Paradoxes of Interactivity : Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations
معرفی کتاب «Paradoxes of Interactivity : Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations» نوشتهٔ Uwe Seifert (editor); Jin Hyun Kim (editor); Anthony Moore (editor)، منتشرشده توسط نشر transcript Verlag; Transcript; Distributed in North America by Transaction Publishers در سال 2008. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process. Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. "Paradoxes of Interactivity" brings together reflections on "interactivity" from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound.-- Provided by publisher CONTENTS The Co-Evolution of Humans and Machines: A Paradox of Interactivity I. Rethinking Interactivity Does the Body Disappear? A Comment on Computer Generated Spaces Transparency and Opacity: Interface Technology of Mediation in New Media Art Where the Action is: Distributed Agency between Humans, Machines, and Programs Surface, Interface, Subface: Three Cases of Interaction and One Concept Double Cross Playing Diamonds: Understanding Interactivity in/between Bigraphs and Diamonds II. Interplay between Art, Science, and Technology Where Art and Science Meet (or Where They Work at Cross-Purposes) Time, Magma, Continuity: Some Remarks on In-Formation and the Fabrication of “Poiesis” Implications of Unfolding UNORTKATASTER: An Urban Experiment Towards Participatory Media Development Modelling and Analysing Expressive Gesture in Multimodal Systems III. Interactive Media Performances: Past, Present, and Future Interaction Computer Dance: The Resonance Paradigm 1900/2000 Staging of the Thinking Space: From Immersion to Performative Presence From Interactive Live Electronic Music to New Media Art Extending the Musical Experience: From the Physical to the Digital and Back Virtual Musical Instruments and Robot Music Performances Authors’ Biographies Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process. Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. »Paradoxes of Interactivity« brings together reflections on »interactivity« from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound. New Media Art,Interactivity,Human-Computer Interaction,Media Theory,Music,Media,Technology,Human,Digital Media,Media Art,Media Philosophy,Media Studies Taking into account the drastic over-use of the term "interactivity" in connection with new media, this anthology is designed to scrutinize the preconceptions that surround the idea of human-computer interaction. German media theories of agency, algorithmic semiotics, interfaciology, mediality, performativity, and transcriptivity are combined with international artistic and technological investigations including interactive audio programming as well as robotic and artificial life art. Several essays give an overview of interactive music and sound performances, which up to now have rarely been discussed Rethinking Interactivity -- Interplay Between Art, Science, And Technology -- Interactive Media Performances : Past, Present, And Future. Uwe Seifert, Jin Hyun Kim, And Anthony Moore (eds.). Includes Bibliographical References.
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