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Rendering Techniques, '96: Proceedings of the Eurographics Workshop in Porto, Portugal, June 17-19, 1996 (Eurographics)

معرفی کتاب «Rendering Techniques, '96: Proceedings of the Eurographics Workshop in Porto, Portugal, June 17-19, 1996 (Eurographics)» نوشتهٔ Ken Chiu, Kurt Zimmerman, Peter Shirley (auth.), Dr. Xavier Pueyo, Dr. Peter Schröder (eds.)، منتشرشده توسط نشر Springer-Verlag Wien در سال 1996. این کتاب در 2 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است.

27 contributions treat the state of the art in Monte Carlo and Finite Element methods for radiosity and radiance. Further special topics dealt with are the use of image maps to capture light throughout space, complexity, volumetric stochastic descriptions, innovative approaches to sampling and approximation, and system architecture. The Rendering Workshop proceedings are an obligatory piece of literature for all scientists working in the rendering field, but they are also very valuable for the practitioner involved in the implementation of state of the art rendering system certainly influencing the scientific progress in this field. Front Matter....Pages I-IX The Light Volume: an aid to rendering complex environments....Pages 1-9 Light-Driven Global Illumination with a Wavelet Representation of Light Transport....Pages 11-20 Global Illumination using Photon Maps....Pages 21-30 Geometry Caching for Ray-Tracing Displacement Maps....Pages 31-40 Cost Prediction in Ray Tracing....Pages 41-50 Towards an Open Rendering Kernel for Image Synthesis....Pages 51-60 Fast Rendering of Subdivision Surfaces....Pages 61-70 High-Fidelity Radiosity Rendering at Interactive Rates....Pages 71-80 Non-symmetric Scattering in Light Transport Algorithms....Pages 81-90 Rendering Participating Media with Bidirectional Path Tracing....Pages 91-100 Quasi-Monte Carlo Radiosity....Pages 101-110 Importance-driven Stochastic Ray Radiosity....Pages 111-121 Efficiently Representing the Radiosity Kernel through Learning....Pages 123-132 Accurate Error Bounds for Multi-Resolution Visibility....Pages 133-142 Proximity Radiosity : Exploiting Coherence to Accelerate Form Factor Computations....Pages 143-152 Error Control for Radiosity....Pages 153-164 Hierarchical Rendering of Trees from Precompiled Multi-Layer Z-Buffers....Pages 165-174 A Temporal Image-Based Approach to Motion Reconstruction for Globally Illuminated Animated Environments....Pages 175-184 The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic Environments....Pages 185-194 Wavelet Based Texture Resampling....Pages 195-204 Modeling Textiles as Three Dimensional Textures....Pages 205-214 Synthesizing Verdant Landscapes using Volumetric Textures....Pages 215-224 Ray Tracing in Non-Constant Media....Pages 225-234 Hierarchical Back-Face Computation....Pages 235-244 The 3D visibility complex : a new approach to the problems of accurate visibility....Pages 245-256 Conservative Radiance Interpolants for Ray Tracing....Pages 257-268 Accurate Visibility and Meshing Calculations for Hierarchical Radiosity....Pages 269-278 Back Matter....Pages 279-297
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