband defending a notable person from attack by ninjas, another the defence of a village against bandits. There are also campaign rules that allow for the development of a warband in terms of gaining new skills and equipment and planning on-going battles against other players. Finally, very simple guidelines for running a tournament are included. Cover; Title; Contents; Introduction; What You Need To Play Ronin; Models; Basic Principles; Background; A Time Of War; Weapons And Armour; Gameplay; Turn Sequence; Priority Phase; Move Phase; Combat Phase; Action Phase; End Phase; Special Rules; Banners; Mounted Models; Attributes; Factions; Bushi; Ikko-Ikki; Sohei; Koryu; Bandits; Koreans; Ming Chinese; Peasants; Swords-For-Hire; A Sample Buntai; Scenarios; Setting Up The Game; Skirmish; Capture; Duel; Defence; Assassination; Tournament; Defend The Village; Campaigns; Progression; Tournaments; Advanced Rules; Fatigue Often called the Pulp Era, the years between the two World Wars have seen a tremendous surge in interest among wargamers. This title captures the adventurous nature of the time period to present a fun, fast-paced set of tabletop miniatures rules that can handle the many diverse conflicts of the period. Set in an age of feuding samurai, wandering swordsmen and fearless warrior monks, Ronin is a skirmish wargame that captures the flavour and excitement of such Akira Kurosawa films as Seven Samurai and Yojimbo. This book title with this game.
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