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Python for Everyone

معرفی کتاب «Python for Everyone» نوشتهٔ Cay S. Horstmann; Rance D. Necaise، منتشرشده توسط نشر John Wiley & Sons در سال 2016. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Python for Everyone» در دستهٔ بدون دسته‌بندی قرار دارد.

With Wiley's Interactive Edition, you get all the benefits of a downloadable, reflowable eBook with added resources to make your study time more effective, including: - Lambda Expressions, Default & Static Method interfaces - Embedded Problem Solving Sections & How-To Guides - Worked Examples & Self-Check Exercises at the end of each chapter - Progressive Figures that trace code segments using color for easy recognition - Linked Programming Tips & Common Errors for programming best practices Cay Horstmann's Python for Everyone, Interactive Edition, 2nd Edition provides a comprehensive and approachable introduction to fundamental programming techniques and design skills, and helps students master basic concepts and become competent coders. The inclusion of advanced chapters makes the text suitable for a 2 or 3-term sequence, or as a comprehensive reference to programming in Python. Major rewrites and an updated visual design make this student-friendly text even more engaging. Filled with realistic programming examples, a great quantity and variety of homework assignments, and lab exercises that build student problem-solving abilities, it is no surprise Python for Everyone is the number one text for early objects in the Python market. Cover Title Page Copyright Preface New to This Edition A Tour of the Book Acknowledgments A Walkthrough of the Learning Aids Contents Chapter 1 Introduction 1.1 Computer Programs 1.2 The Anatomy of a Computer 1.3 The Python Programming Language Chapter 2 Programming with Numbers and Strings 2.1 Variables 2.1.1 Defining Variables 2.1.2 Number Types 2.1.3 Variable Names 2.1.4 Constants 2.1.5 Comments 2.1.2 Number Types 2.2 Arithmetic 2.2.1 Basic Arithmetic Operations 2.2.2 Powers 2.2.3 Floor Division and Remainder 2.2.4 Calling Functions 2.2.5 Mathematical Functions Chapter 3 Decisions 3.1 The if Statement 3.2 Relational Operators 3.3 Nested Branches 3.4 Multiple Alternatives 3.5 Problem Solving: Flowcharts 3.6 Problem Solving: Test Cases 3.7 Boolean Variables and Operators 3.8 Analyzing Strings 3.9 Application: Input Validation Chapter 4 Loops 4.1 The while Loop 4.2 Problem Solving: Hand-Tracing 4.3 Application: Processing Sentinel Values 4.4 Problem Solving: Storyboards 4.5 Common Loop Algorithms 4.5.1 Sum and Average Value 4.5.2 Counting Matches 4.5.3 Prompting Until a Match is Found 4.5.4 Maximum and Minimum 4.5.5 Comparing Adjacent Values 4.6 The for Loop 4.7 Nested Loops 4.8 Processing Strings 4.8.1 Counting Matches 4.8.2 Finding All Matches 4.8.3 Finding the First or Last Match 4.8.4 Validating a String 4.8.5 Building a New String 4.9 Application: Random Numbersand Simulations 4.9.1 Generating Random Numbers 4.9.2 Simulating Die Tosses 4.9.3 The Monte Carlo Method 4.10 Graphics: Digital Image Processing 4.10.1 Filtering Images 4.10.2 Reconfiguring Images 4.11 Problem Solving: Solve a SimplerProblem First Chapter 5 Functions 5.1 Functions as Black Boxes 5.2 Implementing and Testing Functions 5.2.1 Implementing a Function 5.2.2 Testing a Function 5.2.3 Programs that Contain Functions 5.3 Parameter Passing 5.4 Return Values 5.5 Functions Without Return Values 5.6 Problem Solving: Reusable Functions 5.7 Problem Solving: Stepwise Refinement 5.8 Variable Scope 5.9 Graphics: Building an ImageProcessing Toolkit 5.9.1 Getting Started 5.9.2 Comparing Images 5.9.3 Adjusting Image Brightness 5.9.4 Rotating an Image 5.9.5 Using the Toolkit 5.10 Recursive Functions (Optional) Chapter 6 Lists 6.1 Basic Properties of Lists 6.1.1 Creating Lists 6.1.2 Accessing List Elements 6.1.3 Traversing Lists 6.1.4 List References 6.2 List Operations 6.2.1 Appending Elements 6.2.2 Inserting an Element 6.2.3 Finding an Element 6.2.4 Removing an Element 6.2.5 Concatenation and Replication 6.2.6 Equality Testing 6.2.7 Sum, Maximum, Minimum, and Sorting 6.2.8 Copying Lists 6.3 Common List Algorithms 6.3.1 Filling 6.3.2 Combining List Elements 6.3.3 Element Separators 6.3.4 Maximum and Minimum 6.3.5 Linear Search 6.3.6 Collecting and Counting Matches 6.3.7 Removing Matches 6.3.8 Swapping Elements 6.3.9 Reading Input 6.4 Using Lists with Functions 6.5 Problem Solving: Adapting Algorithms 6.6 Problem Solving: Discovering Algorithms byManipulating Physical Objects 6.7 Tables 6.7.1 Creating Tables 6.7.2 Accessing Elements 6.7.3 Locating Neighboring Elements 6.7.4 Computing Row and Column Totals 6.7.5 Using Tables with Functions Chapter 7 Files and Exceptions 7.1 Reading and Writing Text Files 7.1.1 Opening a File 7.1.2 Reading from a File 7.1.3 Writing to a File 7.1.4 A File Processing Example 7.2 Text Input and Output 7.2.1 