Разработка графической структуры научно-исследовательской работы в соответствии с признаками научного исследования: Учебно-методическое пособие
معرفی کتاب «Разработка графической структуры научно-исследовательской работы в соответствии с признаками научного исследования: Учебно-методическое пособие» نوشتهٔ Жилина Н. Д.، منتشرشده توسط نشر ЭБС Лань در سال 2019. این کتاب در 5 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است.
In Detail
Three.js is a JavaScript 3D library that offers a wide range of features for creating and displaying stunning 3D computer graphics on a web browser in an intuitive manner using JavaScript without having to deal with the complexity of a WebGL low-level API. Even though WebGL makes it possible to create 3D graphics in the browser without having to use plugins, programming WebGL, however, is hard and complex. This book shows you how Three.js allows you to be independent of browser plugins.
If you are an experienced web designer who wants to set the tone for an immersive design environment in your applications then this book is for you.
"Learning Three.js: The JavaScript 3D Library for WebGL" is a practical, example-rich book that will help you to master all the features of Three.js. With this book, youll learn how to create and animate gorgeous looking 3D scenes directly in your browser utilizing the full potential of WebGL and modern browsers without having to learn WebGL.
"Learning Three.js: The JavaScript 3D Library for WebGL" starts by going over the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. This will allow you to learn everything you need to know about Three.js in an easy and interactive manner.
Besides the basic concepts, this book will show you how you can create realistic looking 3D objects using materials and textures as well as how to load them from externally created models. Youll learn how to easily control the camera using the Three.js build-in camera controls so you can fly or walk around the 3D scene you have created. You will also learn how to use morph and bones-based animation and how to add physics to your scene.
After reading Learning Three.js: The JavaScript 3D Library for WebGL and playing around with the extensive set of examples, youll know everything that is required to create 3D animating graphics using Three.js that run in any browser.
Approach
This book contains an extensive set of practical examples and an easy-to-follow approach to creating 3D objects.
Who this book is for
This book is great for anyone who already knows JavaScript and who wants to start creating 3D graphics that run in any browser. You dont need to know anything about advanced math or WebGL; all that is needed is a general knowledge of JavaScript and HTML. The required materials and examples can be freely downloaded and all tools used in this book are open source.
JavaScript is a powerful, object-based scripting language; JavaScript programs can be embedded directly into HTML web pages. When combined with the Document Object Model (DOM) defined by a web browser, JavaScript allows you to create Dynamic HTML (DHTML) content and interactive client-side web applications. JavaScript syntax is based on the popular programming languages C, C++, and Java, which makes it familiar and easy to learn for experienced programmers. At the same time, JavaScript is an interpreted scripting language, providing a flexible, forgiving environment in which new programmers can learn. * The Definitive Guide* provides a thorough description of the core JavaScript language and both the legacy and standard DOMs implemented in web browsers. The book includes sophisticated examples that show you how to handle common tasks such as validating form data, working with cookies, and creating portable DHTML animations. The book also contains detailed reference sections that cover the core JavaScript API, the legacy client-side API, and the W3C standard DOM API, documenting every JavaScript object, method, property, constructor, constant, function, and event handler in those APIs. This fourth edition of the bestselling JavaScript book has been carefully updated to cover JavaScript 1.5 (ECMAScript Version 3). The book also provides complete coverage of the W3C DOM standard (Level 1 and Level 2), while retaining material on the legacy Level 0 DOM for backward compatibility. * The Definitive Guide* is a complete programmer's guide and reference manual for JavaScript. It is particularly useful for developers working with the latest standards-compliant web browsers, such as Internet Explorer 6, Netscape 6, and Mozilla. HTML authors can learn how to use JavaScript to build dynamic web pages. Experienced programmers can quickly find the information they need to start writing sophisticated JavaScript programs. This book is an indispensable reference for all JavaScript programmers, regardless of experience level. ---------- *Description from the Fourth Edition (2007, O'Reilly Media)* Printing History August 1996 Beta Edition. January 1997 Second Edition. June 1998 Third Edition. January 2002 Fourth Edition. Annotation Three.js is a JavaScript 3D library that offers a wide range of features for creating and displaying stunning 3D computer graphics on a web browser in an intuitive manner using JavaScript without having to