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Photographic rendering with V-Ray for SketchUp : an all-inclusive guide to creating a photo quality V-Ray render for SketchUp

معرفی کتاب «Photographic rendering with V-Ray for SketchUp : an all-inclusive guide to creating a photo quality V-Ray render for SketchUp» نوشتهٔ Brian Bradley، منتشرشده توسط نشر Packt Publishing در سال 2014. این کتاب در 5 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است.

VRay — мощный инструмент визуализации, поддерживающий Depth of Field (глубина резкости), Motion Blur (эффект «размытия» в движении), Displacement (карта смещения, с увеличением детализации трехмерных объектов). Кроме этого, V-ray имеет собственные источники освещения, систему солнце-небосвод, и физическую камеру с параметрами, аналогичными реальным фото- и видеокамерам. An allinclusive guide to creating a photo quality VRay render for SketchUp Clear, step-by-step instructions that teach you how to use the most important tools needed to create photographic renders in V-Ray Implement the steps effectively with the help of the SketchUp scene files provided Become a better artist by becoming familiar with important lighting and material backgrounds backed up by theory If you are a SketchUp user who would love to turn your favourite modelling application into a virtual photography studio, then this book has been designed and written for you.

In Detail

The latest 3D graphics cards bring us amazing visuals in the latest games, from Indie to AAA titles. This is made possible on Microsoft platforms including PC, Xbox consoles, and mobile devices thanks to Direct3D - a component of the DirectX API dedicated to exposing 3D graphics hardware to programmers. Microsoft DirectX is the graphics technology powering all of today's hottest games. The latest version-DirectX 11-features tessellation for film-like geometric detail, compute shaders for custom graphics effects, and improved multithreading for better hardware utilization. With it comes a number of fundamental game changing improvements to the way in which we render 3D graphics.

Direct3D Rendering Cookbook provides detailed .NET examples covering a wide range of advanced 3D rendering techniques available in Direct3D 11.2. With this book, you will learn how to use the new Visual Studio 2012 graphics content pipeline, how to perform character animation, how to use advanced hardware tessellation techniques, how to implement displacement mapping, perform image post-processing, and how to use compute shaders for general-purpose computing on GPUs.

After covering a few introductory topics about Direct3D 11.2 and working with the API using C# and SharpDX, we quickly ramp up to the implementation of a range of advanced rendering techniques, building upon the projects we create and the skills we learn in each subsequent chapter. Topics covered include using the new Visual Studio 2012 graphics content pipeline and graphics debugger, texture sampling, normal mapping, lighting and materials, loading meshes, character animation (vertex skinning), hardware tessellation, displacement mapping, using compute shaders for post-process effects, deferred rendering, and finally bringing all of this to Windows Store Apps for PC and mobile. After completing the recipes within Direct3D Rendering Cookbook, you will have an in-depth understanding of a range of advanced Direct3D rendering topics.

Approach

This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations.

Who this book is for

Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.

