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Physics for Game Programmers

معرفی کتاب «Physics for Game Programmers» نوشتهٔ Grant Palmer; SpringerLink (Online service)، منتشرشده توسط نشر Apress : Distributed in the United States by Springer در سال 2005. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Physics for Game Programmers» در دستهٔ بدون دسته‌بندی قرار دارد.

First, you can get the source code directly from Apress' website. Second...the implementations are in simple terms. Third...(Grant Palmer's) book is full of trivia about physics that are just plain fun to read. As far as the style of the book goes, I think that's actually where it really shines. The author has a way of explaining things that's thorough without being verbose. — Craig Andera, Pluralsight Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming&emdasheven if you don't have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.

First, you can get the source code directly from Apress' website. Second...the implementations are in simple terms. Third...(Grant Palmer's) book is full of trivia about physics that are just plain fun to read.

— InkBlog: The Random Musings of David Weller

As far as the style of the book goes, I think that's actually where it really shines. The author has a way of explaining things that's thorough without being verbose.

— Craig Andera, Pluralsight

Physics for Game Programmers shows you how to infuse compelling and realistic action into game programmingeven if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.

This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. Youll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.

Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained. *Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer. Illustrates how to use physics to infuse compelling and realistic action into game programming through mathematical models that accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats. Original. (Intermediate)
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