deal with the complexity of a WebGL low-level API. Even though WebGL makes it possible to create 3D graphics in the browser without having to use plugins, programming WebGL, however, is hard and complex. This book shows you how Three.js allows you to be independent of browser plugins. If you are an experienced web designer who wants to set the tone for an immersive design environment in your applications then this book is for you."Learning Three.js: The JavaScript 3D Library for WebGL" is a practical, example-rich book that will help you to master all the features of Three.js. With this book, youll learn how to create and animate gorgeous looking 3D scenes directly in your browser utilizing the full potential of WebGL and modern browsers without having to learn WebGL."Learning Three.js: The JavaScript 3D Library for WebGL" starts by going over the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. This will allow you to learn everything you need to know about Three.js in an easy and interactive manner. Besides the basic concepts, this book will show you how you can create realistic looking 3D objects using materials and textures as well as how to load them from externally created models. Youll learn how to easily control the camera using the Three.js build-in camera controls so you can fly or walk around the 3D scene you have created. You will also learn how to use morph and bones-based animation and how to add physics to your scene. After reading Learning Three.js: The JavaScript 3D Library for WebGL and playing around with the extensive set of examples, youll know everything that is required to create 3D animating graphics using Three.js that run in any browser Since 1996, The Definitive Guide has been the bible for JavaScript programmers—a programmer's guide and comprehensive reference to the core language and to the client-side JavaScript APIs defined by web browsers.The 6th edition covers HTML5 and ECMAScript 5. Many chapters have been completely rewritten to bring them in line with today's best web development practices. New chapters in this edition document jQuery and server side JavaScript. It's recommended for experienced programmers who want to learn the programming language of the Web, and for current JavaScript programmers who want to master it.'A must-have reference for expert JavaScript programmers...well-organized and detailed.'—Brendan Eich, creator of JavaScript, CTO of Mozilla'I made a career of what I learned from The Definitive Guide.”—Andrew Hedges, Tapulous Since 1996, The Definitive Guide has been the bible for JavaScript programmers--a programmer's guide and comprehensive reference to the core language and to the client-side JavaScript APIs defined by web browsers. The 6th edition covers HTML5 and ECMAScript 5. Many chapters have been completely rewritten to bring them in line with today's best web development practices. New chapters in this edition document jQuery and server side JavaScript. It's recommended for experienced programmers who want to learn the programming language of the Web, and for current JavaScript programmers who want to master it. "A must-have reference for expert JavaScript programmers...well-organized and detailed." --Brendan Eich, creator of JavaScript, CTO of Mozilla "I made a career of what I learned from The Definitive Guide ." --Andrew Hedges, Tapulous Since 1996, The Definitive Guide has been the bible for JavaScript programmers - a programmer's guide and comprehensive reference to the core language and to the client-side JavaScript APIs defined by web browsers. The 6th edition covers HTML5 and ECMAScript 5. Many chapters have been completely rewritten to bring them in line with today's best web development practices. New chapters in this edition document jQuery and server side JavaScript. It's recommended for experienced programmers who want to learn the programming language of the Web, and for current JavaScript programmers who want to master it Introduction to JavaScript Core JavaScript. Lexical structure ; Types, values, and variables ; Expressions and operators ; Statements ; Objects ; Arrays ; Functions ; Classes and modules ; Pattern matching with regular expressions ; JavaScript subsets and extensions ; Server-side JavaScript Client-side JavaScript. JavaScript in web browsers ; The window object ; Scripting documents ; Scripting CSS ; Handling events ; Scripted HTTP ; The jQuery library ; Client-side storage ; Scripted media and graphics ; HTML5 APIs Core JavaScript reference Client-side JavaScript reference. ""Learning Three.js is a hands-on guide which provides everything you need to start working with the powerful JavaScript library, and start creating awesome in-browser visualizations"". Learning Three.js is written for anyone looking to get started with Three.js, or looking to improve their skills with the popular js library. The book assumes some knowledge of javascript, but you don't need any knowledge of Three.js itself to follow the book A revised and updated edition offers comprehensive coverage of ECMAScript 5 (the new JavaScript language standard) and also the new APIs introduced in HTML5, with chapters on functions and classes completely rewritten and updated to match current best practices and a new chapter on language extensions and subsets.