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OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition)

جلد کتاب OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition)

معرفی کتاب «OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition)» نوشتهٔ OpenGL Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis، منتشرشده توسط نشر Addison-Wesley Professional در سال 2007. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Book came in earlier then expected, in what appeared to be absolutely new condition. There wasn't so much as a bent corner. The book itself was amazing; Many aspects of OpenGL were covered in very thorough sections. Example code was plentiful and very easy to understand. I recommend this book to anyone with a desire to program in OpenGL or any 3d graphics API.

OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

The OpenGL® Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1, including expanded coverage of the OpenGL Shading Language. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.

This sixth edition has been updated to include the newest features of OpenGL Versions 2.1, including:

  • Using server-side pixel buffers objects for fast pixel rectangle download and retrieval
  • Discussion of the sRGB texture format
  • Expanded discussion of the OpenGL Shading Language

This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL.

The OpenGL® Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This sixth edition has been updated to include the newest features of OpenGL Version 2.1, including: Using server-side pixel buffer objects for fast pixel rectangle download and retrieval; Discussion of the sRGB texture format; Expanded discussion of the OpenGL Shading Language. This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. - Publisher None OpenGL Programming Guide 1 Contents 4 Figures 18 Tables 22 Examples 26 About This Guide 31 Acknowledgments 38 Chapter 1. Introduction to OpenGL 43 Chapter 2. State Management and Drawing Geometric Objects 68 Chapter 3. Viewing 144 Chapter 4. Color 205 Chapter 5. Lighting 223 Chapter 6. Blending, Antialiasing, Fog, and Polygon Offset 269 Chapter 7. Display Lists 317 Chapter 8. Drawing Pixels, Bitmaps, Fonts, and Images 341 Chapter 9. Texture Mapping 409 Chapter 10. The Framebuffer 520 Chapter 11. Tessellators and Quadrics 559 Chapter 12. Evaluators and NURBS 587 Chapter 13. Selection and Feedback 623 Chapter 14. Now That You Know 653 Chapter 15. The OpenGL Shading Language 684 Appendix A. Order of Operations 731 Appendix B. State Variables 737 Appendix C. OpenGL and Window Systems 787 Appendix D. Basics of GLUT: The OpenGL Utility Toolkit 810 Appendix E. Calculating Normal Vectors 817 Appendix F. Homogeneous Coordinates and Transformation Matrices 823 Appendix G. Programming Tips 829 Appendix H. OpenGL Invariance 835 Appendix I. Built-In OpenGL Shading Language Variables and Functions 838 Glossary 863 Index 885
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