Pathfinder Adventure Path #76: The Midnight Isles (Wrath of the Righteous 4 of 6)
معرفی کتاب «Pathfinder Adventure Path #76: The Midnight Isles (Wrath of the Righteous 4 of 6)» نوشتهٔ Roberto Pitturru، Ralph Horlsey، Amanda Hamon، Fabio Gorla، Diego de Almeida، Jeff Carlisle، Eric Belisle، Eric Braddock، Doug Stambaugh، Kieran Yanner، James Jacobs، Ekaterina Burmak، Filip Burburan، Greg A. Vaughan، Mike Shel، Robert Lazzaretti، Robin D. Laws، Miguel Regodn Harkness و Wayne Reynolds، منتشرشده توسط نشر PAIZO PUBLISHING در سال 2013. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
Chapter 4: "The Midnight Isles" by Greg A. Vaughan and James Jacobs After an audience with the Crusader Queen, the heroes journey to a fortress that straddles the boundary between this world and the demon-haunted realm of the Abyss. There, they must face powerful agents of the architects of the Worldwound and put a stop to the production of the powerful elixirs being used to grant demons mythic power. Beyond the fortress lies the Abyssal realm of the Midnight Isles, lair of the succubus queen Nocticula—and the source of the crystals used to create the mystical elixirs. Can the heroes navigate the intrigues of the Midnight Isles to strike a critical blow for the forces of good? And can they avoid losing their souls to darkness in the process? This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes: "The Midnight Isles,” a Pathfinder RPG adventure for 12th-level characters with 5 mythic tiers, by James Jacobs and Greg A. Vaughan. A look into the vast horror of the Abyss and an exploration of its many corrupted realms, by Mike Shel. An overview of Nocticula’s realm of the Midnight Isles in a gazetteer of her capital city, by James Jacobs. A demonic siege in the Pathfinder’s Journal, by Robin D. Laws. Four new monsters, by Amanda Hamon and James Jacobs. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG. After an audience with the Crusader Queen, the heroes journey to a fortress that straddles the boundary between this world and the demon-haunted realm of the Abyss. There, they must face powerful agents of the architects of the Worldwound and put a stop to the production of the powerful elixirs being used to grant demons mythic power. Beyond the fortress lies the Abyssal realm of the Midnight Isles, lair of the succubus queen Nocticulaand the source of the crystals used to create the mystical elixirs. Can the heroes navigate the intrigues of the Midnight Isles to strike a critical blow for the forces of good? And can they avoid losing their souls to darkness in the process? This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes: - "The Midnight Isles, a Pathfinder RPG adventure for 12th-level characters with 5 mythic tiers, by James Jacobs and Greg A. Vaughan. - A look into the vast horror of the Abyss and an exploration of its many corrupted realms, by Mike Shel. - An overview of Nocticulas realm of the Midnight Isles in a gazetteer of her capital city, by James Jacobs. - A demonic siege in the Pathfinders Journal, by Robin D. Laws. - Four new monsters, by Amanda Hamon and James Jacobs. Cover art by Wayne Reynolds An audience with the Crusader Queen leads the heroes through a mysterious portal to an otherworldly fortress that lies betwixt Golarion and the demonic Abyss. Bringing the fight for the Worldwound to its demonic source means dealing with the cultists of Deskari, demon prince of locusts, who infest the castle like a swarm of insects. Beyond the fortress lies the Abyssal realm of the Midnight Isles, lair of the succubus queen Nocticula, wherein lies the final secret of the powerful crystals empowering the Worldwound's demonic armies with mythic power. Can the heroes navigate the intrigues of three demon lords to strike a critical blow for the forces of good without losing their souls to darkness? For more than a hundred years, the demon-infested Worldwound has warred against humanity. But when one of the magical wardstones that helps hedge the demons into their savage realm is sabotaged, the crusader city of Kenabres is attacked and devastated by the demonic hordes.
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