Pro Android Web Game Apps : Using HTML5, CSS3, and JavaScript
معرفی کتاب «Pro Android Web Game Apps : Using HTML5, CSS3, and JavaScript» نوشتهٔ Juriy Bura (auth.)، منتشرشده توسط نشر Apress ; Computer Bookshops [distributor در سال 2012. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Pro Android Web Game Apps : Using HTML5, CSS3, and JavaScript» در دستهٔ بدون دستهبندی قرار دارد.
Dive into game development and create great multiplayer online games with Pro Android Web Game Apps. This hands-on guide covers both the theory and practice of browser game development for the Android platform. You'll use cutting-edge technologies to make game engines in your browser, establish real-time server communication, and create amazing gaming experiences with artificial intelligence and rich media. Bring your knowledge of HTML and JavaScript to the next level with Pro Android Web Game Apps. You are guided through exciting projects that give you firsthand experience with core game app development concepts. You'll start with a blank HTML page, and by the end of the book, have the skills needed to create a multiplayer online game with rich graphics, sound, animation, and more—even if you have no previous games development or server-side experience. What you’ll learn How to set up your development environment, run applications, and debug and profile code How to work with graphics and animations in a browser How to optimize rendering and make your games run faster How to handle events and user inputBuild an isometric game engineLearn the basics of 3D programming and WebGL How to use JavaScript to create full-blown server-side support for your games How to enrich your games using artificial intelligence Who this book is for The book is intended for developers with some generic HTML and JavaScript background who want to boost their experience to the next level and learn how to utilize browsers to build attractive multiplayer games for Android platform. No previous games development or server-side knowledge is required. Table of Contents Preparing the Environment Graphics in the Browser: the Canvas Element Creating the First Game Animations and Sprites Event Handling and User Input Rendering Virtual Worlds Making an Isometric Engine 3D in a Browser UsingWebGL Going Serverside Talking to the Server Making Multiplayer Games AI and Physics JavaScript GameEngines Building Native Applications Adding Sound App A: Debugging Web Applications Annotation, Pro Android Web Game Appsis a hands-on guide to building browser games for Android devices. The book covers both the theory and the practice of browser game development, from the very first steps to a complete multiplayer game with a rich graphical engine, complex logic and a powerful server. Oriented to Android devices, the book shows you how to use the full potential of this promising platform in your own projects. No other books are necessary to write your own commercial-grade games. The only languages that the reader must know are HTML and basic JavaScripteverything else is explained in detail and illustrated by examples. You don't need any other platforms knowledge; even your server-side programming is done with JavaScript. Start with a blank HTML page and create a massive, multiplayer online game at the end of the book!Focus on Androidutilize the full power of the world's fastest-growing mobile platformHands-on approachBuild five exciting projects while learning web game apps development for or on AndroidUse cutting-edge technologies to make a real 3D engine in your browser, connect to a server, and make your game social and viralWhat youll learnHow to set up your development environment, run applications, debug and profile codeHow to work with graphics and animations in browserHow to handle events and user input, and understand the portable device input modelsHow 3D engines workHow to develop or work with servers for online game appsHow to work with the algorithms behind game apps development for the webWho this book is forThe book is intended for developers with some generic HTML and JavaScript background who want to boost their experience to the next level and learn how to utilize browsers to build attractive multiplayer games for Android platform. No previous games development or server-side knowledge is required Dive into game development and create great multiplayer online games with Pro Android Web Game Apps. This hands-on guide covers both the theory and practice of browser game development for the Android platform. You'll use cutting-edge technologies to make game engines in your browser, establish real-time server communication, and create amazing gaming experiences with artificial intelligence and rich media. Bring your knowledge of HTML and JavaScript to the next level with Pro Android Web Game Apps. You are guided through exciting projects that give you firsthand experience with core game app development concepts. You'll start with a blank HTML page, and by the end of the book, have the skills needed to℗ create a multiplayer online game with rich graphics, sound, animation, and more ́ even if you have no previous games development or server-side experience.℗ ℗ Dive into game development and create great multiplayer online games with Pro Android Web Game Apps. This hands-on guide covers both the theory and practice of browser game development for the Android platform. You'll use cutting-edge technologies to make game engines in your browser, establish real-time server communication, and create amazing gaming experiences with artificial intelligence and rich media. Bring your knowledge of HTML and JavaScript to the next level with Pro Android Web Game Apps. You are guided through exciting projects that give you firsthand experience with core game app development concepts. You'll start with a blank HTML page, and by the end of the book, have the skills needed to create a multiplayer online game with rich graphics, sound, animation, and more#x97;even if you have no previous games development or server-side experience Front Matter....Pages i-xix Getting Started....Pages 1-39 Graphics in the Browser: The Canvas Element....Pages 41-88 Creating the First Game....Pages 89-121 Animation and Sprites....Pages 123-172 Event Handling and User Input....Pages 173-216 Rendering Virtual Worlds....Pages 217-253 Making an Isometric Engine....Pages 255-332 3D in a Browser....Pages 333-356 Using WebGL....Pages 357-395 Going Server-Side....Pages 397-447 Talking to the Server....Pages 449-475 Making Multiplayer Games....Pages 477-511 AI in Games....Pages 513-540 JavaScript Game Engines....Pages 541-564 Building Native Applications....Pages 565-598 Adding Sound....Pages 599-614 Back Matter....Pages 615-644
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