معرفی کتاب «Protocols for Multimedia Systems: 6th International Conference, PROMS 2001, Enschede, The Netherlands, October 17-19, 2001 Proceedings (Lecture Notes in Computer Science, 2213)» نوشتهٔ Marten J. van Sinderen (editor), Lambert J.M. Nieuwenhuis (editor)، منتشرشده توسط نشر Springer Berlin Heidelberg : Imprint: Springer. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
This conference in Enschede, The Netherlands, is the sixth in a series of international conferences and workshops under the title Protocols for Multimedia Systems, abbreviated as PROMS. The first PROMS workshop took place in June 1994 in Berlin, Germany, followed by workshops in Salzburg, Austria (October 1995) and Madrid, Spain (October 1996). In 1997, PROMS formed a temporary alliance with Multimedia Networking, a conference previously held in Aizu, Japan, in 1995. This led to the international conference on Protocols for Multimedia Systems – Multimedia Networking, PROMS MmNet, that took place in Santiago, Chile (November 1997). Since then PROMS has been announced as an international conference, although informal contacts and interactive sessions – as in a workshop – were retained as a desirable feature of PROMS. After a gap of three years, PROMS was organized in Cracow, Poland (October 2000), for the fifth time. We consider it a challenge to make this sixth edition of PROMS as successful as the previous events. The goal of the PROMS series of conferences and workshops is to contribute to scientific, strategic, and practical cooperation between research institutes and industrial companies in the area of multimedia protocols. This is also the goal of PROMS 2001. The basic theme of this conference continues to be multimedia protocols, both at the network and application level, although the increasing interest in wireless, mobility, and quality of service as interrelated topics with relevance to multimedia are reflected in the current program. Protocols for Multimedia Systems Preface Organization Table of Contents Globule: A Platform for Self-Replicating Web Documents Introduction General Model Document Model Cooperative Servers Security Issues System Architecture Delegated Resource Management Document Replication Client Redirection Integration into the Apache Web Server Related Work Content Distribution Networks Peer-to-Peer Systems Streaming Media Replication Conclusion References Architecture of QOSMIC - A QoS Manager for Internet Connections 1 Introduction 1.4 Admission Control 2 Architecture of QOSMIC 3 QOSMIC Protocols 3.3 Use of COPS Š The Common Open Policy Server 4 Implementation of QOSMIC 5 Conclusions and Future Work References A QoS-Driven ISP Selection Mechanism for IPv6 Multi-homed Sites 1. Introduction 2. Introduction to IPv6 Multi-homing 2.1. Multi-homing Requirements 2.2. Review of Proposed Solutions for Multi-homing Issues 2.2.1. IPv4 Multi-homing Proposals 2.2.2. IPv6-Compatible Multi-homing Proposals 4. Conclusions and Future Work References Broadcasting Multimedia Channels in Future Mobile Systems Introduction Channels Domains Channel Policies Adaptation Policies Summary and Future Work References Providing VCR Functionality in Staggered Video Broadcasting Introduction Related Work VCR Functions in Periodic Broadcast Staggered Broadcasting VCR Functions Conditions for Continuous VCR Reception Schedule Discontinuous VCR Actions Simulation Discussion Conclusion References A Fully Scalable and Distributed Architecture for Video-on-Demand Introduction Related Work Scalability in VoD Systems Our Approach: A Hierarchical Proxy VoD System Analytical Model 5.1 One Level Proxy System 5.2 Hierarchical Proxy-Based System 5.2.1 Proxy with Caching 5.2.2 Proxy with Caching and Mirroring Evaluation of the Proposed Architecture Conclusions References A Mechanism for Multicast Multimedia Data with Adaptive QoS Characteristics Introduction Overview of Adaptive Multicast Transmission Mechanism Algorithms of Adaptive Multicast Transmission Mechanism Feedback Analysis Algorithm ̊ Estimation of Receiver iTMs Preferred Transmission Rate Update Sender Rate Algorithm - Estimation of Sender Transmission Rate Simulations Simulation One: Multicast Transmission of Adaptive Multimedia in Heterogeneous Receivers Simulation Two: Multicast Transmission of Adaptive Multimedia in Heterogeneous Receivers and UDP Traffic at the Same Time Simulation Three: Multicast Transmission of Adaptive Multimedia in Heterogeneous Receivers and TCP Traffic at the Same Time Conclusion ̊ Future Work References Bandwidth Measurements of ALM Trees for Content Distribution Motivations ALM Architecture Generic ALM Architecture ALM for Content Distribution End-to-End Measurements End-to-End Unicast Measurements End-to-End Multicast Measurements End-to-End Measurements for ALM Packet Probe Interleaving Simulation Results Implementation Issues Conclusions and Further Work References GCAP: A New Multimedia Multicast Architecture for QoS Introduction Multicast Network Support The Current IP Multicast Architecture The Source-Specific Multicast Service Monomedia Multicasting The Tree Building Control Protocol Reliability Monitoring Edge Devices Multimedia