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Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds (Springer Series in Immersive Environments)

معرفی کتاب «Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds (Springer Series in Immersive Environments)» نوشتهٔ Anna Peachey, Mark Childs (auth.), Anna Peachey, Mark Childs (eds.)، منتشرشده توسط نشر Springer-Verlag London در سال 2011. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Virtual worlds are impacting on the lives of millions of people, reaching from communication to education, recreation to business. A significant aspect of these environments is the requirement for users to create an avatar, a character to represent their interactions inworld. Because activity within virtual worlds can be anonymous, and the appearance of these avatars completely malleable, within such spaces we can be whatever we choose to be. Once decoupled from who we physically are, our notion of individual identity is potentially unlimited. Virtual worlds are therefore becoming arenas for experimentation with, and exploration of, identity. __Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds__ presents a variety of approaches to understanding these novel forms of identity. Through case studies, literature reviews, quantitative and qualitative analyses and personal reflections, the authors explore the influences and consequences of being virtual. The chapters identify contemporary concepts of identity, how these apply (or may not apply) in virtual worlds, examine the factors that support the development of identity in virtual worlds, give examples of how people manage the multiple identities that can be developed between the physical and the virtual, and explore some of the uses to which these new forms of identity can be put. Through the experiences of virtual worlds, the notion of who we are is changing. Reinventing Ourselves is a guide to where these new forms of identity come from, and where they may be taking us. Virtual worlds are impacting on the lives of millions of people, reaching from communication to education, recreation to business. A significant aspect of these environments is the requirement for users to create an avatar, a character to represent their interactions inworld. Because activity within virtual worlds can be anonymous, and the appearance of these avatars completely malleable, within such spaces we can be whatever we choose to be. Once decoupled from who we physically are, our notion of individual identity is potentially unlimited. Virtual worlds are therefore becoming arenas for experimentation with, and exploration of, identity. ℗ Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds presents a variety of approaches to understanding these novel forms of identity. Through case studies, literature reviews, quantitative and qualitative analyses and personal reflections, the authors explore the influences and consequences of being virtual. The chapters identify contemporary concepts of identity, how these apply (or may not apply) in virtual worlds, examine the factors that support the development of identity in virtual worlds, give examples of how people manage the multiple identities that can be developed between the physical and the virtual, and explore some of the uses to which these new forms of identity can be put.℗ Through the experiences of virtual worlds, the notion of who we are is changing. Reinventing Ourselves is a guide to where these new forms of identity come from, and where they may be taking us. ℗ Front Matter....Pages i-xiv Virtual Worlds and Identity....Pages 1-12 Identity: A Primer....Pages 13-31 The Self and Second Life: A Case Study Exploring the Emergence of Virtual Selves....Pages 33-57 Liminal Phases of Avatar Identity Formation in Virtual World Communities....Pages 59-80 Encountering Oneself and the Other: A Case Study of Identity Formation in Second Life....Pages 81-100 Virtual Fashion Play as Embodied Identity Re/Assembling: Second Life Fashion Bloggers and Their Avatar Bodies....Pages 101-127 Embodying Self in Virtual Worlds....Pages 129-151 “Is That Your Boyfriend?” An Experiential and Theoretical Approach to Understanding Gender-Bending in Virtual Worlds....Pages 153-175 Constructing Disability in Online Worlds; Conceptualising Disability in Online Research....Pages 177-190 As Long as They Don’t Know Where I Live: Information Disclosure Strategies for Managing Identity in Second Life TM ....Pages 191-211 Multiple Personality Order: Physical and Personality Characteristics of the Self, Primary Avatar and Alt....Pages 213-234 Comparing Avatar and Video Representations....Pages 235-251 What Is My Avatar? Who Is My Avatar? The Avatar as a Device to Achieve a Goal: Perceptions and Implications....Pages 253-273 Situated Learning in Virtual Worlds and Identity Reformation....Pages 275-299 Virtual Worlds and Identity Exploration for Marginalised People....Pages 301-321 Erratum to: What Is My Avatar? Who Is My Avatar? The Avatar as a Device to Achieve a Goal: Perceptions and Implications....Pages E1-E3 Back Matter....Pages 323-330 This proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments; and, creating an online identity for a physical world purpose The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.
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