Preface Introduction Knowing Your Ingredients A Look at the Hardware Key Holder and Wallet Studio Shot Introduction Setting up Cycles for the First Run Creating a Three-Point Light Setup in Cycles Using Mesh Emitters Learning Environment Lighting Using the Glossy Shader to Create a Clean Metal Material Adding Realism to the Keys with a Bump Texture Creating a Rubber Shader for the Key Holder Adding Color to the Key Holder Creating a Leather Material for the Wallet Using the Cycles Camera's Depth of Field Setting the Cycles Render Parameters Creating Different Glass Materials in Cycles Introduction Creating a Simple Glass Shader Creating a Glass Full of Water Using Default Cycles Caustics Creating Custom Fake Caustics Creating a Custom and More Versatile Glass Shader Creating More Complex Glass Materials Obtaining a Dispersion Effect Creating an Absorption Glass Shader Creating an Interior Scene Introduction Creating Fake Portals to Decrease the Noise in the Scene Creating a Parquet Material Creating Materials for the Plant in the Scene Creating a Different Kind of Leather Creating the Materials for the Lamp Creating a Carpet Using Hair Particles Setting up Night Lighting Using IES Files in Cycles Creating an Exterior Scene Introduction Setting up the Lighting with an External Plugin Creating the Road Material Creating the Grass Material Texturing the Tree Trunk and Creating Realistic Leaves Adding Flowers to the Scene Creating the Wood Material for the Table and the Fence Giving Final Touches to the Image Using Render Passes Creating a Cartoonish Scene Introduction Setting up the Environment and Lighting Creating Skin, Teeth, and Other Body Parts Creating the Hair Material Creating the Dress Material Compositing the Scene Creating a Joy Movie Scene Introduction Setting up the Lighting Creating a Realistic Plastic Material for the Characters Creating the Environment Achieving a Movie Look Using the Compositor Car Rendering in Cycles Introduction Setting up the Lighting Creating the Car Paint Material Creating the Material for the Tyres and the Rims Creating the Material for Headlights and Other Details Compositing the Scene Creating a Car Animation Introduction Setting up the Lighting Creating a Car Paint Material Creating the Materials for the Exterior Environment Setting up the Scene for the Animation Compositing the Scene Creating an Iceberg Scene Introduction Creating the Ice and Snow Materials Creating the Sea Material in Cycles Compositing the Scene Creating Food Materials in Cycles Introduction Creating Grapes in Cycles Creating Parmigiano Cheese Creating Bread Learning the Branched Path Tracing Render Index If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts. Overview In Detail Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world. Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries. This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics. This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it's time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders. This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn. What you will learn from this book Approach An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease. Who this book is written for If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles' rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.

In Detail

Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world.

Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries.

This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics.

This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When its time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders.

This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn.

Approach

An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease.

Who this book is for

If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.

In Detail

Every Sketch Up user wants to present their designs in the best possible light. What better way to bring them to life than to present them in a genuinely photographic manner? Although the V-Ray render engine has been available to SketchUp users for a good number of years now, the release of the 2.0 Version takes the production of photographic renders in SketchUp to a whole new level.

Using the V-Ray for SketchUp rendering engine through with clear, step-by-step instructions and companion graphics, this guide will give you everything you need to get started. This book has been designed to progressively introduce you to all the V-Ray tools you will need to produce photographic renders using V-Ray.

The journey begins with basics of camera composition, lighting, texturing, and then rendering an interior scene using the V-Ray engine. Using the scene files provided, we will learn how to set up lighting rigs for both daytime and nighttime interior shots, as well as seeing how we can make good use of V-Rays procedural day-lighting system on exteriors.

As a render will only be as believable as the component parts, we will learn the texturing system in V-Ray and how to use a variety of materials, maps, and layers to produce realistic surface properties for our geometry.

Before producing our final output, we will want to see how we can use the variety of quality control settings in V-Ray, including the Global Illumination and Image Sampling settings to produce a high level of quality for our project.

Add the finishing touches with some compositing and post-production techniques to bring out the full potential of the work you have done.

Approach

This book is filled with examples explaining the theoretical concepts behind them. Filled with ample screenshots, diagrams, and final rendered images, this book will help readers develop an understanding of photographic rendering with V-Ray.

Who this book is for

If you are a SketchUp user who would love to turn your favourite modelling application into a virtual photography studio, then this book has been designed and written for you. Existing V-Ray users will also find plenty to enjoy and benefit from in this book.

Some basic experience with SketchUp and familiarity with photography will be helpful, but is not mandatory.

