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Programming the Raspberry Pi: Getting Started with Python (Third Edition)

معرفی کتاب «Programming the Raspberry Pi: Getting Started with Python (Third Edition)» نوشتهٔ Simon Monk، منتشرشده توسط نشر McGraw-Hill Education; McGraw Hill TAB در سال 2021. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Programming the Raspberry Pi: Getting Started with Python (Third Edition)» در دستهٔ بدون دسته‌بندی قرار دارد.

An up-to-date guide to creating your own fun and useful Raspberry PiTM programs This fully updated guide shows how to create inventive programs and fun games on your powerful Raspberry Pi―with no programming experience required. Programming the Raspberry PiTM: Getting Started with Python, Third Edition addresses physical changes and new setup procedures as well as OS updates to the current version 4. You will discover how to configure hardware and software, write Python scripts, create user-friendly GUIs, and control external electronics. Step-by-step projects include a digital clock prototype and a fully functioning Raspberry Pi robot. Configure your Raspberry Pi and explore its features Start writing and debugging Python programs Use strings, lists, functions, and dictionaries Work with modules, classes, and methods Apply object-oriented development methods Create user-friendly games using Pygame Build intuitive user interfaces with guizero Interface with hardware using the gpiozero library Attach external electronics through the GPIO port Add powerful Web features to your projects Cover About the Author Title Page Copyright Page Dedication Contents at a Glance Contents Preface Acknowledgments Introduction 1 Introduction What Is the Raspberry Pi? What Can You Do with a Raspberry Pi? A Tour of the Raspberry Pi Setting Up Your Raspberry Pi Buying What You Need Connecting Everything Together Booting Up Summary 2 Getting Started Linux The Desktop The Command Line Navigating with the Terminal sudo Applications Internet Resources Summary 3 Python Basics Mu Python Versions Python Shell Editor Numbers Variables For Loops Simulating Dice If Comparisons Being Logical Else While The Python Shell from the Terminal Summary 4 Strings, Lists, and Dictionaries String Theory Lists Functions Hangman Dictionaries Tuples Multiple Assignment Multiple Return Values Exceptions Summary of Functions Numbers Strings Lists Dictionaries Type Conversions Summary 5 Modules, Classes, and Methods Modules Using Modules Useful Python Libraries Object Orientation Defining Classes Inheritance Summary 6 Files and the Internet Files Reading Files Reading Big Files Writing Files The File System Pickling JSON Internet Summary 7 Graphical User Interfaces guizero Hello World Temperature Converter Other GUI Widgets Pop-Ups Menus Summary 8 Games Programming What Is Pygame? Coordinates Hello Pygame A Raspberry Game Following the Mouse One Raspberry Catch Detection and Scoring Timing Lots of Raspberries Summary 9 Interfacing Hardware GPIO Pin Connections Pin Functions Serial Interface Pins Power Pins Hat Pins Breadboarding with Jumper Wires Digital Outputs Step 1. Put the Resistor on the Breadboard Step 2. Put the LED on the Breadboard Step 3. Connect the Breadboard to the GPIO Pins Analog Outputs Digital Inputs Analog Inputs Hardware The Software HATs Summary 10 LED Fader Project What You Need Hardware Assembly Software Summary 11 Prototyping Project (Clock) What You Need Hardware Assembly Software Phase Two Summary 12 Raspberry Pi Robot Set Up the Raspberry Pi Zero W Web-Controlled Rover What You Need Hardware Software Autonomous Rover What You Need Hardware Software Summary 13 What Next Linux Resources Python Resources Raspberry Pi Resources Programming Languages Scratch C Other Languages Applications and Projects Media Center (Kodi) Home Automation Summary Index **An up-to-date guide to creating your own fun and useful Raspberry PiTM programs**__Programming the Raspberry PiTM: Getting Started with Python, Third Edition__* Configure your Raspberry Pi and explore its features * Start writing and debugging Python programs * Use strings, lists, functions, and dictionaries * Work with modules, classes, and methods * Apply object-oriented development methods * Create user-friendly games using Pygame * Build intuitive user interfaces with guizero * Interface with hardware using the gpiozero library * Attach external electronics through the GPIO port * Add powerful Web features to your projects
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