Multicasting Partial Order and Partial Reliability Transport Channel and Session Integrity Conclusion References Protection of Fairness for Multimedia Traffic Streams in a Non-cooperative Wireless LAN Setting 1 Introduction 2 Reference Scheduling Policy 3 Framework for a Non-cooperative MAC Setting 3.1 Verifiability 3.2 Non-deniability 4 Framework for an Nc-station Strategy 5 Framework for a Non-cooperative Scheduling Policy 6 Proposed Scheduling Policy 7 Performance Evaluation 8 Conclusion References Ad Hoc Routing in Bluetooth 1 Introduction 1.1 Bluetooth 1.2 Research Problem 1.3 Existing Work 1.4 Structure of the Article 2 Ad Hoc Networking 2.1 Ad Hoc Routing 2.2 Ad Hoc Routing Protocols for Bluetooth 3 Modeling 3.1 Bluetooth 3.2 Scatternet Forming 3.3 Routing Protocols 3.4 User(s) of the Network 3.5 Scenarios for Simulation 4 Experiment 4.1 Results and Discussion 4.2 Throughput 4.3 Delay 4.4 Overhead Data 4.5 The Performance of ZRP as Function of the Zone-Depth 5 Conclusions 5.1 Further Work References An Open Signaling Protocol for Wireless Host Mobility 1 Introduction 2 The Proposed Software Multi-agent System 3 An Open Signaling Protocol for Wireless Host Mobility 4 A Prototype Implementation 5 Conclusions References TCP/IP Protocol Engine System Simulation Introduction Protocol Engine System-on-Chip Architecture Fast Path Protocol Processing Software Stack Synchronisation TCP/IP Fast Path Unit Specification and Implementation Communication System Simulation Simulation Approach Object Structure Implementation Details Conclusions and Future Work References Design and Implementation of a Transparent Forward Error Correction Coding Daemon for Unreliable Transports Introduction Related Works Motivation Overview of the Proposed Design Packet Loss Characteristics Erasure Codes Design of the FEC System Implementation Dynamic Coding Rate Adjustment Protocol Stack Coder Architecture Usage Performance Analysis Analytical Model Experimental Results Conclusions Suggestions for Further Research References An Analytical Study on TCP-friendly Congestion Control for Multimedia Streams 1. Introduction 2. Differential Model for General (k,l) Congestion Control 3. Fairness 4. Stability 4.1 Queue Dynamics Modeling 4.2. Local Stability 4.3. Comparison in a Simple Case 5. Conclusion References Model-Based Service Creation in the Friends Project Introduction The Friends Middleware Platform Service Creation: The Need for a Model-Based Approach Limitations of Component-Based Design Model-Based Service Creation Behaviour Specification Architecture of the Friends Service Creation Environment Design Tools Modelling Tool Method Support Modelling Library Analysis Tools Design Time Analysis Run-Time Analysis Implementation Tools IDL and CS Generation Code Template Generation Component Implementation (Atomic Components) Configuration (SCGen) Component Repository Deployment Tools Assembly Packaging Conclusions References Validation of the Open Service Access API for UMTS Application Provisioning Introduction Open Service Access 2.1 Business Model 2.2 Architecture Framework 3.1 Secure Access 3.2 Integrity Management Heartbeat Management Load Management Fault Management Relation to Business Model Call Control Service 4.1 Functionalities 4.2 Architecture 4.3 Limitations User Location Service 5.1 Functionalities 5.2 Limitations Charging Service 6.1 Functionalities 6.2 Limitations Prototype Evaluation Conclusions References On the End-User QoS-Awareness of a Distributed Service Environment 1 Introduction 2 The Applied Business Model 2.1 GameHall Users 2.2 GameHall Service Provider GameHall manager GameHall deployer 2.3 Service Level Agreements 3 The Applied QoS Specification Framework QoS Specification Model at Interfaces 3.2 Layered QoS Model User-level QoS in the GameHall context: Applicationware QoS characteristics: Middleware QoS characteristics: Platform QoS characteristics: QoS Mapping: 4 Implementation of the QoS Framework into the Demonstrator 4.1 Implementation of QoS Specifications and Mappings 4.2 QoS Extension of the Distributed Service Environment 4.3 QoS Monitoring in the Distributed Service Environment 5 Conclusions and Outlooks References Author Index
This book constitutes the refereed proceedings of the Sixth International Conference on Protocols for Multimedia Systems (PROMS 2001), held in Enschede, The Netherlands, in October 2001.
The 18 papers presented were carefully reviewed and selected from a total of 43 papers. The papers are organized in sections on quality of service in the Internet, multimedia streaming, multimedia multicast, wireless networks and host mobility, tcp/ip optimization, and service development and deployment.
This book constitutes the refereed proceedings of the Sixth International Conference on Protocols for Multimedia Systems (PROMS 2001), held in Enschede, The Netherlands, in October 2001. The 18 papers presented were carefully reviewed and selected from a total of 43 papers. The papers are organized in sections on quality of service in the Internet, multimedia streaming, multimedia multicast, wireless networks and host mobility, tcp/ip optimization, and service development and deployment