Real-Time Rendering, Fourth Edition, 4th Edition
معرفی کتاب «Real-Time Rendering, Fourth Edition, 4th Edition» نوشتهٔ OverDrive، Inc، K L Walther و Tomas Akenine-Mo ̈ller, Eric Haines, Naty Hoffman، منتشرشده توسط نشر A K Peters/CRC Press در سال 2023. این کتاب در فرمت epub، زبان انگلیسی ارائه شده است.
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces. Source: publisher information "Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces" -- From the publisher
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