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Python : an introduction to programming

معرفی کتاب «Python : an introduction to programming» نوشتهٔ James R. Parker، منتشرشده توسط نشر Mercury Learning and Information در سال 2016. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Python : an introduction to programming» در دستهٔ بدون دسته‌بندی قرار دارد.

This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation - material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game development. Designed as a Year One textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience. Features: * Introduces programming concepts that use Python 3 * Includes many examples based on video game development * 4-color throughout with game demos on the companion files Title Copyrights Contents Preface Chapter 0 Modern Computers Chapter 1 Computers and Programming Chapter 2 Repetition Chapter 3 Sequences: Strings, Tuples, and Lists Chapter 4 Functions Chapter 5 Files: Input and Output Chapter 6 Classes Chapter 7 Graphics Chapter 8 Manipulating Data Chapter 9 Multimedia Chapter 10 Basic Algorithms Chapter 11 Programming for the Sciences Chapter 12 How to Write Good Programs Chapter 13 Communicating with the Outside World Chapter 14 A Brief Glib Reference Index This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just in time presentation - material is given to the student when it is needed. Many examples are based on games, because Python has become the language of choice for basic game development. Designed as a year 1 textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming An introduction to programming concepts that uses Python 3 as the target language. The book follows a practical just-in-time presentation - material is given to the student when it is needed. Many examples are based on games, because Python has become the language of choice for basic game development. Following a practical, just-in-time presentation which gives students material as they need it, this guide is designed as a Year One textbook for introduction to programming classes or for the novice hobbyist who wants to learn the fundamentals of programming. -- Edited summary from book
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