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PYTHON FOR BEGINNERS: A Crash Course Guide for Machine Learning and Web Programming. Learn a Computer Language in Easy Steps with Coding Exercises.

جلد کتاب PYTHON FOR BEGINNERS: A Crash Course Guide for Machine Learning and Web Programming. Learn a Computer Language in Easy Steps with Coding Exercises.

معرفی کتاب «PYTHON FOR BEGINNERS: A Crash Course Guide for Machine Learning and Web Programming. Learn a Computer Language in Easy Steps with Coding Exercises.» نوشتهٔ 1950-، 傅佩荣 و Test, Jason، منتشرشده توسط نشر 2020 در سال 2020. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

INTRODUCTION Equivalent Problems Why use design patterns? Python Design Patterns Generative Patterns Structural Patterns Behavioral patterns Python Specific Design Patterns Type Annotation in Python 4 programming languages to learn, even if you are a humanist 1.Vba 2.SQL 3.R 4.Python Well, as it were, let's go Where to get Python? 1.PYTHON CODE OPTIMIZATION WITH CTYPES Basic optimizations Built-in Data Structures List expressions ctypes Compiling C code in Python Structures in Python Call your code in C Something More: PyPy 2.FINDING THE PERFECT TOOLKIT: ANALYZING POPULAR PYTHON PROJECT TEMPLATES Overview De facto standards Flake8 Pytest and coverage.py Sphinx Promising tools Pyproject.toml Poetry Dependabot Personal recommendations Pre-commit Pylint Black Subtotals Bonus: Template Recommendations Django Data Processing and Analysis General Purpose Templates 3.HOW ARE BROAD INTEGER TYPES IMPLEMENTED IN PYTHON? Presentation and Definition Decoding ob_digit Decoding ob_size Storage Python path Integer Long Operations Addition Subtraction Multiplication Division and other operations Optimizing Frequently Used Integers 4.CREATE A BOT IN PYTHON TO LEARN ENGLISH Idea Base structure Decorators are our everything Admin panel Main functionality We pack the bot 5. THE THERMAL IMAGER ON THE RASPBERRY PI MLX90640. What is it? And then what is the GY-MCU90640? Connect to Raspberry PI Soft Results 6.FINDING A FREE PARKING SPACE WITH PYTHON Decomposing the task We recognize parking spaces Recognize cars We recognize empty parking spaces Send SMS Putting it all together 7. CREATING GAMES ON THE PYGAME FRAMEWORK | PART 1 Event handling Breakout class Keystroke handling Mouse event handling Handling Timer Events Game process Moving racket Moving ball Setting the initial speed of the ball Summarize CREATING GAMES ON THE PYGAME FRAMEWORK | PART 2 Collision Recognition Collision of a ball with a racket. Collision with the floor. Collision with ceiling and walls Collision with bricks Game Menu Design Program Button Creation Menu Design Show and hide GameMenu To summarize CREATING GAMES ON THE PYGAME FRAMEWORK| PART 3 End of the game Game over! Game End Message Display Saving records between games Adding Sound Effects and Music Sound effects Record your sound effects and messages Playing background music Adding Advanced Features Special effects system Racket increase Ball slowdown More points Extra lives Future Features Go to the next level Second ball Lasting records Bombs and bonuses Summarize 8.OBJECT-ORIENTED PROGRAMMING (OOP) IN PYTHON 3 Algorithms and data structures What is object-oriented programming (OOP)? Python classes Python Objects (Instances) How to define a class in Python Instance attribute Class attributes Create Objects What's the matter? Review of exercises (# 1) Instance Methods Attribute Change Python object inheritance Dog Park Example Extending parent class functionality Parent and child classes Overriding parent class functionality Review of exercises (# 2) CONCLUSION
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