Practical Game Design : Learn the Art of Game Design Through Applicable Skills and Cutting-edge Insights
معرفی کتاب «Practical Game Design : Learn the Art of Game Design Through Applicable Skills and Cutting-edge Insights» نوشتهٔ Adam Kramarzewski, Ennio De Nucci [Adam Kramarzewski, Ennio De Nucci]، منتشرشده توسط نشر Packt Publishing Limited در سال 2018. این کتاب در 5 صفحه، فرمت epub، زبان انگلیسی ارائه شده است.
**Design creative and accessible games across genres, platforms, and development realities** Key Features* Design interactive characters that fill up the game world, both allies and enemies * Apply your learnings with exercises that will stimulate your creativity and get familiar with the game design process * Understand the skills and techniques required for a game designer to work in a professional studio Book DescriptionImmerse yourself in the fundamentals of game design. Are you are looking to take the creative lead and make better game designs faster? Then you have come to the right place. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market. The book builds up the basics of game design one simple piece at a time. Starting with learning how to conceptualize a game idea and present it to other people, you gradually move onto devising a design work plan for the whole project and adapt solutions from other games. You will learn to create original game mechanics without relying on existing reference material and test and eliminate anticipated design risks. You will then design elements that make up the playthrough length of a game, make the game mechanics, content and interface accessible to all players, and ensure all the gameplay mechanics and game content work as intended. Finally, you will learn to wrap up a game ahead of release, work through the different challenges of designing free to play games, improve its quality indefinitely. What you will learn* Define the production boundaries of a project * Conceptualize a game idea and present it to other people * Engineer gameplay systems and communicate them clearly and thoroughly * Build game mechanics off games that already exist * Distill an original idea into workable system design * Build spatial canvas of a game * Wrap up a game ahead of release and improve its quality indefinitely Who This Book Is ForWhether you are a student just approaching the discipline or junior game designer looking for your first role as a professional, this book is going to equip you with the fundamental knowledge to succeed in your career. By focusing on best practices and a practical approach, the book provides a useful insight into the arts and crafts of two senior game designers that would interest more seasoned professionals in the game industry. BDesign accessible and creative games across genres, platforms, and development realities/bh2About This Book/h2ulliImplement the skills and techniques required to work in a professional studio/liliAce the core principles and processes of level design, world building, and storytelling/liliDesign interactive characters that animate the gaming world/li/ulh2Who This Book Is For/h2Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.h2What You Will Learn/h2ulliDefine the scope and structure of a game project/liliConceptualize a game idea and present it to others/liliDesign gameplay systems and communicate them clearly and thoroughly/liliBuild and validate engaging game mechanics/liliDesign successful business models and prepare your games for live operations/liliMaster the principles behind level design, worldbuilding and storytelling/liliImprove the quality of a game by playtesting and polishing it/li/ulh2In Detail/h2If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms.Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended.As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting.h2Style and approach/h2A practical step by step guide to get you up and running with Game Design from scratch Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book DescriptionIf you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting.What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry. ]]> Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry. Design accessible and creative games across genres, platforms, and development realities About This Book Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Who This Book Is For Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry. What You Will Learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it In Detail If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how t.. Design creative and accessible games across genres, platforms, and development realities Key Features Design interactive characters that fill up the game world, both allies and enemies Apply your learnings with exercises that will stimulate your creativity and get familiar with the game design process Understand the skills and techniques required for a game designer to work in a professional studio Book Description Immerse yourself in the fundamentals of game design. Are you are looking to take the creative lead and make better game designs faster? Then you have come to the right place. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market. The book builds up the basics of game design one simple piece at a time. Starting with learning how to conceptualize a game idea and present it to other people, you gradually move onto devising a design work plan for the whole project and adapt solutions from other games. You will learn to create original game mechanics without relying on existing reference material and test and eliminate anticipated design risks. You will then design elements that make up the playthrough length of a game, make the game mechanics, content and interface accessible to all players, and ensure all the gameplay mechanics and game content work as intended. Finally, you will learn to wrap up a game ahead of release, work through the different challenges of designing free to play games, improve its quality indefinitely. What you will learn Define the production boundaries of a project Conceptualize a game idea and present it to other people Engineer gameplay systems and communicate them clearly and thoroughly Build game mechanics off games that already exist Distill an original idea into workable system design Build spatial canvas of a game Wrap up a game ahead of release and improve its quality indefinitely Who This Book Is For Whether you are a student just approaching the discipline or junior game designer looking for your first role as a professional, this book is going to equip you with the fundamental knowledge to succeed in your career. By focusing on best practices and a practical approach, the book provides a useful insight into the arts and crafts of two senior game designers that would interest more seasoned professionals in the game industry. Immerse yourself in the fundamentals of game design. Are you are looking to take the creative lead and make better game designs faster? Then you have come to the right place. The book builds up the basics of game design one simple piece at a time. Written by two highly experienced industry professionals, this book will give real insights and ...
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