Iterating over the Lines of a File 7.2.2 Reading Words 7.2.3 Reading Characters 7.2.4 Reading Records 7.3 Command Line Arguments 7.4 Binary Files and Random Access (Optional) 7.4.1 Reading and Writing Binary Files 7.4.2 Random Access 7.4.3 Image Files 7.4.4 Processing BMP Files 7.5 Exception Handling 7.5.1 Raising Exceptions 7.5.2 Handling Exceptions 7.5.3 The finally Clause 7.6 Application: Handling Input Errors Chapter 8 Sets and Dictionaries 8.1 Sets 8.1.1 Creating and Using Sets 8.1.2 Adding and Removing Elements 8.1.3 Subsets 8.1.4 Set Union, Intersection, and Difference 8.2 Dictionaries 8.2.1 Creating Dictionaries 8.2.2 Accessing Dictionary Values 8.2.3 Adding and Modifying Items 8.2.4 Removing Items 8.2.5 Traversing a Dictionary 8.3 Complex Structures 8.3.1 A Dictionary of Sets 8.3.2 A Dictionary of Lists Chapter 9 Objects and Classes 9.1 Object-Oriented Programming 9.2 Implementing a Simple Class 9.3 Specifying the Public Interface of a Class 9.4 Designing the Data Representation 9.5 Constructors 9.6 Implementing Methods 9.7 Testing a Class 9.8 Problem Solving: Tracing Objects 9.9 Problem Solving: Patterns for Object Data 9.9.1 Keeping a Total 9.9.2 Counting Events 9.9.3 Collecting Values 9.9.4 Managing Properties of an Object 9.9.5 Modeling Objects with Distinct States 9.9.6 Describing the Position of an Object 9.10 Object References 9.10.1 Shared References 9.10.2 The None Reference 9.10.3 The self Reference 9.10.4 The Lifetime of Objects 9.11 Application: Writing a Fraction Class 9.11.1 Fraction Class Design 9.11.2 The Constructor 9.11.3 Special Methods 9.11.4 Arithmetic Operations 9.11.5 Logical Operations Chapter 10 Inheritance 10.1 Inheritance Hierarchies 10.2 Implementing Subclasses 10.3 Calling the Superclass Constructor 10.4 Overriding Methods 10.5 Polymorphism 10.6 Application: A Geometric ShapeClass Hierarchy 10.6.1 The Base Class 10.6.2 Basic Shapes 10.6.3 Groups of Shapes Chapter 11 Recursion 11.1 Triangle Numbers Revisited 11.2 Problem Solving: Thinking Recursively 11.3 Recursive Helper Functions 11.4 The Efficiency of Recursion 11.5 Permutations 11.6 Backtracking 11.7 Mutual Recursion Chapter 12 Sorting and Searching 12.1 Selection Sort 12.2 Profiling the Selection Sort Algorithm 12.3 Analyzing the Performanceof the Selection Sort Algorithm 12.4 Merge Sort 12.5 Analyzing the Merge Sort Algorithm 12.6 Searching 12.6.1 Linear Search 12.6.2 Binary Search 12.7 Problem Solving: Estimating the RunningTime of an Algorithm 12.7.1 Linear Time 12.7.2 Quadratic Time 12.7.3 The Triangle Pattern 12.7.4 Logarithmic Time Appendix A Python Operator Summary Appendix B Python Reserved Word Summary Appendix C The Python Standard Library Appendix D The Basic Latin and Latin-1 Subsets of Unicode Appendix E Binary Numbers and Bit Operations Binary Numbers Two’s Complement Integers Bit and Shift Operations Appendix F HTML Summary Glossary Index Credits EULA __**With Wiley's Interactive Edition, you get all the benefits of a downloadable, reflowable eBook with added resources to make your study time more effective, including:**__ - Lambda Expressions, Default & Static Method interfaces- Embedded Problem Solving Sections & How-To Guides- Worked Examples & Self-Check Exercises at the end of each chapter - Progressive Figures that trace code segments using color for easy recognition- Linked Programming Tips & Common Errors for programming best practicesCay Horstmann's provides a comprehensive and approachable introduction to fundamental programming techniques and design skills, and helps students master basic concepts and become competent coders. The inclusion of advanced chapters makes the text suitable for a 2 or 3-term sequence, or as a comprehensive reference to programming in Python. Major rewrites and an updated visual design make this student-friendly text even more engaging. Filled with realistic programming examples, a great quantity and variety of homework assignments, and lab exercises that build student problem-solving abilities, it is no surprise Python for Everyone is the number one text for early objects in the Python market. "Cay Horstmann's Python for Everyone, 2nd Edition provides a comprehensive and approachable introduction to fundamental programming techniques and design skills, and helps students master basic concepts and become competent coders. The inclusion of advanced chapters makes the text suitable for a 2 or 3-term sequence, or as a comprehensive reference to programming in Python. Major rewrites and an updated visual design make this student-friendly text even more engaging. Filled with realistic programming examples, a great quantity and variety of homework assignments, and lab exercises that build student problem-solving abilities, it is no surprise Python for Everyone is the number one text for early objects in the Python market"--Publisher's website
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