In Detail Every Sketch Up user wants to present their designs in the best possible light. What better way to bring them to life than to present them in a genuinely photographic manner? Although the V-Ray render engine has been available to SketchUp users for a good number of years now, the release of the 2.0 Version takes the production of photographic renders in SketchUp to a whole new level. Using the V-Ray for SketchUp rendering engine through with clear, step-by-step instructions and companion graphics, this guide will give you everything you need to get started. This book has been designed to progressively introduce you to all the V-Ray tools you will need to produce photographic renders using V-Ray. The journey begins with basics of camera composition, lighting, texturing, and then rendering an interior scene using the V-Ray engine. Using the scene files provided, we will learn how to set up lighting rigs for both daytime and nighttime interior shots, as well as seeing how we can make good use of V-Ray's procedural day-lighting system on exteriors. As a render will only be as believable as the component parts, we will learn the texturing system in V-Ray and how to use a variety of materials, maps, and layers to produce realistic surface properties for our geometry. Before producing our final output, we will want to see how we can use the variety of quality control settings in V-Ray, including the Global Illumination and Image Sampling settings to produce a high level of quality for our project. Add the finishing touches with some compositing and post-production techniques to bring out the full potential of the work you have done. Approach This book is filled with examples explaining the theoretical concepts behind them. Filled with ample screenshots, diagrams, and final rendered images, this book will help readers develop an understanding of photographic rendering with V-Ray. Who this book is for If you are a SketchUp user who would love to turn your favourite modelling application into a 'virtual photography studio', then this book has been designed and written for you. Existing V-Ray users will also find plenty to enjoy and benefit from in this book. Some basic experience with SketchUp and familiarity with photography will be helpful, but is not mandatory If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts. Get acquainted with the lighting and rendering concepts of the Blender Cycles engine Learn the concepts behind nodes shader system and get the best out of Cycles in any situation Packed with illustrations and a lot of tips and tricks to make your scenes come to life In Detail Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world. Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries. This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics. This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it's time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders. This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn Architectural visualization doesn't have to be complicated. This book will teach you how to use Lumion 3D from scratch to create your own model, then modify it with textures and detailing for a fantastic image or video. Overview In Detail Lumion is software specially designed to be friendly and intuitive to help you bring life to your model. Import your model into Lumion and start changing the landscape, weather, and materials of your 3D model. With only a few clicks, you will have a beautiful image or video. "Getting Started with Lumion 3D" will help you give life to your 3D model. After the first chapter, you will have what you need to start creating architectural visualizations in Lumion. The next chapters will help you consolidate this knowledge by introducing you to additional tools using step-by-step explanations. If you dont have any experience with 3D modelling, this book will also help you to start modelling using SketchUp. "Getting Started with Lumion 3D" helps you to take your first steps into the world of architectural visualization using Lumion. You will be guided along gradually using easy-to-follow, step-by-step examples, and more importantly, you won't learn how to create the example in the book, but instead you will learn how to apply your new knowledge to your own scene. You will start this book with a blank 3D model and finish with a beautiful image or an amazing video. What you will learn from this book Approach A beginner's guide which flows from novice level discussion into intermediate level usage and finally helps the experts with tips and tricks. Who this book is written for "Getting Started with Lumion 3D" is the perfect book for someone without any experience in Lumion and who wants to start performing architectural visualization. It is also ideal for intermediate users who want to improve their workflow and learn techniques to get the best out of Lumion. This book is also useful for architects or designers who wish to see their projects come to life in natural environments with different moods and light conditions. You dont require complicated software for this book; if you have a 3D model, Lumion will do almost everything for you. With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures. Overview In Detail Cycles is Blenders new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine. Blender 2.6 Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but dont know how, then this cookbook is for you! In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycles node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort. To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures. What you will learn from this book Approach Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures. Who this book is written for This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you! An allinclusive guide to creating a photo quality VRay render for SketchUp If you are a SketchUp user who would love to turn your favourite modelling application into a virtual photography studio', then this book has been designed and written for you. Existing V-Ray users will also find plenty to enjoy and benefit from in this book. Some basic experience with SketchUp and familiarity with photography will be helpful, but is not mandatory. Every Sketch Up user wants to present their designs in the best possible light. What better way to bring them to life than to present them in a genuinely photographic manner? Although the V-Ray render engine has been available to SketchUp users for a good number of years now, the release of the 2.0 Version takes the production of photographic renders in SketchUp to a whole new level. Using the V-Ray for SketchUp rendering engine through with clear, step-by-step instructions and companion graphics, this guide will give you everything you need to get started. This book has been designed to progressively introduce you to all the V-Ray tools you will need to produce photographic renders using V-Ray. The journey begins with basics of camera composition, lighting, texturing, and then rendering an interior scene using the V-Ray engine. Using the scene files provided, we will learn how to set up lighting rigs for both daytime and nighttime interior shots, as well as seeing how we can make good use of V-Ray's procedural day-lighting system on exteriors. As a render will only be as believable as the component parts, we will learn the texturing system in V-Ray and how to use a variety of materials, maps, and layers to produce realistic surface properties for our geometry. Before producing our final output, we will want to see how we can use the variety of quality control settings in V-Ray, including the Global Illumination and Image Sampling settings to produce a high level of quality for our project. Add the finishing touches with some compositing and post-production techniques to bring out the full potential of the work you have done.

