Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS) (Advances in Intelligent Systems and Computing Book 392)
معرفی کتاب «Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS) (Advances in Intelligent Systems and Computing Book 392)» نوشتهٔ Paul Chung, Andrea Soltoggio, Christian W. Dawson, Qinggang Meng, Matthew Pain (eds.)، منتشرشده توسط نشر Springer International Publishing : Imprint : Springer در سال 2016. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
This book presents the main scientific results of the 10th International Symposium of Computer Science in Sport (IACSS/ISCSS 2015), sponsored by the International Association of Computer Science in Sport in collaboration with the International Society of Sport Psychology (ISSP), which took place between September 9-11, 2015 at Loughborough, UK. This proceedings aims to build a link between computer science and sport, and reports on results from applying computer science techniques to address a wide number of problems in sport and exercise sciences. It provides a good platform and opportunity for researchers in both computer science and sport to understand and discuss ideas and promote cross-disciplinary research. The strictly reviewed and carefully revised papers cover the following topics:Modelling and Analysis, Artificial Intelligence in Sport, Virtual Reality in Sport, Neural Cognitive Training, IT Systems for Sport, Sensing Technologies and Image Processing. Front Matter....Pages i-xv Front Matter....Pages 1-1 Non-Invasive Performance Measurement in Combat Sports....Pages 3-10 Comparison between Marker-less Kinect-based and Conventional 2D Motion Analysis System on Vertical Jump Kinematic Properties Measured from Sagittal View....Pages 11-17 Test of ball speed in table tennis based on monocular camera....Pages 19-27 Table tennis and computer vision: a monocular event classifier....Pages 29-32 3D reconstruction of ball trajectory from a single camera in the ball game....Pages 33-39 Front Matter....Pages 41-41 Towards a Management Theory for the Introduction of IT Innovations in Top Level Sports....Pages 43-49 Information Systems for Top Level Football....Pages 51-58 Frame by frame playback on the Internet video....Pages 59-66 Front Matter....Pages 67-67 Computational system for strategy design and match simulation in team sports....Pages 69-76 Soccer analyses by means of artificial neural networks, automatic pass recognition and Voronoi-cells: An approach of measuring tactical success.....Pages 77-84 An Interval Type-2 Fuzzy Logic Based Classification Model for Testing Single-Leg Balance Performance of Athletes after Knee Surgery....Pages 85-92 A Comparison of Classification Accuracy for Gender Using Neural Networks Multilayer Perceptron (MLP), Radial Basis Function (RBF) Procedures Compared to Discriminant Function Analysis and Logistic Regression Based on Nine Sports Psychological Constructs to Measure Motivations to Participate in Masters Sports Competing at the 2009 World Masters Games....Pages 93-101 Detection of Individual Ball Possession in Soccer....Pages 103-107 Towards Better Measurability - IMU-Based Feature Extractors For Motion Performance Evaluation....Pages 109-116 Front Matter....Pages 117-117 The Aikido inspiration to safety and efficiency: an investigation on forward roll impact forces....Pages 119-127 To evaluate the relative influence of coefficient of friction on the motion of a golf ball (speed and roll) during a golf putt....Pages 129-138 Modelling the Tactical Difficulty of Passes in Soccer....Pages 139-143 Convergence and Divergence of Performances Across the Athletic Events for Men and Women: A Cross-Sectional Study 1960 – 2012....Pages 145-151 Introduction of the relative activity index: Towards a fair method to score school children’s activity using smartphones....Pages 153-156 Performance Analysis in Goalball....Pages 157-160 Front Matter....Pages 117-117 Markov Simulation by Numerical Derivation in Table Tennis....Pages 161-169 Prediction and control of the individual Heart Rate response in Exergames....Pages 171-178 Evaluation of changes in space control due to passing behavior in elite soccer using Voronoi-cells....Pages 179-183 What is the best fitting function? Evaluation of lactate curves with common methods from the literature....Pages 185-192 Computer analysis of bobsleigh team push....Pages 193-200 Front Matter....Pages 201-201 Development of a Novel Immersive Interactive Virtual Reality Cricket Simulator for Cricket Batting....Pages 203-210 Multi-Level Analysis of Motor Actions as a Basis for Effective Coaching in Virtual Reality....Pages 211-214 Front Matter....Pages 215-215 Evaluating the Indoor Football Tracking Accuracy of a Radio-Based Real-Time Locating System....Pages 217-224 Stance Phase Detection for Walking and Running Using an IMU Periodicity-based Approach....Pages 225-232 Gamification of Exercise and Fitness using Wearable Activity Trackers....Pages 233-240 Front Matter....Pages 241-241 Training of Spatial Competencies by Means of Gesture-controlled Sports Games....Pages 243-249 Methods to Assess Mental Rotation and Motor Imagery....Pages 251-258 Self-regulated multimedia learning in Sport Science Concepts and a field study....Pages 259-266 Back Matter....Pages 267-268 This book presents the main scientific results of the 10th International Symposium of Computer Science in Sport (IACSS/ISCSS 2015), sponsored by the International Association of Computer Science in Sport in collaboration with the International Society of Sport Psychology (ISSP), which took place between September 9-11, 2015 at Loughborough, UK. This proceedings aims to build a link between computer science and sport, and reports on results from applying computer science techniques to address a wide number of problems in sport and exercise sciences. It provides a good platform and opportunity for researchers in both computer science and sport to understand and discuss ideas and promote cross-disciplinary research. The strictly reviewed and carefully revised papers cover the following topics: Modelling and Analysis, Artificial Intelligence in Sport, Virtual Reality in Sport, Neural Cognitive Training, IT Systems for Sport, Sensing Technologies and Image Processing
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