Pathfinder Adventure Path #78: City of Locusts (Wrath of the Righteous 6 of 6)
معرفی کتاب «Pathfinder Adventure Path #78: City of Locusts (Wrath of the Righteous 6 of 6)» نوشتهٔ Greg A Vaughan; Amber Scott; Jim Groves; James Jacobs; Wolfgang Baur; Richard Pett، منتشرشده توسط نشر PAIZO PUBLISHING در سال 2014. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
Chapter 6: "City of Locusts" by Richard Pett The Wrath of the Righteous Adventure Path concludes with “City of Locusts,” a thrilling climax by fan-favorite author Richard Pett! The heroes of the Fifth Crusade have risen to heights of power undreamed of and have dealt blow after blow to the demonic armies of the Worldwound. As they return to Golarion from the Abyss, though, they find that their enemies are no longer sending minions after them—they've drawn the attention of not only the leaders of the Worldwound, but that of their demonic patron, Deskari, Lord of the Locust Host. The method for closing the Worldwound permanently lies within the heroes’ grasp, but in order to do so they must venture where no crusader has ever returned from intact. They must enter the crumbling City of Locusts to defeat its demonic ruler, but even this is but a stepping stone to the final battle against Deskari himself! “City of Locusts” is a Pathfinder Roleplaying Game adventure for 18th-level characters who have gained nine mythic tiers. The adventure utilizes rules from Mythic Adventures in order to portray a campaign of truly epic potential. An exploration of the apocalyptic cult of Deskari, along with an article filled with suggestions for how to both continue this campaign and to launch a new one in the transformed Worldwound after the heroes succeed (or perhaps fail) round out this volume, along with a bestiary of several monsters (including the final demon lord to be presented during the campaign!) and part six of Robin D. Laws's Pathfinder Journal novella! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG. The Last Crusade! The heroes of the Fifth Crusade have risen to undreamed of heights of power and have dealt blow after blow to the demonic armies of the Worldwound. As they return from their last foray into the Abyss, however, they find that their enemies are no longer just sending minions after themnow they've drawn the attention not only of the leaders of the Worldwound, but even of their demonic patron, Deskari, Lord of the Locust Host. Permanently closing the Worldwound is within the heroes' grasp, but in order to achieve their goal, they must venture where no crusader has ever returned from intact: the crumbling City of Locusts. There, they must defeat its powerful demonic ruleryet even this is just a stepping stone to the final battle against Deskari himself! This volume of Pathfinder Adventure Path concludes the Wrath of the Righteous Adventure Path and includes: - "City of Locusts," a Pathfinder RPG adventure for 18th-level characters with 9 mythic tiers, by Richard Pett. - Suggestions on how to continue your mythic adventures after the campaign concludes, and what happens if the PCs fail, by Adam Daigle. - A look into the cults of Deskari, Lord of the Locust Host, and their desire to bring on the apocalypse, by Sean K Reynolds. - Death and theft in a demonic wasteland in the Pathfinder's Journal, by Robin D. Laws. - Four new monsters by James Jacobs, Nicolas Logue, Jason Nelson, and Tyler Pomplon. Cover art by Wayne Reynolds For more than a hundred years, the demon-infested Worldwound has warred against humanity. But when one of the magical wardstones that helps hedge the demons into their savage realm is sabotaged, the crusader city of Kenabres is attacked and devastated by the demonic hordes.
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