In Detail

Lumion is software specially designed to be friendly and intuitive to help you bring life to your model. Import your model into Lumion and start changing the landscape, weather, and materials of your 3D model. With only a few clicks, you will have a beautiful image or video.

"Getting Started with Lumion 3D" will help you give life to your 3D model. After the first chapter, you will have what you need to start creating architectural visualizations in Lumion. The next chapters will help you consolidate this knowledge by introducing you to additional tools using step-by-step explanations. If you dont have any experience with 3D modelling, this book will also help you to start modelling using SketchUp.

"Getting Started with Lumion 3D" helps you to take your first steps into the world of architectural visualization using Lumion. You will be guided along gradually using easy-to-follow, step-by-step examples, and more importantly, you won't learn how to create the example in the book, but instead you will learn how to apply your new knowledge to your own scene.

You will start this book with a blank 3D model and finish with a beautiful image or an amazing video.

Approach

A beginner's guide which flows from novice level discussion into intermediate level usage and finally helps the experts with tips and tricks.

Who this book is for

"Getting Started with Lumion 3D" is the perfect book for someone without any experience in Lumion and who wants to start performing architectural visualization. It is also ideal for intermediate users who want to improve their workflow and learn techniques to get the best out of Lumion. This book is also useful for architects or designers who wish to see their projects come to life in natural environments with different moods and light conditions. You dont require complicated software for this book; if you have a 3D model, Lumion will do almost everything for you.

In Detail

Cycles is Blender's new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine.

Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don't know how, then this cookbook is for you!

In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle's node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort.

To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures.

Approach

Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures.

Who this book is for

This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!

Architectural visualization doesn't have to be complicated. This book will teach you how to use Lumion 3D from scratch to create your own model, then modify it with textures and detailing for a fantastic image or video. A beginner's guide to architectural visualization Tips and tricks for modelling, texturing, and rendering using Lumion 3D Add a special touch to your images with Photoshop In Detail Lumion is software specially designed to be friendly and intuitive to help you bring life to your model. Import your model into Lumion and start changing the landscape, weather, and materials of your 3D model. With only a few clicks, you will have a beautiful image or video. "Getting Started with Lumion 3D" will help you give life to your 3D model. After the first chapter, you will have what you need to start creating architectural visualizations in Lumion. The next chapters will help you consolidate this knowledge by introducing you to additional tools using step-by-step explanations. If you don't have any experience with 3D modelling, this book will also help you to start modelling using SketchUp. "Getting Started with Lumion 3D" helps you to take your first steps into the world of architectural visualization using Lumion. You will be guided along gradually using easy-to-follow, step-by-step examples, and more importantly, you won't learn how to create the example in the book, but instead you will learn how to apply your new knowledge to your own scene. You will start this book with a blank 3D model and finish with a beautiful image or an amazing video Annotation Cycles is Blenders new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine. Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but dont know how, then this cookbook is for you!In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycles node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort. To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures Overview of materials in cycles -- Managing cycles materials -- Creating natural materials in cycles -- Creating man-made materials in cycles -- Creating complex natural materials in cycles -- Creating more complex man-made materials -- Creating organic materials
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